winmm: Allow new sounds to interrupt previous PlaySound invocations.

This commit is contained in:
Jörg Höhle 2012-02-14 19:27:30 +01:00 committed by Alexandre Julliard
parent 86de76b9e1
commit 197607db2e

View file

@ -44,10 +44,10 @@ typedef struct tagWINE_PLAYSOUND
LPCWSTR pszSound;
HMODULE hMod;
DWORD fdwSound;
struct tagWINE_PLAYSOUND* lpNext;
HWAVEOUT hWave;
} WINE_PLAYSOUND;
static WINE_PLAYSOUND *PlaySoundList;
static WINE_PLAYSOUND *PlaySoundCurrent;
static BOOL bPlaySoundStop;
static HMMIO get_mmioFromFile(LPCWSTR lpszName)
@ -206,12 +206,9 @@ static BOOL PlaySound_IsString(DWORD fdwSound, const void* psz)
static void PlaySound_Free(WINE_PLAYSOUND* wps)
{
WINE_PLAYSOUND** p;
EnterCriticalSection(&WINMM_cs);
for (p = &PlaySoundList; *p && *p != wps; p = &((*p)->lpNext));
if (*p) *p = (*p)->lpNext;
if (PlaySoundList == NULL) SetEvent(psLastEvent);
PlaySoundCurrent = NULL;
SetEvent(psLastEvent);
LeaveCriticalSection(&WINMM_cs);
if (wps->bAlloc) HeapFree(GetProcessHeap(), 0, (void*)wps->pszSound);
HeapFree(GetProcessHeap(), 0, wps);
@ -399,7 +396,7 @@ static DWORD WINAPI proc_PlaySound(LPVOID arg)
(LPSTR)&mmckInfo.ckid, mmckInfo.fccType, mmckInfo.cksize);
s.hEvent = CreateEventW(NULL, FALSE, FALSE, NULL);
if (!s.hEvent)
if (!s.hEvent || bPlaySoundStop)
goto errCleanUp;
if (waveOutOpen(&hWave, WAVE_MAPPER, lpWaveFormat, (DWORD_PTR)PlaySound_Callback,
@ -423,6 +420,7 @@ static DWORD WINAPI proc_PlaySound(LPVOID arg)
goto errCleanUp;
}
wps->hWave = hWave;
s.dwEventCount = 1L; /* for first buffer */
index = 0;
@ -434,7 +432,6 @@ static DWORD WINAPI proc_PlaySound(LPVOID arg)
{
if (bPlaySoundStop)
{
waveOutReset(hWave);
wps->bLoop = FALSE;
break;
}
@ -464,7 +461,15 @@ static DWORD WINAPI proc_PlaySound(LPVOID arg)
errCleanUp:
TRACE("Done playing=%s => %s!\n", debugstr_w(wps->pszSound), bRet ? "ok" : "ko");
HeapFree(GetProcessHeap(), 0, lpWaveFormat);
if (hWave) while (waveOutClose(hWave) == WAVERR_STILLPLAYING) Sleep(100);
if (hWave)
{
EnterCriticalSection(&WINMM_cs);
/* the CS prevents a concurrent waveOutReset */
wps->hWave = 0;
LeaveCriticalSection(&WINMM_cs);
while (waveOutClose(hWave) == WAVERR_STILLPLAYING)
Sleep(100);
}
CloseHandle(s.hEvent);
HeapFree(GetProcessHeap(), 0, waveHdr);
if (hmmio) mmioClose(hmmio, 0);
@ -482,7 +487,7 @@ static BOOL MULTIMEDIA_PlaySound(const void* pszSound, HMODULE hmod, DWORD fdwSo
pszSound, hmod, fdwSound);
/* SND_NOWAIT is ignored in w95/2k/xp. */
if ((fdwSound & SND_NOSTOP) && PlaySoundList != NULL)
if ((fdwSound & SND_NOSTOP) && PlaySoundCurrent != NULL)
return FALSE;
/* alloc internal structure, if we need to play something */
@ -496,12 +501,14 @@ static BOOL MULTIMEDIA_PlaySound(const void* pszSound, HMODULE hmod, DWORD fdwSo
/* since several threads can enter PlaySound in parallel, we're not
* sure, at this point, that another thread didn't start a new playsound
*/
while (PlaySoundList != NULL)
while (PlaySoundCurrent != NULL)
{
ResetEvent(psLastEvent);
/* FIXME: doc says we have to stop all instances of pszSound if it's non
* NULL... as of today, we stop all playing instances */
bPlaySoundStop = TRUE;
if(PlaySoundCurrent->hWave)
waveOutReset(PlaySoundCurrent->hWave);
LeaveCriticalSection(&WINMM_cs);
WaitForSingleObject(psLastEvent, INFINITE);
@ -510,8 +517,7 @@ static BOOL MULTIMEDIA_PlaySound(const void* pszSound, HMODULE hmod, DWORD fdwSo
bPlaySoundStop = FALSE;
}
if (wps) wps->lpNext = PlaySoundList;
PlaySoundList = wps;
PlaySoundCurrent = wps;
LeaveCriticalSection(&WINMM_cs);
if (!wps) return TRUE;