diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index 6cf8f50f2c2..cdf71270d8c 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -97,7 +97,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] = {STATE_VIEWPORT, {STATE_VIEWPORT, state_nop}}, {STATE_INDEXBUFFER, {STATE_INDEXBUFFER, state_nop}}, {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_RENDER(WINED3D_RS_LINEPATTERN), state_nop}}, - {STATE_RENDER(WINED3D_RS_MONOENABLE), {STATE_RENDER(WINED3D_RS_MONOENABLE), state_nop}}, {STATE_RENDER(WINED3D_RS_ROP2), {STATE_RENDER(WINED3D_RS_ROP2), state_nop}}, {STATE_RENDER(WINED3D_RS_PLANEMASK), {STATE_RENDER(WINED3D_RS_PLANEMASK), state_nop}}, {STATE_RENDER(WINED3D_RS_LASTPIXEL), {STATE_RENDER(WINED3D_RS_LASTPIXEL), state_nop}}, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index b7d312aac65..477a6e9af34 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4057,6 +4057,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device, FIXME("Render state WINED3D_RS_WRAPV not implemented yet.\n"); break; + case WINED3D_RS_MONOENABLE: + if (state->rs[WINED3D_RS_MONOENABLE]) + FIXME("Render state WINED3D_RS_MONOENABLE not implemented yet.\n"); + break; + default: wined3d_device_set_render_state(device, idx, state->rs[idx]); break; diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 3f8aeef017a..75b2a90d20a 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2809,7 +2809,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] = {STATE_VIEWPORT, {STATE_VDECL}}, {STATE_INDEXBUFFER, {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_VDECL}}, - {STATE_RENDER(WINED3D_RS_MONOENABLE), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_ROP2), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_PLANEMASK), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_LASTPIXEL), {STATE_VDECL}}, diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 288cd40f3fc..a570bbb11b8 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -2072,12 +2072,6 @@ static void state_tessellation(struct wined3d_context *context, const struct win state->render_states[WINED3D_RS_ENABLEADAPTIVETESSELLATION]); } -static void state_monoenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) -{ - if (state->render_states[WINED3D_RS_MONOENABLE]) - FIXME("Render state WINED3D_RS_MONOENABLE not implemented yet.\n"); -} - static void state_rop2(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { if (state->render_states[WINED3D_RS_ROP2]) @@ -4770,7 +4764,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] = { STATE_INDEXBUFFER, { STATE_INDEXBUFFER, state_nop }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern }, WINED3D_GL_LEGACY_CONTEXT }, { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern_w }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_MONOENABLE), { STATE_RENDER(WINED3D_RS_MONOENABLE), state_monoenable }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_ROP2), { STATE_RENDER(WINED3D_RS_ROP2), state_rop2 }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_PLANEMASK), { STATE_RENDER(WINED3D_RS_PLANEMASK), state_planemask }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_LASTPIXEL), { STATE_RENDER(WINED3D_RS_LASTPIXEL), state_lastpixel }, WINED3D_GL_EXT_NONE }, @@ -5572,6 +5565,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table) rs_holes[] = { { 1, 8}, + { 11, 11}, { 14, 14}, { 17, 23}, { 27, 27},