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wined3d: We must include Wine's port.h before using NAN.
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parent
78d6a8ca04
commit
19ba80e7c2
19 changed files with 31 additions and 0 deletions
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@ -28,6 +28,7 @@
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <math.h>
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#include <stdio.h>
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@ -19,6 +19,7 @@
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <math.h>
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#include <stdio.h>
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@ -20,10 +20,13 @@
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <stdio.h>
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#ifdef HAVE_FLOAT_H
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# include <float.h>
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#endif
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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@ -25,10 +25,13 @@
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <stdio.h>
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#ifdef HAVE_FLOAT_H
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# include <float.h>
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#endif
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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@ -22,7 +22,10 @@
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <stdio.h>
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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@ -19,10 +19,13 @@
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <stdio.h>
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#ifdef HAVE_FLOAT_H
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# include <float.h>
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#endif
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(gl_compat);
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@ -30,8 +30,11 @@
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <limits.h>
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#include <stdio.h>
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
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@ -20,6 +20,7 @@
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <math.h>
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#include <stdio.h>
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@ -19,6 +19,7 @@
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "winerror.h"
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#include "wine/debug.h"
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@ -20,6 +20,7 @@
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#include "config.h"
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#include "wine/port.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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@ -21,6 +21,7 @@
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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@ -23,6 +23,7 @@
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <math.h>
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#include <stdio.h>
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@ -26,10 +26,13 @@
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <stdio.h>
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#ifdef HAVE_FLOAT_H
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# include <float.h>
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#endif
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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@ -23,6 +23,7 @@
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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@ -21,6 +21,7 @@
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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@ -21,6 +21,7 @@
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
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@ -23,6 +23,7 @@
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
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@ -20,6 +20,7 @@
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
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@ -23,6 +23,7 @@
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "initguid.h"
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#include "wined3d_private.h"
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