xinput1_3: Stub XInputGetStateEx.

Signed-off-by: Bruno Jesus <00cpxxx@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Bruno Jesus 2016-08-31 15:17:44 -03:00 committed by Alexandre Julliard
parent f097399a50
commit 0fe758046d
4 changed files with 90 additions and 25 deletions

View file

@ -24,6 +24,7 @@
#include "wine/test.h" #include "wine/test.h"
static DWORD (WINAPI *pXInputGetState)(DWORD, XINPUT_STATE*); static DWORD (WINAPI *pXInputGetState)(DWORD, XINPUT_STATE*);
static DWORD (WINAPI *pXInputGetStateEx)(DWORD, XINPUT_STATE_EX*);
static DWORD (WINAPI *pXInputGetCapabilities)(DWORD,DWORD,XINPUT_CAPABILITIES*); static DWORD (WINAPI *pXInputGetCapabilities)(DWORD,DWORD,XINPUT_CAPABILITIES*);
static DWORD (WINAPI *pXInputSetState)(DWORD, XINPUT_VIBRATION*); static DWORD (WINAPI *pXInputSetState)(DWORD, XINPUT_VIBRATION*);
static void (WINAPI *pXInputEnable)(BOOL); static void (WINAPI *pXInputEnable)(BOOL);
@ -62,41 +63,63 @@ static void test_set_state(void)
static void test_get_state(void) static void test_get_state(void)
{ {
union
XINPUT_STATE controllerState; {
DWORD controllerNum; XINPUT_STATE state;
XINPUT_STATE_EX state_ex;
} xinput;
DWORD controllerNum, i;
DWORD result; DWORD result;
for(controllerNum=0; controllerNum < XUSER_MAX_COUNT; controllerNum++) for (i = 0; i < (pXInputGetStateEx ? 2 : 1); i++)
{ {
ZeroMemory(&controllerState, sizeof(XINPUT_STATE)); for (controllerNum = 0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
result = pXInputGetState(controllerNum, &controllerState);
ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputGetState failed with (%d)\n", result);
if (ERROR_DEVICE_NOT_CONNECTED == result)
{
skip("Controller %d is not connected\n", controllerNum);
}
else
{ {
ZeroMemory(&xinput, sizeof(xinput));
if (i == 0)
result = pXInputGetState(controllerNum, &xinput.state);
else
result = pXInputGetStateEx(controllerNum, &xinput.state_ex);
ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED,
"%s failed with (%d)\n", i == 0 ? "XInputGetState" : "XInputGetStateEx", result);
if (ERROR_DEVICE_NOT_CONNECTED == result)
{
skip("Controller %d is not connected\n", controllerNum);
continue;
}
trace("-- Results for controller %d --\n", controllerNum); trace("-- Results for controller %d --\n", controllerNum);
trace("XInputGetState: %d\n", result); if (i == 0)
trace("State->dwPacketNumber: %d\n", controllerState.dwPacketNumber); trace("XInputGetState: %d\n", result);
else
trace("XInputGetStateEx: %d\n", result);
trace("State->dwPacketNumber: %d\n", xinput.state.dwPacketNumber);
trace("Gamepad Variables --\n"); trace("Gamepad Variables --\n");
trace("Gamepad.wButtons: %#x\n", controllerState.Gamepad.wButtons); trace("Gamepad.wButtons: %#x\n", xinput.state.Gamepad.wButtons);
trace("Gamepad.bLeftTrigger: 0x%08x\n", controllerState.Gamepad.bLeftTrigger); trace("Gamepad.bLeftTrigger: 0x%08x\n", xinput.state.Gamepad.bLeftTrigger);
trace("Gamepad.bRightTrigger: 0x%08x\n", controllerState.Gamepad.bRightTrigger); trace("Gamepad.bRightTrigger: 0x%08x\n", xinput.state.Gamepad.bRightTrigger);
trace("Gamepad.sThumbLX: %d\n", controllerState.Gamepad.sThumbLX); trace("Gamepad.sThumbLX: %d\n", xinput.state.Gamepad.sThumbLX);
trace("Gamepad.sThumbLY: %d\n", controllerState.Gamepad.sThumbLY); trace("Gamepad.sThumbLY: %d\n", xinput.state.Gamepad.sThumbLY);
trace("Gamepad.sThumbRX: %d\n", controllerState.Gamepad.sThumbRX); trace("Gamepad.sThumbRX: %d\n", xinput.state.Gamepad.sThumbRX);
trace("Gamepad.sThumbRY: %d\n", controllerState.Gamepad.sThumbRY); trace("Gamepad.sThumbRY: %d\n", xinput.state.Gamepad.sThumbRY);
} }
} }
ZeroMemory(&controllerState, sizeof(XINPUT_STATE)); result = pXInputGetState(XUSER_MAX_COUNT, &xinput.state);
result = pXInputGetState(XUSER_MAX_COUNT+1, &controllerState);
ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result); ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
result = pXInputGetState(XUSER_MAX_COUNT+1, &xinput.state);
ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
if (pXInputGetStateEx)
{
result = pXInputGetStateEx(XUSER_MAX_COUNT, &xinput.state_ex);
ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
result = pXInputGetStateEx(XUSER_MAX_COUNT+1, &xinput.state_ex);
ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
}
} }
static void test_get_keystroke(void) static void test_get_keystroke(void)
@ -196,6 +219,7 @@ static void test_get_batteryinformation(void)
START_TEST(xinput) START_TEST(xinput)
{ {
HMODULE hXinput; HMODULE hXinput;
void *pXInputGetStateEx_Ordinal;
hXinput = LoadLibraryA( "xinput1_3.dll" ); hXinput = LoadLibraryA( "xinput1_3.dll" );
if (!hXinput) if (!hXinput)
@ -207,11 +231,18 @@ START_TEST(xinput)
pXInputEnable = (void*)GetProcAddress(hXinput, "XInputEnable"); pXInputEnable = (void*)GetProcAddress(hXinput, "XInputEnable");
pXInputSetState = (void*)GetProcAddress(hXinput, "XInputSetState"); pXInputSetState = (void*)GetProcAddress(hXinput, "XInputSetState");
pXInputGetState = (void*)GetProcAddress(hXinput, "XInputGetState"); pXInputGetState = (void*)GetProcAddress(hXinput, "XInputGetState");
pXInputGetStateEx = (void*)GetProcAddress(hXinput, "XInputGetStateEx"); /* Win >= 8 */
pXInputGetStateEx_Ordinal = (void*)GetProcAddress(hXinput, (LPCSTR) 100);
pXInputGetKeystroke = (void*)GetProcAddress(hXinput, "XInputGetKeystroke"); pXInputGetKeystroke = (void*)GetProcAddress(hXinput, "XInputGetKeystroke");
pXInputGetCapabilities = (void*)GetProcAddress(hXinput, "XInputGetCapabilities"); pXInputGetCapabilities = (void*)GetProcAddress(hXinput, "XInputGetCapabilities");
pXInputGetDSoundAudioDeviceGuids = (void*)GetProcAddress(hXinput, "XInputGetDSoundAudioDeviceGuids"); pXInputGetDSoundAudioDeviceGuids = (void*)GetProcAddress(hXinput, "XInputGetDSoundAudioDeviceGuids");
pXInputGetBatteryInformation = (void*)GetProcAddress(hXinput, "XInputGetBatteryInformation"); pXInputGetBatteryInformation = (void*)GetProcAddress(hXinput, "XInputGetBatteryInformation");
if (pXInputGetStateEx_Ordinal)
ok (pXInputGetStateEx_Ordinal == pXInputGetStateEx, "XInputGetStateEx in the wrong ordinal\n");
else
ok (broken(1), "XInputGetStateEx not found in this dll version\n");
test_set_state(); test_set_state();
test_get_state(); test_get_state();
test_get_keystroke(); test_get_keystroke();

View file

@ -6,3 +6,4 @@
6 stdcall XInputGetDSoundAudioDeviceGuids(long ptr ptr) 6 stdcall XInputGetDSoundAudioDeviceGuids(long ptr ptr)
7 stdcall XInputGetBatteryInformation(long long ptr) 7 stdcall XInputGetBatteryInformation(long long ptr)
8 stdcall XInputGetKeystroke(long long ptr) 8 stdcall XInputGetKeystroke(long long ptr)
100 stdcall XInputGetStateEx(long ptr)

View file

@ -85,6 +85,21 @@ DWORD WINAPI DECLSPEC_HOTPATCH XInputGetState(DWORD index, XINPUT_STATE* state)
return ERROR_NOT_SUPPORTED; return ERROR_NOT_SUPPORTED;
} }
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetStateEx(DWORD index, XINPUT_STATE_EX* state_ex)
{
static int warn_once;
if (!warn_once++)
FIXME("(index %u, state %p) Stub!\n", index, state_ex);
if (index >= XUSER_MAX_COUNT)
return ERROR_BAD_ARGUMENTS;
if (!controllers[index].connected)
return ERROR_DEVICE_NOT_CONNECTED;
return ERROR_NOT_SUPPORTED;
}
DWORD WINAPI XInputGetKeystroke(DWORD index, DWORD reserved, PXINPUT_KEYSTROKE keystroke) DWORD WINAPI XInputGetKeystroke(DWORD index, DWORD reserved, PXINPUT_KEYSTROKE keystroke)
{ {
FIXME("(index %u, reserved %u, keystroke %p) Stub!\n", index, reserved, keystroke); FIXME("(index %u, reserved %u, keystroke %p) Stub!\n", index, reserved, keystroke);

View file

@ -170,11 +170,27 @@ typedef struct _XINPUT_GAMEPAD {
SHORT sThumbRY; SHORT sThumbRY;
} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD; } XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
typedef struct _XINPUT_GAMEPAD_EX {
WORD wButtons;
BYTE bLeftTrigger;
BYTE bRightTrigger;
SHORT sThumbLX;
SHORT sThumbLY;
SHORT sThumbRX;
SHORT sThumbRY;
DWORD dwPaddingReserved;
} XINPUT_GAMEPAD_EX, *PXINPUT_GAMEPAD_EX;
typedef struct _XINPUT_STATE { typedef struct _XINPUT_STATE {
DWORD dwPacketNumber; DWORD dwPacketNumber;
XINPUT_GAMEPAD Gamepad; XINPUT_GAMEPAD Gamepad;
} XINPUT_STATE, *PXINPUT_STATE; } XINPUT_STATE, *PXINPUT_STATE;
typedef struct _XINPUT_STATE_EX {
DWORD dwPacketNumber;
XINPUT_GAMEPAD_EX Gamepad;
} XINPUT_STATE_EX, *PXINPUT_STATE_EX;
/* /*
* Defines the structure of how much vibration is set on both the * Defines the structure of how much vibration is set on both the
* right and left motors in a joystick. If you're not using a 360 * right and left motors in a joystick. If you're not using a 360
@ -232,6 +248,8 @@ DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*);
DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*); DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*);
DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*); DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*);
DWORD WINAPI XInputGetStateEx(DWORD, XINPUT_STATE_EX*);
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif