wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texdp3().

This commit is contained in:
H. Verbeet 2007-01-15 19:34:25 +01:00 committed by Alexandre Julliard
parent 3cd84d9ab6
commit 1947b27380

View file

@ -1571,17 +1571,23 @@ void pshader_glsl_texdp3tex(SHADER_OPCODE_ARG* arg) {
/** Process the WINED3DSIO_TEXDP3 instruction in GLSL:
* Take a 3-component dot product of the TexCoord[dstreg] and src. */
void pshader_glsl_texdp3(SHADER_OPCODE_ARG* arg) {
char src0_str[100];
char src0_name[50];
char src0_mask[6];
DWORD dstreg = arg->dst & WINED3DSP_REGNUM_MASK;
char src0_str[100], dst_str[100];
char src0_name[50], dst_name[50];
char src0_mask[6], dst_mask[6];
DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
DWORD dst_mask;
size_t mask_size;
shader_glsl_add_dst_param(arg, arg->dst, 0, dst_name, dst_mask, dst_str);
shader_glsl_add_src_param_old(arg, arg->src[0], arg->src_addr[0], src0_name, src0_mask, src0_str);
dst_mask = shader_glsl_append_dst(arg->buffer, arg);
mask_size = shader_glsl_get_write_mask_size(dst_mask);
shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], src_mask, src0_name, src0_mask, src0_str);
shader_addline(arg->buffer, "%s = vec4(dot(vec3(T%u), vec3(%s)))%s;\n",
dst_str, dstreg, src0_str, dst_mask);
if (mask_size > 1) {
shader_addline(arg->buffer, "vec%d(dot(T%u.xyz, %s)));\n", mask_size, dstreg, src0_str);
} else {
shader_addline(arg->buffer, "dot(T%u.xyz, %s));\n", dstreg, src0_str);
}
}
/** Process the WINED3DSIO_TEXDEPTH instruction in GLSL: