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include: Add Windows.UI.Composition.SpriteVisual definition.
Needed for mingw Firefox build.
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@ -46,11 +46,15 @@ namespace Windows.UI.Composition {
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interface ICompositionSurfaceBrush;
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interface ICompositionSurfaceBrush2;
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interface ICompositionSurfaceBrush3;
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interface ISpriteVisual;
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interface ISpriteVisual2;
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runtimeclass CompositionBrush;
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runtimeclass CompositionEasingFunction;
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runtimeclass CompositionObject;
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runtimeclass CompositionSurfaceBrush;
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runtimeclass ContainerVisual;
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runtimeclass SpriteVisual;
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declare {
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interface Windows.Foundation.AsyncOperationCompletedHandler<Windows.UI.Composition.ICompositionSurface *>;
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@ -156,6 +160,17 @@ namespace Windows.UI.Composition {
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[propput] HRESULT VerticalAlignmentRatio([in] FLOAT value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 2.0),
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exclusiveto(Windows.UI.Composition.SpriteVisual),
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uuid(08e05581-1ad1-4f97-9757-402d76e4233b)
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]
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interface ISpriteVisual : IInspectable
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{
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[propget] HRESULT Brush([out, retval] Windows.UI.Composition.CompositionBrush **value);
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[propput] HRESULT Brush([in] Windows.UI.Composition.CompositionBrush *value);
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}
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[
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composable(Windows.UI.Composition.ICompositionBrushFactory, public, Windows.Foundation.UniversalApiContract, 2.0),
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contract(Windows.Foundation.UniversalApiContract, 2.0),
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@ -190,4 +205,15 @@ namespace Windows.UI.Composition {
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[contract(Windows.Foundation.UniversalApiContract, 3.0)] interface Windows.UI.Composition.ICompositionSurfaceBrush2;
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[contract(Windows.Foundation.UniversalApiContract, 8.0)] interface Windows.UI.Composition.ICompositionSurfaceBrush3;
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 2.0),
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marshaling_behavior(agile),
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threading(both)
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]
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runtimeclass SpriteVisual : Windows.UI.Composition.ContainerVisual
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{
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[default] interface Windows.UI.Composition.ISpriteVisual;
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[contract(Windows.Foundation.UniversalApiContract, 3.0)] interface Windows.UI.Composition.ISpriteVisual2;
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}
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}
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