diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c index c84fcba7d7d..24892e42b34 100644 --- a/dlls/wined3d/query.c +++ b/dlls/wined3d/query.c @@ -1682,9 +1682,9 @@ static BOOL wined3d_query_vk_issue(struct wined3d_query *query, uint32_t flags) return false; } - /* A query need to either begin and end inside a single render pass, - * or begin and end ouside of a render pass. Occlusion queries, if issued - * ouside of a render pass, are queued up and only begun when a render + /* A query needs to either begin and end inside a single render pass, + * or begin and end outside of a render pass. Occlusion queries, if issued + * outside of a render pass, are queued up and only begun when a render * pass is started, to avoid interrupting it when the query ends. */ if (context_vk->vk_render_pass) {