gameux/tests: Avoid an ever changing value in a gamestatistics failure message.

The whole point of printing the IGameStatisticsMgr::GetGameStatistics()
return value was to check whether the pointer had been modified. So
provide this information without including an ever changing value in the
failure message.

Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Francois Gouget 2020-03-15 23:56:34 +01:00 committed by Alexandre Julliard
parent b28512f6c7
commit 142c8df404

View file

@ -181,7 +181,8 @@ static void test_gamestatisticsmgr( void )
gs = (void *)0xdeadbeef;
hr = IGameStatisticsMgr_GetGameStatistics(gsm, sExeName, GAMESTATS_OPEN_OPENONLY, &dwOpenResult, &gs);
ok(hr == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND), "GetGameStatistics returned unexpected value: 0x%08x\n", hr);
ok(gs == NULL, "Expected output pointer to be NULL, got %p\n", gs);
ok(gs == NULL, "Expected output pointer to be NULL, got %s\n",
(gs == (void *)0xdeadbeef ? "deadbeef" : "neither NULL nor deadbeef"));
/* now, allow them to be created */
hr = IGameStatisticsMgr_GetGameStatistics(gsm, sExeName, GAMESTATS_OPEN_OPENORCREATE, &dwOpenResult, &gs);