wined3d: Allow exposing lower d3d feature levels from the Vulkan adapter.

This commit is contained in:
Zebediah Figura 2022-07-06 20:05:08 -05:00 committed by Alexandre Julliard
parent 13b16116bf
commit 15460d237b

View file

@ -2260,13 +2260,22 @@ static enum wined3d_feature_level feature_level_from_caps(const struct shader_ca
shader_model = min(shader_model, max(shader_caps->hs_version, 4)); shader_model = min(shader_model, max(shader_caps->hs_version, 4));
shader_model = min(shader_model, max(shader_caps->ds_version, 4)); shader_model = min(shader_model, max(shader_caps->ds_version, 4));
if (shader_model >= 5) if (!shader_model)
return WINED3D_FEATURE_LEVEL_11_1; return WINED3D_FEATURE_LEVEL_7;
if (shader_model >= 4) if (shader_model <= 1)
return WINED3D_FEATURE_LEVEL_8;
if (shader_model <= 2)
return WINED3D_FEATURE_LEVEL_9_2;
if (shader_model <= 3)
return WINED3D_FEATURE_LEVEL_9_3;
if (shader_model <= 4)
return WINED3D_FEATURE_LEVEL_10_1; return WINED3D_FEATURE_LEVEL_10_1;
return WINED3D_FEATURE_LEVEL_NONE; return WINED3D_FEATURE_LEVEL_11_1;
} }
static void wined3d_adapter_vk_init_d3d_info(struct wined3d_adapter_vk *adapter_vk, uint32_t wined3d_creation_flags) static void wined3d_adapter_vk_init_d3d_info(struct wined3d_adapter_vk *adapter_vk, uint32_t wined3d_creation_flags)