include: Add Windows.Gaming.Input.XusbGameControllerProvider runtimeclass definition.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2022-03-01 09:32:36 +01:00 committed by Alexandre Julliard
parent e762b5c450
commit 189a2eadcb

View file

@ -37,11 +37,13 @@ namespace Windows.Gaming.Input.Custom {
interface IHidGameControllerInputSink;
interface IHidGameControllerProvider;
interface IXusbGameControllerInputSink;
interface IXusbGameControllerProvider;
interface ICustomGameControllerFactory;
interface IGameControllerFactoryManagerStatics;
interface IGameControllerFactoryManagerStatics2;
runtimeclass GameControllerFactoryManager;
runtimeclass HidGameControllerProvider;
runtimeclass XusbGameControllerProvider;
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
enum XusbDeviceSubtype
@ -138,6 +140,17 @@ namespace Windows.Gaming.Input.Custom {
[in, size_is(report_len)] BYTE *report_buf);
}
[
contract(Windows.Foundation.UniversalApiContract, 3.0),
exclusiveto(Windows.Gaming.Input.Custom.XusbGameControllerProvider),
uuid(6e2971eb-0efb-48b4-808b-837643b2f216)
]
interface IXusbGameControllerProvider : IInspectable
requires Windows.Gaming.Input.Custom.IGameControllerProvider
{
HRESULT SetVibration([in] DOUBLE rumble_intensity, [in] DOUBLE buzz_intensity);
}
[
contract(Windows.Foundation.UniversalApiContract, 3.0),
uuid(69a0ae5e-758e-4cbe-ace6-62155fe9126f)
@ -200,4 +213,15 @@ namespace Windows.Gaming.Input.Custom {
[default] interface Windows.Gaming.Input.Custom.IHidGameControllerProvider;
interface Windows.Gaming.Input.Custom.IGameControllerProvider;
}
[
contract(Windows.Foundation.UniversalApiContract, 3.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass XusbGameControllerProvider
{
[default] interface Windows.Gaming.Input.Custom.IXusbGameControllerProvider;
interface Windows.Gaming.Input.Custom.IGameControllerProvider;
}
}