d3d8: Do not modify the "surface" pointer for D3DFMT_UNKNOWN in d3d8_device_CreateRenderTarget().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2017-02-10 13:58:55 +01:00 committed by Alexandre Julliard
parent 71cb1be214
commit 177b3fc7c1
2 changed files with 4 additions and 1 deletions

View file

@ -990,6 +990,9 @@ static HRESULT WINAPI d3d8_device_CreateRenderTarget(IDirect3DDevice8 *iface, UI
TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
iface, width, height, format, multisample_type, lockable, surface);
if (!format)
return D3DERR_INVALIDCALL;
*surface = NULL;
if (lockable)
flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;

View file

@ -8212,7 +8212,7 @@ static void test_format_unknown(void)
hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64,
D3DFMT_UNKNOWN, D3DMULTISAMPLE_NONE, FALSE, (IDirect3DSurface8 **)&iface);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
todo_wine ok(iface == (void *)0xdeadbeef, "Got unexpected iface %p.\n", iface);
ok(iface == (void *)0xdeadbeef, "Got unexpected iface %p.\n", iface);
iface = (void *)0xdeadbeef;
hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 64, 64,