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ddraw: Move the rest of the surface desc population to ddraw_surface_create() from device_parent_texture_sub_resource_created().
Cf. 191db92fd5
.
Put all this code in the same place, and possibly move towards getting rid of
the texture_sub_resource_created() callback entirely.
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21079819e8
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0ff2f3a856
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@ -6175,6 +6175,7 @@ static HRESULT ddraw_surface_create_wined3d_texture(struct ddraw *ddraw,
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{
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struct wined3d_sub_resource_desc wined3d_mip_desc;
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unsigned int sub_resource_idx = i * levels + j;
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unsigned int row_pitch, slice_pitch;
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struct ddraw_surface *mip;
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DDSURFACEDESC2 *mip_desc;
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@ -6182,6 +6183,30 @@ static HRESULT ddraw_surface_create_wined3d_texture(struct ddraw *ddraw,
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mip->sysmem_fallback = sysmem_fallback;
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mip_desc = &mip->surface_desc;
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*mip_desc = *desc;
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wined3d_texture_get_pitch(*wined3d_texture, j, &row_pitch, &slice_pitch);
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if (format_is_compressed(&desc->u4.ddpfPixelFormat))
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{
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if (desc->dwFlags & DDSD_LPSURFACE)
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mip_desc->u1.dwLinearSize = ~0u;
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else
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mip_desc->u1.dwLinearSize = slice_pitch;
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mip_desc->dwFlags |= DDSD_LINEARSIZE;
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mip_desc->dwFlags &= ~DDSD_PITCH;
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}
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else
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{
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if (!(desc->dwFlags & DDSD_LPSURFACE))
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mip_desc->u1.lPitch = row_pitch;
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mip_desc->dwFlags |= DDSD_PITCH;
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mip_desc->dwFlags &= ~DDSD_LINEARSIZE;
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}
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mip_desc->dwFlags &= ~DDSD_LPSURFACE;
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mip_desc->lpSurface = NULL;
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if (desc->ddsCaps.dwCaps & DDSCAPS_MIPMAP)
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mip_desc->u2.dwMipMapCount = levels - j;
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@ -6788,8 +6813,6 @@ void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
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const struct wined3d_parent_ops **parent_ops)
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{
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struct ddraw_texture *texture = wined3d_texture_get_parent(wined3d_texture);
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unsigned int texture_level, row_pitch, slice_pitch;
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DDSURFACEDESC2 *desc = &surface->surface_desc;
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unsigned int version = texture->version;
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surface->IDirectDrawSurface7_iface.lpVtbl = &ddraw_surface7_vtbl;
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@ -6820,29 +6843,8 @@ void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
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surface->texture_outer = (IUnknown *)&surface->IDirectDrawSurface_iface;
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}
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*desc = texture->surface_desc;
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surface->first_attached = surface;
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texture_level = desc->ddsCaps.dwCaps & DDSCAPS_MIPMAP ? sub_resource_idx % desc->u2.dwMipMapCount : 0;
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wined3d_texture_get_pitch(wined3d_texture, texture_level, &row_pitch, &slice_pitch);
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if (format_is_compressed(&desc->u4.ddpfPixelFormat))
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{
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if (desc->dwFlags & DDSD_LPSURFACE)
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desc->u1.dwLinearSize = ~0u;
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else
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desc->u1.dwLinearSize = slice_pitch;
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desc->dwFlags |= DDSD_LINEARSIZE;
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desc->dwFlags &= ~(DDSD_LPSURFACE | DDSD_PITCH);
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}
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else
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{
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if (!(desc->dwFlags & DDSD_LPSURFACE))
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desc->u1.lPitch = row_pitch;
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desc->dwFlags |= DDSD_PITCH;
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desc->dwFlags &= ~(DDSD_LPSURFACE | DDSD_LINEARSIZE);
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}
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desc->lpSurface = NULL;
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wined3d_texture_incref(surface->wined3d_texture = wined3d_texture);
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surface->sub_resource_idx = sub_resource_idx;
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*parent_ops = &ddraw_surface_wined3d_parent_ops;
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