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d3d9/tests: Add a test for cube texture mipmap autogeneration.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5868,8 +5868,9 @@ static void test_mipmap_autogen(void)
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{
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IDirect3DSurface9 *surface, *surface2, *surface3, *backbuffer;
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IDirect3DTexture9 *texture, *texture2, *texture3;
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IDirect3DCubeTexture9 *cube_texture;
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IDirect3DDevice9 *device;
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unsigned int x, y;
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unsigned int i, x, y;
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D3DLOCKED_RECT lr;
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IDirect3D9 *d3d;
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D3DCOLOR color;
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@ -6130,6 +6131,77 @@ static void test_mipmap_autogen(void)
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IDirect3DTexture9_Release(texture3);
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IDirect3DTexture9_Release(texture2);
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IDirect3DTexture9_Release(texture);
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if (!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP))
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{
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skip("No cube textures support.\n");
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IDirect3DSurface9_Release(backbuffer);
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IDirect3DDevice9_Release(device);
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goto done;
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}
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hr = IDirect3DDevice9_CreateCubeTexture(device, 1024, 0, D3DUSAGE_AUTOGENMIPMAP,
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D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &cube_texture, 0);
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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for (i = 0; i < 6; ++i)
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{
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hr = IDirect3DCubeTexture9_LockRect(cube_texture, i, 0, &lr, NULL, 0);
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ok(SUCCEEDED(hr), "Failed to map texture, hr %#x.\n", hr);
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for (y = 0; y < 1024; ++y)
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{
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for (x = 0; x < 1024; ++x)
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{
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DWORD *dst = (DWORD *)((BYTE *)lr.pBits + y * lr.Pitch + x * 4);
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POINT pt;
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pt.x = x;
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pt.y = y;
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if (PtInRect(&r1, pt))
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*dst = 0xffff0000;
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else if (PtInRect(&r2, pt))
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*dst = 0xff00ff00;
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else if (PtInRect(&r3, pt))
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*dst = 0xff0000ff;
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else if (PtInRect(&r4, pt))
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*dst = 0xff000000;
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else
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*dst = 0xffffffff;
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}
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}
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hr = IDirect3DCubeTexture9_UnlockRect(cube_texture, i, 0);
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ok(SUCCEEDED(hr), "Failed to unmap texture, hr %#x.\n", hr);
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}
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hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)cube_texture);
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ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
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ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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IDirect3DCubeTexture9_Release(cube_texture);
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color = getPixelColor(device, 200, 200);
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ok(color == 0x00000000, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 280, 200);
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ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 360, 200);
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ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 440, 200);
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ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 200, 270);
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ok(color == 0x00000000, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 280, 270);
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ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 360, 270);
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ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 440, 270);
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ok(color == 0x0000ff00, "Unexpected color 0x%08x.\n", color);
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IDirect3DSurface9_Release(backbuffer);
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refcount = IDirect3DDevice9_Release(device);
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