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wined3d: Store stream index in shader signature elements.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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parent
20ed82860a
commit
18e5bbe6f0
4 changed files with 12 additions and 2 deletions
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@ -201,6 +201,7 @@ HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d
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{
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UINT name_offset;
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e[i].stream_idx = 0;
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read_dword(&ptr, &name_offset);
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if (!(e[i].semantic_name = shader_get_string(data, data_size, name_offset)))
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{
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@ -6647,6 +6647,9 @@ static void shader_glsl_setup_sm4_shader_output(struct shader_glsl_priv *priv,
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if (!(reg_maps_out->output_registers & (1u << output->register_idx)))
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continue;
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if (output->stream_idx)
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continue;
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if (output->register_idx >= input_count)
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continue;
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@ -6702,6 +6705,9 @@ static void shader_glsl_setup_sm3_rasterizer_input(struct shader_glsl_priv *priv
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if (!(reg_maps_out->output_registers & (1u << output->register_idx)))
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continue;
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if (output->stream_idx)
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continue;
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semantic_name = output->semantic_name;
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semantic_idx = output->semantic_idx;
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shader_glsl_write_mask_to_str(output->mask, reg_mask);
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@ -379,6 +379,7 @@ static void shader_signature_from_semantic(struct wined3d_shader_signature_eleme
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{
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e->semantic_name = shader_semantic_name_from_usage(s->usage);
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e->semantic_idx = s->usage_idx;
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e->stream_idx = 0;
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e->sysval_semantic = shader_sysval_semantic_from_usage(s->usage);
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e->component_type = WINED3D_TYPE_FLOAT;
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e->register_idx = s->reg.reg.idx[0].offset;
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@ -390,6 +391,7 @@ static void shader_signature_from_usage(struct wined3d_shader_signature_element
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{
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e->semantic_name = shader_semantic_name_from_usage(usage);
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e->semantic_idx = usage_idx;
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e->stream_idx = 0;
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e->sysval_semantic = shader_sysval_semantic_from_usage(usage);
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e->component_type = WINED3D_TYPE_FLOAT;
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e->register_idx = reg_idx;
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@ -1953,10 +1953,11 @@ struct wined3d_sampler_desc
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struct wined3d_shader_signature_element
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{
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const char *semantic_name;
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UINT semantic_idx;
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unsigned int semantic_idx;
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unsigned int stream_idx;
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enum wined3d_sysval_semantic sysval_semantic;
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enum wined3d_component_type component_type;
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UINT register_idx;
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unsigned int register_idx;
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DWORD mask;
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};
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