kernel32: Use the proper codepage for console functions.

Based on a patch by Anatoly Lyutin.
This commit is contained in:
Alexandre Julliard 2007-01-15 16:49:08 +01:00
parent 7ba9ee9e76
commit 0df37dd9e3

View file

@ -1200,7 +1200,7 @@ BOOL WINAPI ReadConsoleA(HANDLE hConsoleInput, LPVOID lpBuffer, DWORD nNumberOfC
BOOL ret;
if ((ret = ReadConsoleW(hConsoleInput, ptr, nNumberOfCharsToRead, &ncr, NULL)))
ncr = WideCharToMultiByte(CP_ACP, 0, ptr, ncr, lpBuffer, nNumberOfCharsToRead, NULL, NULL);
ncr = WideCharToMultiByte(GetConsoleCP(), 0, ptr, ncr, lpBuffer, nNumberOfCharsToRead, NULL, NULL);
if (lpNumberOfCharsRead) *lpNumberOfCharsRead = ncr;
HeapFree(GetProcessHeap(), 0, ptr);
@ -2005,13 +2005,13 @@ BOOL WINAPI WriteConsoleA(HANDLE hConsoleOutput, LPCVOID lpBuffer, DWORD nNumber
LPWSTR xstring;
DWORD n;
n = MultiByteToWideChar(CP_ACP, 0, lpBuffer, nNumberOfCharsToWrite, NULL, 0);
n = MultiByteToWideChar(GetConsoleOutputCP(), 0, lpBuffer, nNumberOfCharsToWrite, NULL, 0);
if (lpNumberOfCharsWritten) *lpNumberOfCharsWritten = 0;
xstring = HeapAlloc(GetProcessHeap(), 0, n * sizeof(WCHAR));
if (!xstring) return 0;
MultiByteToWideChar(CP_ACP, 0, lpBuffer, nNumberOfCharsToWrite, xstring, n);
MultiByteToWideChar(GetConsoleOutputCP(), 0, lpBuffer, nNumberOfCharsToWrite, xstring, n);
ret = WriteConsoleW(hConsoleOutput, xstring, n, lpNumberOfCharsWritten, 0);
@ -2258,7 +2258,7 @@ BOOL WINAPI ScrollConsoleScreenBufferA(HANDLE hConsoleOutput, LPSMALL_RECT lpScr
CHAR_INFO ciw;
ciw.Attributes = lpFill->Attributes;
MultiByteToWideChar(CP_ACP, 0, &lpFill->Char.AsciiChar, 1, &ciw.Char.UnicodeChar, 1);
MultiByteToWideChar(GetConsoleOutputCP(), 0, &lpFill->Char.AsciiChar, 1, &ciw.Char.UnicodeChar, 1);
return ScrollConsoleScreenBufferW(hConsoleOutput, lpScrollRect, lpClipRect,
dwDestOrigin, &ciw);