wined3d: Load extension functions after finding the supported extensions.

This commit is contained in:
Stefan Dösinger 2007-11-06 01:25:30 +01:00 committed by Alexandre Julliard
parent 44a592bc74
commit 1978ef9a75

View file

@ -623,12 +623,6 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
gl_info->vs_arb_constantsF = 0;
gl_info->ps_arb_constantsF = 0;
/* Now work out what GL support this card really has */
#define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) pwglGetProcAddress(#pfn);
GL_EXT_FUNCS_GEN;
WGL_EXT_FUNCS_GEN;
#undef USE_GL_FUNC
/* Retrieve opengl defaults */
glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
gl_info->max_clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
@ -685,6 +679,11 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
}
}
}
/* Now work out what GL support this card really has */
#define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) pwglGetProcAddress(#pfn);
GL_EXT_FUNCS_GEN;
WGL_EXT_FUNCS_GEN;
#undef USE_GL_FUNC
if (gl_info->supported[APPLE_FENCE]) {
/* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.