wined3d: Move the wined3d_vk.h include to individual files.

This commit is contained in:
Zebediah Figura 2022-12-22 15:46:40 -06:00 committed by Alexandre Julliard
parent 49e437a0c0
commit 166186ba46
15 changed files with 15 additions and 2 deletions

View file

@ -17,6 +17,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);

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@ -23,6 +23,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);

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@ -23,6 +23,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);

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@ -25,6 +25,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);

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@ -19,6 +19,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);

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@ -22,6 +22,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);

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@ -18,6 +18,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);

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@ -18,6 +18,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);

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@ -21,6 +21,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);

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@ -21,6 +21,7 @@
*/
#include "wined3d_private.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);

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@ -27,6 +27,7 @@
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);

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@ -19,6 +19,7 @@
#include "wined3d_private.h"
#include "wined3d_shaders.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);

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@ -27,6 +27,8 @@
#include "initguid.h"
#include "wined3d_private.h"
#include "d3d12.h"
#define VK_NO_PROTOTYPES
#include "wine/vulkan.h"
#include <vkd3d.h>
WINE_DEFAULT_DEBUG_CHANNEL(d3d);

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@ -6048,6 +6048,4 @@ static inline bool wined3d_map_persistent(void)
extern CRITICAL_SECTION wined3d_command_cs;
#include "wined3d_vk.h"
#endif

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@ -24,6 +24,7 @@
#include "wine/wined3d.h"
#define VK_NO_PROTOTYPES
#include "wine/vulkan.h"
#include "wined3d_private.h"
struct wined3d_buffer_vk;
struct wined3d_context_vk;