diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 4c642619dbf..034fd34bb0e 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -155,19 +155,19 @@ static void state_shademode(struct wined3d_context *context, const struct wined3 { switch (state->render_states[WINED3D_RS_SHADEMODE]) { - case WINED3DSHADE_FLAT: + case WINED3D_SHADE_FLAT: glShadeModel(GL_FLAT); checkGLcall("glShadeModel(GL_FLAT)"); break; - case WINED3DSHADE_GOURAUD: + case WINED3D_SHADE_GOURAUD: glShadeModel(GL_SMOOTH); checkGLcall("glShadeModel(GL_SMOOTH)"); break; - case WINED3DSHADE_PHONG: - FIXME("WINED3DSHADE_PHONG isn't supported\n"); + case WINED3D_SHADE_PHONG: + FIXME("WINED3D_SHADE_PHONG isn't supported.\n"); break; default: - FIXME("Unrecognized/Unhandled WINED3DSHADEMODE value %#x.\n", + FIXME("Unrecognized shade mode %#x.\n", state->render_states[WINED3D_RS_SHADEMODE]); } } diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 8a6bad8e208..4399446709b 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1124,7 +1124,7 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock) else state->render_states[WINED3D_RS_ZENABLE] = WINED3D_ZB_FALSE; state->render_states[WINED3D_RS_FILLMODE] = WINED3DFILL_SOLID; - state->render_states[WINED3D_RS_SHADEMODE] = WINED3DSHADE_GOURAUD; + state->render_states[WINED3D_RS_SHADEMODE] = WINED3D_SHADE_GOURAUD; lp.lp.repeat_factor = 0; lp.lp.line_pattern = 0; state->render_states[WINED3D_RS_LINEPATTERN] = lp.d; diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 312f97850c1..9ff537844c7 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -448,13 +448,12 @@ enum wined3d_fog_mode WINED3D_FOG_LINEAR = 3, }; -typedef enum _WINED3DSHADEMODE +enum wined3d_shade_mode { - WINED3DSHADE_FLAT = 1, - WINED3DSHADE_GOURAUD = 2, - WINED3DSHADE_PHONG = 3, - WINED3DSHADE_FORCE_DWORD = 0x7fffffff -} WINED3DSHADEMODE; + WINED3D_SHADE_FLAT = 1, + WINED3D_SHADE_GOURAUD = 2, + WINED3D_SHADE_PHONG = 3, +}; typedef enum _WINED3DFILLMODE {