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ws2_32: Use the Unix call helpers.
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@ -27,9 +27,7 @@
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WINE_DEFAULT_DEBUG_CHANNEL(winsock);
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WINE_DEFAULT_DEBUG_CHANNEL(winsock);
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WINE_DECLARE_DEBUG_CHANNEL(winediag);
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WINE_DECLARE_DEBUG_CHANNEL(winediag);
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unixlib_handle_t ws_unix_handle = 0;
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#define WS_CALL(func, params) WINE_UNIX_CALL( ws_unix_ ## func, params )
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#define WS_CALL(func, params) __wine_unix_call( ws_unix_handle, ws_unix_ ## func, params )
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static char *get_fqdn(void)
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static char *get_fqdn(void)
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{
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{
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@ -582,8 +582,7 @@ BOOL WINAPI DllMain( HINSTANCE instance, DWORD reason, void *reserved )
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switch (reason)
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switch (reason)
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{
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{
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case DLL_PROCESS_ATTACH:
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case DLL_PROCESS_ATTACH:
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return !NtQueryVirtualMemory( GetCurrentProcess(), instance, MemoryWineUnixFuncs,
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return !__wine_init_unix_call();
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&ws_unix_handle, sizeof(ws_unix_handle), NULL );
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case DLL_THREAD_DETACH:
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case DLL_THREAD_DETACH:
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free_per_thread_data();
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free_per_thread_data();
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@ -145,6 +145,4 @@ enum ws_unix_funcs
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ws_unix_getnameinfo,
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ws_unix_getnameinfo,
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};
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};
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extern unixlib_handle_t ws_unix_handle DECLSPEC_HIDDEN;
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#endif
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#endif
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