dsound: Use TIME_KILL_SYNCHRONOUS on sound timer.

This commit is contained in:
Maarten Lankhorst 2007-06-13 14:12:07 +02:00 committed by Alexandre Julliard
parent 0130a18434
commit 1081a9b144

View file

@ -1249,10 +1249,8 @@ ULONG DirectSoundDevice_Release(DirectSoundDevice * device)
int i;
timeKillEvent(device->timerID);
timeEndPeriod(DS_TIME_RES);
/* wait for timer to expire */
Sleep(DS_TIME_RES+1);
/* The sleep above should have allowed the timer process to expire
/* The kill event should have allowed the timer process to expire
* but try to grab the lock just in case. Can't hold lock because
* IDirectSoundBufferImpl_Destroy also grabs the lock */
RtlAcquireResourceShared(&(device->buffer_list_lock), TRUE);
@ -1521,7 +1519,7 @@ HRESULT DirectSoundDevice_Initialize(DirectSoundDevice ** ppDevice, LPCGUID lpcG
DSOUND_renderer[device->drvdesc.dnDevNode] = device;
timeBeginPeriod(DS_TIME_RES);
DSOUND_renderer[device->drvdesc.dnDevNode]->timerID = timeSetEvent(DS_TIME_DEL, DS_TIME_RES, DSOUND_timer,
(DWORD_PTR)DSOUND_renderer[device->drvdesc.dnDevNode], TIME_PERIODIC | TIME_CALLBACK_FUNCTION);
(DWORD_PTR)DSOUND_renderer[device->drvdesc.dnDevNode], TIME_PERIODIC | TIME_CALLBACK_FUNCTION | TIME_KILL_SYNCHRONOUS);
} else {
WARN("DSOUND_PrimaryCreate failed\n");
}