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d3dx10_43/tests: Use compare_uint() in compare_float() instead of abs().
The result of abs(INT_MIN) is INT_MIN, which breaks the ulps comparison.
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@ -1120,6 +1120,13 @@ static ULONG get_refcount(void *iface)
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return IUnknown_Release(unknown);
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return IUnknown_Release(unknown);
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}
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}
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static BOOL compare_uint(unsigned int x, unsigned int y, unsigned int max_diff)
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{
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unsigned int diff = x > y ? x - y : y - x;
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return diff <= max_diff;
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}
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static BOOL compare_float(float f, float g, unsigned int ulps)
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static BOOL compare_float(float f, float g, unsigned int ulps)
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{
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{
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int x = *(int *)&f;
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int x = *(int *)&f;
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@ -1130,10 +1137,7 @@ static BOOL compare_float(float f, float g, unsigned int ulps)
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if (y < 0)
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if (y < 0)
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y = INT_MIN - y;
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y = INT_MIN - y;
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if (abs(x - y) > ulps)
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return compare_uint(x, y, ulps);
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return FALSE;
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return TRUE;
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}
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}
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static char *get_str_a(const WCHAR *wstr)
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static char *get_str_a(const WCHAR *wstr)
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