d3d8/tests: Fix possible test failures.

expect_messages points to a local variable. When it goes out of scope, it
reads into random memory, causing failures.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zhiyi Zhang 2020-03-31 21:39:19 +08:00 committed by Alexandre Julliard
parent 63b294a9bc
commit 0bd130f213

View file

@ -2662,6 +2662,7 @@ static void test_wndproc(void)
{
struct wndproc_thread_param thread_params;
struct device_desc device_desc;
static WINDOWPOS windowpos;
IDirect3DDevice8 *device;
WNDCLASSA wc = {0};
IDirect3D8 *d3d8;
@ -2677,7 +2678,6 @@ static void test_wndproc(void)
DEVMODEW devmode;
LONG change_ret, device_style;
BOOL ret;
WINDOWPOS windowpos;
static const struct message create_messages[] =
{
@ -2777,7 +2777,7 @@ static void test_wndproc(void)
{WM_SIZE, FOCUS_WINDOW, TRUE, SIZE_MAXIMIZED},
{0, 0, FALSE, 0},
};
struct message mode_change_messages[] =
static const struct message mode_change_messages[] =
{
{WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
{WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
@ -2790,7 +2790,7 @@ static void test_wndproc(void)
* ShowWindow does not send such a message because the window is already visible. */
{0, 0, FALSE, 0},
};
struct message mode_change_messages_hidden[] =
static const struct message mode_change_messages_hidden[] =
{
{WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
{WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
@ -2857,6 +2857,9 @@ static void test_wndproc(void)
return;
}
filter_messages = NULL;
expect_messages = NULL;
wc.lpfnWndProc = test_proc;
wc.lpszClassName = "d3d8_test_wndproc_wc";
ok(RegisterClassA(&wc), "Failed to register window class.\n");
@ -3200,6 +3203,7 @@ static void test_wndproc(void)
flush_events();
ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
expect_messages->message, expect_messages->window, i);
expect_messages = NULL;
/* World of Warplanes hides the window by removing WS_VISIBLE and expects Reset() to show it again. */
device_style = GetWindowLongA(device_window, GWL_STYLE);
@ -3219,6 +3223,7 @@ static void test_wndproc(void)
flush_events();
ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
expect_messages->message, expect_messages->window);
expect_messages = NULL;
ok(windowpos.hwnd == device_window && !windowpos.hwndInsertAfter
&& !windowpos.x && !windowpos.y && !windowpos.cx && !windowpos.cy
@ -3242,6 +3247,7 @@ static void test_wndproc(void)
done:
filter_messages = NULL;
expect_messages = NULL;
IDirect3D8_Release(d3d8);
SetEvent(thread_params.test_finished);
@ -3272,6 +3278,9 @@ static void test_wndproc_windowed(void)
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
filter_messages = NULL;
expect_messages = NULL;
wc.lpfnWndProc = test_proc;
wc.lpszClassName = "d3d8_test_wndproc_wc";
ok(RegisterClassA(&wc), "Failed to register window class.\n");
@ -4177,6 +4186,9 @@ static void test_device_window_reset(void)
HRESULT hr;
ULONG ref;
filter_messages = NULL;
expect_messages = NULL;
wc.lpfnWndProc = test_proc;
wc.lpszClassName = "d3d8_test_wndproc_wc";
ok(RegisterClassA(&wc), "Failed to register window class.\n");