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dsound: Use TIME_KILL_SYNCHRONOUS on sound timer.
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@ -1249,10 +1249,8 @@ ULONG DirectSoundDevice_Release(DirectSoundDevice * device)
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int i;
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timeKillEvent(device->timerID);
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timeEndPeriod(DS_TIME_RES);
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/* wait for timer to expire */
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Sleep(DS_TIME_RES+1);
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/* The sleep above should have allowed the timer process to expire
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/* The kill event should have allowed the timer process to expire
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* but try to grab the lock just in case. Can't hold lock because
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* IDirectSoundBufferImpl_Destroy also grabs the lock */
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RtlAcquireResourceShared(&(device->buffer_list_lock), TRUE);
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@ -1521,7 +1519,7 @@ HRESULT DirectSoundDevice_Initialize(DirectSoundDevice ** ppDevice, LPCGUID lpcG
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DSOUND_renderer[device->drvdesc.dnDevNode] = device;
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timeBeginPeriod(DS_TIME_RES);
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DSOUND_renderer[device->drvdesc.dnDevNode]->timerID = timeSetEvent(DS_TIME_DEL, DS_TIME_RES, DSOUND_timer,
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(DWORD_PTR)DSOUND_renderer[device->drvdesc.dnDevNode], TIME_PERIODIC | TIME_CALLBACK_FUNCTION);
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(DWORD_PTR)DSOUND_renderer[device->drvdesc.dnDevNode], TIME_PERIODIC | TIME_CALLBACK_FUNCTION | TIME_KILL_SYNCHRONOUS);
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} else {
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WARN("DSOUND_PrimaryCreate failed\n");
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}
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