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wined3d: Explicitly pass gl_info to unset_shader().
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@ -7094,10 +7094,8 @@ static HRESULT arbfp_blit_set(void *blit_priv, const struct wined3d_gl_info *gl_
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}
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/* Context activation is done by the caller. */
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static void arbfp_blit_unset(IWineD3DDevice *iface) {
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IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) iface;
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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static void arbfp_blit_unset(const struct wined3d_gl_info *gl_info)
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{
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ENTER_GL();
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glDisable(GL_FRAGMENT_PROGRAM_ARB);
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checkGLcall("glDisable(GL_FRAGMENT_PROGRAM_ARB)");
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@ -7198,7 +7196,7 @@ HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_
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LEAVE_GL();
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/* Leave the opengl state valid for blitting */
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arbfp_blit_unset((IWineD3DDevice *)device);
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arbfp_blit_unset(context->gl_info);
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dst_swapchain = dst_surface->container.type == WINED3D_CONTAINER_SWAPCHAIN
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? dst_surface->container.u.swapchain : NULL;
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@ -3394,7 +3394,7 @@ static void surface_blt_to_drawable(IWineD3DDeviceImpl *device,
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LEAVE_GL();
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/* Leave the opengl state valid for blitting */
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device->blitter->unset_shader((IWineD3DDevice *)device);
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device->blitter->unset_shader(context->gl_info);
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if (wined3d_settings.strict_draw_ordering || (swapchain
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&& (dst_surface == swapchain->front_buffer || swapchain->num_contexts > 1)))
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@ -4770,11 +4770,8 @@ static HRESULT ffp_blit_set(void *blit_priv, const struct wined3d_gl_info *gl_in
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}
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/* Context activation is done by the caller. */
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static void ffp_blit_unset(IWineD3DDevice *iface)
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static void ffp_blit_unset(const struct wined3d_gl_info *gl_info)
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{
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IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) iface;
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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ENTER_GL();
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glDisable(GL_TEXTURE_2D);
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checkGLcall("glDisable(GL_TEXTURE_2D)");
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@ -4880,7 +4877,7 @@ static HRESULT cpu_blit_set(void *blit_priv, const struct wined3d_gl_info *gl_in
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}
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/* Context activation is done by the caller. */
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static void cpu_blit_unset(IWineD3DDevice *iface)
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static void cpu_blit_unset(const struct wined3d_gl_info *gl_info)
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{
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}
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@ -212,7 +212,7 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *
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glPopMatrix();
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glPopAttrib();
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device->blitter->unset_shader((IWineD3DDevice *) device);
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device->blitter->unset_shader(context->gl_info);
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checkGLcall("Swapchain present blit(manual)\n");
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LEAVE_GL();
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@ -1178,7 +1178,7 @@ struct blit_shader
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HRESULT (*alloc_private)(IWineD3DDeviceImpl *device);
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void (*free_private)(IWineD3DDeviceImpl *device);
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HRESULT (*set_shader)(void *blit_priv, const struct wined3d_gl_info *gl_info, IWineD3DSurfaceImpl *surface);
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void (*unset_shader)(IWineD3DDevice *iface);
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void (*unset_shader)(const struct wined3d_gl_info *gl_info);
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BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
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const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
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const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format);
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