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wined3d: Do not fail if the adapter info can't be initialized.
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59efd5c7ec
commit
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3 changed files with 17 additions and 6 deletions
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@ -716,7 +716,13 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface, U
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/* Look at the implementation and set the correct Vtable */
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switch(Impl) {
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case SURFACE_OPENGL:
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/* Nothing to do, it's set already */
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/* Check if a 3D adapter is available when creating gl surfaces */
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if(!This->adapter) {
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ERR("OpenGL surfaces are not available without opengl\n");
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HeapFree(GetProcessHeap(), 0, object->resource.allocatedMemory);
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HeapFree(GetProcessHeap(), 0, object);
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return WINED3DERR_NOTAVAILABLE;
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}
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break;
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case SURFACE_GDI:
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@ -2418,8 +2418,10 @@ static HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter,
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HDC hDC;
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int i;
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/* Validate the adapter number */
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if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
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/* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
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* number and create a device without a 3D adapter for 2D only operation.
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*/
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if (IWineD3D_GetAdapterCount(iface) && Adapter >= IWineD3D_GetAdapterCount(iface)) {
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return WINED3DERR_INVALIDCALL;
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}
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@ -2435,7 +2437,7 @@ static HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter,
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object->lpVtbl = &IWineD3DDevice_Vtbl;
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object->ref = 1;
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object->wineD3D = iface;
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object->adapter = &Adapters[Adapter];
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object->adapter = numAdapters ? &Adapters[Adapter] : NULL;
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IWineD3D_AddRef(object->wineD3D);
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object->parent = parent;
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@ -62,8 +62,11 @@ IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *p
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IWineD3DImpl* object;
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if (!InitAdapters()) {
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ERR("Failed to initialize direct3d adapters\n");
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return NULL;
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WARN("Failed to initialize direct3d adapters, Direct3D will not be available\n");
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if(dxVersion > 7) {
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ERR("Direct3D%d is not available without opengl\n", dxVersion);
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return NULL;
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}
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}
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DImpl));
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