mirror of
git://source.winehq.org/git/wine.git
synced 2024-11-05 18:01:34 +00:00
d3d11/tests: Add test for 2D array texture UAVs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
26aa82416f
commit
0f08eddb15
1 changed files with 74 additions and 8 deletions
|
@ -11403,7 +11403,7 @@ static void test_uav_load(void)
|
|||
UINT miplevel_count;
|
||||
UINT array_size;
|
||||
DXGI_FORMAT format;
|
||||
D3D11_SUBRESOURCE_DATA data[1];
|
||||
D3D11_SUBRESOURCE_DATA data[3];
|
||||
};
|
||||
|
||||
/* FIXME: Use a single R32_TYPELESS RT with multiple RTVs. */
|
||||
|
@ -11421,6 +11421,7 @@ static void test_uav_load(void)
|
|||
ID3D11PixelShader *ps;
|
||||
ID3D11Device *device;
|
||||
unsigned int i, x, y;
|
||||
ID3D11Buffer *cb;
|
||||
HRESULT hr;
|
||||
|
||||
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
|
@ -11506,6 +11507,37 @@ static void test_uav_load(void)
|
|||
0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x0100003e,
|
||||
};
|
||||
static const struct shader ps_ld_2d_int = {ps_ld_2d_int_code, sizeof(ps_ld_2d_int_code)};
|
||||
static const DWORD ps_ld_2d_uint_arr_code[] =
|
||||
{
|
||||
#if 0
|
||||
RWTexture2DArray<uint> u;
|
||||
|
||||
uint layer;
|
||||
|
||||
uint main(float4 position : SV_Position) : SV_Target
|
||||
{
|
||||
float3 s;
|
||||
u.GetDimensions(s.x, s.y, s.z);
|
||||
s.z = layer;
|
||||
return u[s * float3(position.x / 640.0f, position.y / 480.0f, 1.0f)];
|
||||
}
|
||||
#endif
|
||||
0x43425844, 0xa7630358, 0xd7e7228f, 0xa9f1be03, 0x838554f1, 0x00000001, 0x000001bc, 0x00000003,
|
||||
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
||||
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69,
|
||||
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001,
|
||||
0x00000000, 0x00000e01, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000120, 0x00000050,
|
||||
0x00000048, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0400409c, 0x0011e000,
|
||||
0x00000001, 0x00004444, 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x00102012,
|
||||
0x00000000, 0x02000068, 0x00000001, 0x8900003d, 0x80000202, 0x00111103, 0x00100032, 0x00000000,
|
||||
0x00004001, 0x00000000, 0x0011ee46, 0x00000001, 0x07000038, 0x00100032, 0x00000000, 0x00100046,
|
||||
0x00000000, 0x00101046, 0x00000000, 0x06000056, 0x001000c2, 0x00000000, 0x00208006, 0x00000000,
|
||||
0x00000000, 0x0a000038, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00004002, 0x3acccccd,
|
||||
0x3b088889, 0x3f800000, 0x3f800000, 0x0500001c, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000,
|
||||
0x890000a3, 0x80000202, 0x00111103, 0x00100012, 0x00000000, 0x00100e46, 0x00000000, 0x0011ee46,
|
||||
0x00000001, 0x05000036, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x0100003e,
|
||||
};
|
||||
static const struct shader ps_ld_2d_uint_arr = {ps_ld_2d_uint_arr_code, sizeof(ps_ld_2d_uint_arr_code)};
|
||||
static const float float_data[] =
|
||||
{
|
||||
0.50f, 0.25f, 1.00f, 0.00f,
|
||||
|
@ -11520,6 +11552,20 @@ static void test_uav_load(void)
|
|||
0x80, 0x90, 0xa0, 0xb0,
|
||||
0xc0, 0xd0, 0xe0, 0xf0,
|
||||
};
|
||||
static const unsigned int uint_data2[] =
|
||||
{
|
||||
0xffff, 0xffff, 0xffff, 0xffff,
|
||||
0xffff, 0xc000, 0xc000, 0xffff,
|
||||
0xffff, 0xc000, 0xc000, 0xffff,
|
||||
0xffff, 0xffff, 0xffff, 0xffff,
|
||||
};
|
||||
static const unsigned int uint_data3[] =
|
||||
{
|
||||
0xaa, 0xaa, 0xcc, 0xcc,
|
||||
0xaa, 0xaa, 0xdd, 0xdd,
|
||||
0xbb, 0xbb, 0xee, 0xee,
|
||||
0xbb, 0xbb, 0xff, 0xff,
|
||||
};
|
||||
static const int int_data[] =
|
||||
{
|
||||
-1, 0x10, 0x20, 0x30,
|
||||
|
@ -11531,6 +11577,10 @@ static void test_uav_load(void)
|
|||
{{float_data, 4 * sizeof(*float_data), 0}}};
|
||||
static const struct texture uint_2d = {4, 4, 1, 1, DXGI_FORMAT_R32_UINT,
|
||||
{{uint_data, 4 * sizeof(*uint_data), 0}}};
|
||||
static const struct texture uint2d_arr = {4, 4, 1, 3, DXGI_FORMAT_R32_UINT,
|
||||
{{uint_data, 4 * sizeof(*uint_data), 0},
|
||||
{uint_data2, 4 * sizeof(*uint_data2), 0},
|
||||
{uint_data3, 4 * sizeof(*uint_data3), 0}}};
|
||||
static const struct texture int_2d = {4, 4, 1, 1, DXGI_FORMAT_R32_SINT,
|
||||
{{int_data, 4 * sizeof(*int_data), 0}}};
|
||||
|
||||
|
@ -11539,18 +11589,27 @@ static void test_uav_load(void)
|
|||
const struct shader *ps;
|
||||
const struct texture *texture;
|
||||
struct uav_desc uav_desc;
|
||||
struct uvec4 constant;
|
||||
const DWORD *expected_colors;
|
||||
}
|
||||
tests[] =
|
||||
{
|
||||
#define TEX_2D D3D11_UAV_DIMENSION_TEXTURE2D
|
||||
#define R32_FLOAT DXGI_FORMAT_R32_FLOAT
|
||||
#define R32_UINT DXGI_FORMAT_R32_UINT
|
||||
#define R32_SINT DXGI_FORMAT_R32_SINT
|
||||
{&ps_ld_2d_float, &float_2d, {R32_FLOAT, TEX_2D, 0}, (const DWORD *)float_data},
|
||||
{&ps_ld_2d_uint, &uint_2d, {R32_UINT, TEX_2D, 0}, (const DWORD *)uint_data},
|
||||
{&ps_ld_2d_int, &int_2d, {R32_SINT, TEX_2D, 0}, (const DWORD *)int_data},
|
||||
#define TEX_2D D3D11_UAV_DIMENSION_TEXTURE2D
|
||||
#define TEX_2D_ARRAY D3D11_UAV_DIMENSION_TEXTURE2DARRAY
|
||||
#define R32_FLOAT DXGI_FORMAT_R32_FLOAT
|
||||
#define R32_UINT DXGI_FORMAT_R32_UINT
|
||||
#define R32_SINT DXGI_FORMAT_R32_SINT
|
||||
{&ps_ld_2d_float, &float_2d, {R32_FLOAT, TEX_2D, 0}, {}, (const DWORD *)float_data},
|
||||
{&ps_ld_2d_uint, &uint_2d, {R32_UINT, TEX_2D, 0}, {}, (const DWORD *)uint_data},
|
||||
{&ps_ld_2d_int, &int_2d, {R32_SINT, TEX_2D, 0}, {}, (const DWORD *)int_data},
|
||||
{&ps_ld_2d_uint_arr, &uint2d_arr, {R32_UINT, TEX_2D_ARRAY, 0, 0, ~0u}, {0}, (const DWORD *)uint_data},
|
||||
{&ps_ld_2d_uint_arr, &uint2d_arr, {R32_UINT, TEX_2D_ARRAY, 0, 0, ~0u}, {1}, (const DWORD *)uint_data2},
|
||||
{&ps_ld_2d_uint_arr, &uint2d_arr, {R32_UINT, TEX_2D_ARRAY, 0, 0, ~0u}, {2}, (const DWORD *)uint_data3},
|
||||
{&ps_ld_2d_uint_arr, &uint2d_arr, {R32_UINT, TEX_2D_ARRAY, 0, 1, ~0u}, {0}, (const DWORD *)uint_data2},
|
||||
{&ps_ld_2d_uint_arr, &uint2d_arr, {R32_UINT, TEX_2D_ARRAY, 0, 1, ~0u}, {1}, (const DWORD *)uint_data3},
|
||||
{&ps_ld_2d_uint_arr, &uint2d_arr, {R32_UINT, TEX_2D_ARRAY, 0, 2, ~0u}, {0}, (const DWORD *)uint_data3},
|
||||
#undef TEX_2D
|
||||
#undef TEX_2D_ARRAY
|
||||
#undef R32_FLOAT
|
||||
#undef R32_UINT
|
||||
#undef R32_SINT
|
||||
|
@ -11593,6 +11652,9 @@ static void test_uav_load(void)
|
|||
|
||||
texture_desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
|
||||
|
||||
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(struct uvec4), NULL);
|
||||
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
|
||||
|
||||
ps = NULL;
|
||||
uav = NULL;
|
||||
texture = NULL;
|
||||
|
@ -11604,6 +11666,9 @@ static void test_uav_load(void)
|
|||
ID3D11RenderTargetView *current_rtv;
|
||||
ID3D11Texture2D *current_rt;
|
||||
|
||||
ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0,
|
||||
NULL, &test->constant, 0, 0);
|
||||
|
||||
if (current_ps != test->ps)
|
||||
{
|
||||
if (ps)
|
||||
|
@ -11687,6 +11752,7 @@ static void test_uav_load(void)
|
|||
ID3D11Texture2D_Release(texture);
|
||||
ID3D11UnorderedAccessView_Release(uav);
|
||||
|
||||
ID3D11Buffer_Release(cb);
|
||||
ID3D11RenderTargetView_Release(rtv_float);
|
||||
ID3D11RenderTargetView_Release(rtv_sint);
|
||||
ID3D11RenderTargetView_Release(rtv_uint);
|
||||
|
|
Loading…
Reference in a new issue