From 0b56446e351fa01b254323240c563c02ed5eb972 Mon Sep 17 00:00:00 2001 From: Peter Hunnisett Date: Thu, 18 May 2000 01:26:42 +0000 Subject: [PATCH] - Added remaining DirectX 3D3 6&7 3D interfaces. - Added d3dcaps.h, d3dtypes.h and rearranged contents according to DirectX 7 headers. - Fixed dsound.h include list (d3d.h->d3dtypes.h). --- include/d3d.h | 1254 +++++++------------------------------------ include/d3dcaps.h | 414 +++++++++++++++ include/d3dtypes.h | 1261 ++++++++++++++++++++++++++++++++++++++++++++ include/dsound.h | 2 +- 4 files changed, 1858 insertions(+), 1073 deletions(-) create mode 100644 include/d3dcaps.h create mode 100644 include/d3dtypes.h diff --git a/include/d3d.h b/include/d3d.h index 87ca7a013cb..ccea735253c 100644 --- a/include/d3d.h +++ b/include/d3d.h @@ -2,22 +2,28 @@ #define __WINE_D3D_H #include "ddraw.h" +#include "d3dtypes.h" /* must precede d3dcaps.h */ +#include "d3dcaps.h" /***************************************************************************** * Predeclare the interfaces */ -DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56); -DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a); +DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56); +DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a); DEFINE_GUID(IID_IDirect3D3, 0xbb223240,0xe72b,0x11d0,0xa9,0xb4,0x00,0xaa,0x00,0xc0,0x99,0x3e); +DEFINE_GUID(IID_IDirect3D7, 0xf5049e77,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8); DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56); DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56); DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29); +DEFINE_GUID(IID_IDirect3DRefDevice, 0x50936643,0x13e9,0x11d1,0x89,0xaa,0x00,0xa0,0xc9,0x05,0x41,0x29); +DEFINE_GUID(IID_IDirect3DTnLHalDevice, 0xf5049e78,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8); DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); DEFINE_GUID(IID_IDirect3DDevice3, 0xb0ab3b60,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74); +DEFINE_GUID(IID_IDirect3DDevice7, 0xf5049e79,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8); DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56); DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); @@ -35,24 +41,28 @@ DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0 DEFINE_GUID(IID_IDirect3DViewport3, 0xb0ab3b61,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74); DEFINE_GUID(IID_IDirect3DVertexBuffer, 0x7a503555,0x4a83,0x11d1,0xa5,0xdb,0x00,0xa0,0xc9,0x03,0x67,0xf8); +DEFINE_GUID(IID_IDirect3DVertexBuffer7, 0xf5049e7d,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8); + typedef struct IDirect3D IDirect3D ,*LPDIRECT3D; typedef struct IDirect3D2 IDirect3D2,*LPDIRECT3D2; -typedef struct IDirect3D2 IDirect3D3,*LPDIRECT3D3; +typedef struct IDirect3D3 IDirect3D3,*LPDIRECT3D3; +typedef struct IDirect3D7 IDirect3D7,*LPDIRECT3D7; typedef struct IDirect3DLight IDirect3DLight,*LPDIRECT3DLIGHT; typedef struct IDirect3DDevice IDirect3DDevice, *LPDIRECT3DDEVICE; typedef struct IDirect3DDevice2 IDirect3DDevice2, *LPDIRECT3DDEVICE2; -typedef struct IDirect3DDevice2 IDirect3DDevice3, *LPDIRECT3DDEVICE3; +typedef struct IDirect3DDevice3 IDirect3DDevice3, *LPDIRECT3DDEVICE3; +typedef struct IDirect3DDevice7 IDirect3DDevice7, *LPDIRECT3DDEVICE7; typedef struct IDirect3DViewport2 IDirect3DViewport, *LPDIRECT3DVIEWPORT; typedef struct IDirect3DViewport2 IDirect3DViewport2, *LPDIRECT3DVIEWPORT2; -typedef struct IDirect3DViewport2 IDirect3DViewport3, *LPDIRECT3DVIEWPORT3; +typedef struct IDirect3DViewport3 IDirect3DViewport3, *LPDIRECT3DVIEWPORT3; typedef struct IDirect3DMaterial2 IDirect3DMaterial, *LPDIRECT3DMATERIAL; typedef struct IDirect3DMaterial2 IDirect3DMaterial2, *LPDIRECT3DMATERIAL2; -typedef struct IDirect3DMaterial2 IDirect3DMaterial3, *LPDIRECT3DMATERIAL3; +typedef struct IDirect3DMaterial3 IDirect3DMaterial3, *LPDIRECT3DMATERIAL3; typedef struct IDirect3DTexture2 IDirect3DTexture, *LPDIRECT3DTEXTURE; typedef struct IDirect3DTexture2 IDirect3DTexture2, *LPDIRECT3DTEXTURE2; @@ -60,6 +70,7 @@ typedef struct IDirect3DTexture2 IDirect3DTexture2, *LPDIRECT3DTEXTURE2; typedef struct IDirect3DExecuteBuffer IDirect3DExecuteBuffer, *LPDIRECT3DEXECUTEBUFFER; typedef struct IDirect3DVertexBuffer IDirect3DVertexBuffer, *LPDIRECT3DVERTEXBUFFER; +typedef struct IDirect3DVertexBuffer7 IDirect3DVertexBuffer7, *LPDIRECT3DVERTEXBUFFER7; /* ******************************************************************** Error Codes @@ -127,1077 +138,11 @@ typedef struct IDirect3DVertexBuffer IDirect3DVertexBuffer, *LPDIRECT3DVERTEXBU #define D3DNEXT_HEAD 0x02l #define D3DNEXT_TAIL 0x04l -typedef enum { - D3DLIGHT_POINT = 1, - D3DLIGHT_SPOT = 2, - D3DLIGHT_DIRECTIONAL = 3, - D3DLIGHT_PARALLELPOINT = 4, - D3DLIGHT_FORCE_DWORD = 0x7fffffff -} D3DLIGHTTYPE; - -typedef enum { - D3DPT_POINTLIST = 1, - D3DPT_LINELIST = 2, - D3DPT_LINESTRIP = 3, - D3DPT_TRIANGLELIST = 4, - D3DPT_TRIANGLESTRIP = 5, - D3DPT_TRIANGLEFAN = 6, - D3DPT_FORCE_DWORD = 0x7fffffff -} D3DPRIMITIVETYPE; - -typedef enum { - D3DFILL_POINT = 1, - D3DFILL_WIREFRAME = 2, - D3DFILL_SOLID = 3, - D3DFILL_FORCE_DWORD = 0x7fffffff -} D3DFILLMODE; - -typedef enum { - D3DSHADE_FLAT = 1, - D3DSHADE_GOURAUD = 2, - D3DSHADE_PHONG = 3, - D3DSHADE_FORCE_DWORD = 0x7fffffff -} D3DSHADEMODE; - -typedef enum { - D3DCULL_NONE = 1, - D3DCULL_CW = 2, - D3DCULL_CCW = 3, - D3DCULL_FORCE_DWORD = 0x7fffffff -} D3DCULL; - -typedef enum { - D3DBLEND_ZERO = 1, - D3DBLEND_ONE = 2, - D3DBLEND_SRCCOLOR = 3, - D3DBLEND_INVSRCCOLOR = 4, - D3DBLEND_SRCALPHA = 5, - D3DBLEND_INVSRCALPHA = 6, - D3DBLEND_DESTALPHA = 7, - D3DBLEND_INVDESTALPHA = 8, - D3DBLEND_DESTCOLOR = 9, - D3DBLEND_INVDESTCOLOR = 10, - D3DBLEND_SRCALPHASAT = 11, - D3DBLEND_BOTHSRCALPHA = 12, - D3DBLEND_BOTHINVSRCALPHA = 13, - D3DBLEND_FORCE_DWORD = 0x7fffffff -} D3DBLEND; - -typedef enum { - D3DTBLEND_DECAL = 1, - D3DTBLEND_MODULATE = 2, - D3DTBLEND_DECALALPHA = 3, - D3DTBLEND_MODULATEALPHA = 4, - D3DTBLEND_DECALMASK = 5, - D3DTBLEND_MODULATEMASK = 6, - D3DTBLEND_COPY = 7, - D3DTBLEND_ADD = 8, - D3DTBLEND_FORCE_DWORD = 0x7fffffff -} D3DTEXTUREBLEND; - -typedef enum { - D3DFILTER_NEAREST = 1, - D3DFILTER_LINEAR = 2, - D3DFILTER_MIPNEAREST = 3, - D3DFILTER_MIPLINEAR = 4, - D3DFILTER_LINEARMIPNEAREST = 5, - D3DFILTER_LINEARMIPLINEAR = 6, - D3DFILTER_FORCE_DWORD = 0x7fffffff -} D3DTEXTUREFILTER; - -typedef enum { - D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle */ - D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */ - D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */ - D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */ - D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */ - D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */ - D3DRENDERSTATE_ZENABLE = 7, /* TRUE to enable z test */ - D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */ - D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */ - D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */ - D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */ - D3DRENDERSTATE_ROP2 = 12, /* ROP2 */ - D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */ - D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */ - D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */ - D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */ - D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */ - D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */ - D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */ - D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */ - D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */ - D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */ - D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */ - D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */ - D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */ - D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */ - D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */ - D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog */ - D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */ - D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */ - D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */ - D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */ - D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha */ - D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */ - D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */ - D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */ - D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */ - D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */ - D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */ - D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */ - D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */ - D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */ - D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */ - D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */ - D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */ - D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */ - D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */ - D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */ - D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */ - D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */ - D3DRENDERSTATE_STIPPLEPATTERN01 = 65, - D3DRENDERSTATE_STIPPLEPATTERN02 = 66, - D3DRENDERSTATE_STIPPLEPATTERN03 = 67, - D3DRENDERSTATE_STIPPLEPATTERN04 = 68, - D3DRENDERSTATE_STIPPLEPATTERN05 = 69, - D3DRENDERSTATE_STIPPLEPATTERN06 = 70, - D3DRENDERSTATE_STIPPLEPATTERN07 = 71, - D3DRENDERSTATE_STIPPLEPATTERN08 = 72, - D3DRENDERSTATE_STIPPLEPATTERN09 = 73, - D3DRENDERSTATE_STIPPLEPATTERN10 = 74, - D3DRENDERSTATE_STIPPLEPATTERN11 = 75, - D3DRENDERSTATE_STIPPLEPATTERN12 = 76, - D3DRENDERSTATE_STIPPLEPATTERN13 = 77, - D3DRENDERSTATE_STIPPLEPATTERN14 = 78, - D3DRENDERSTATE_STIPPLEPATTERN15 = 79, - D3DRENDERSTATE_STIPPLEPATTERN16 = 80, - D3DRENDERSTATE_STIPPLEPATTERN17 = 81, - D3DRENDERSTATE_STIPPLEPATTERN18 = 82, - D3DRENDERSTATE_STIPPLEPATTERN19 = 83, - D3DRENDERSTATE_STIPPLEPATTERN20 = 84, - D3DRENDERSTATE_STIPPLEPATTERN21 = 85, - D3DRENDERSTATE_STIPPLEPATTERN22 = 86, - D3DRENDERSTATE_STIPPLEPATTERN23 = 87, - D3DRENDERSTATE_STIPPLEPATTERN24 = 88, - D3DRENDERSTATE_STIPPLEPATTERN25 = 89, - D3DRENDERSTATE_STIPPLEPATTERN26 = 90, - D3DRENDERSTATE_STIPPLEPATTERN27 = 91, - D3DRENDERSTATE_STIPPLEPATTERN28 = 92, - D3DRENDERSTATE_STIPPLEPATTERN29 = 93, - D3DRENDERSTATE_STIPPLEPATTERN30 = 94, - D3DRENDERSTATE_STIPPLEPATTERN31 = 95, - D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ -} D3DRENDERSTATETYPE; - -typedef enum { - D3DCMP_NEVER = 1, - D3DCMP_LESS = 2, - D3DCMP_EQUAL = 3, - D3DCMP_LESSEQUAL = 4, - D3DCMP_GREATER = 5, - D3DCMP_NOTEQUAL = 6, - D3DCMP_GREATEREQUAL = 7, - D3DCMP_ALWAYS = 8, - D3DCMP_FORCE_DWORD = 0x7fffffff -} D3DCMPFUNC; - -typedef enum { - D3DLIGHTSTATE_MATERIAL = 1, - D3DLIGHTSTATE_AMBIENT = 2, - D3DLIGHTSTATE_COLORMODEL = 3, - D3DLIGHTSTATE_FOGMODE = 4, - D3DLIGHTSTATE_FOGSTART = 5, - D3DLIGHTSTATE_FOGEND = 6, - D3DLIGHTSTATE_FOGDENSITY = 7, - D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ -} D3DLIGHTSTATETYPE; - -typedef enum { - D3DVT_VERTEX = 1, - D3DVT_LVERTEX = 2, - D3DVT_TLVERTEX = 3, - D3DVT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ -} D3DVERTEXTYPE; - -typedef enum { - D3DTRANSFORMSTATE_WORLD = 1, - D3DTRANSFORMSTATE_VIEW = 2, - D3DTRANSFORMSTATE_PROJECTION = 3, - D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ -} D3DTRANSFORMSTATETYPE; - /* ******************************************************************** Types and structures ******************************************************************** */ -typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE; -typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE; typedef DWORD D3DVIEWPORTHANDLE, *LPD3DVIEWPORTHANDLE; -typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE; -typedef DWORD D3DCOLOR, *LPD3DCOLOR; - -typedef struct { - DWORD dwSize; - DWORD dwCaps; -} D3DTRANSFORMCAPS,*LPD3DTRANSFORMCAPS; - -#define D3DTRANSFORMCAPS_CLIP 0x00000001 - -typedef struct { - DWORD dwSize; - DWORD dwCaps; - DWORD dwLightingModel; - DWORD dwNumLights; -} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS; - -#define D3DLIGHTINGMODEL_RGB 0x00000001 -#define D3DLIGHTINGMODEL_MONO 0x00000002 - -#define D3DLIGHTCAPS_POINT 0x00000001 -#define D3DLIGHTCAPS_SPOT 0x00000002 -#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004 -#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008 - - -#define D3DCOLOR_MONO 1 -#define D3DCOLOR_RGB 2 - -typedef DWORD D3DCOLORMODEL; - -typedef struct { - DWORD dwSize; - DWORD dwMiscCaps; /* Capability flags */ - DWORD dwRasterCaps; - DWORD dwZCmpCaps; - DWORD dwSrcBlendCaps; - DWORD dwDestBlendCaps; - DWORD dwAlphaCmpCaps; - DWORD dwShadeCaps; - DWORD dwTextureCaps; - DWORD dwTextureFilterCaps; - DWORD dwTextureBlendCaps; - DWORD dwTextureAddressCaps; - DWORD dwStippleWidth; /* maximum width and height of */ - DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */ -} D3DPRIMCAPS, *LPD3DPRIMCAPS; - -/* D3DPRIMCAPS.dwMiscCaps */ -#define D3DPMISCCAPS_MASKPLANES 0x00000001 -#define D3DPMISCCAPS_MASKZ 0x00000002 -#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004 -#define D3DPMISCCAPS_CONFORMANT 0x00000008 -#define D3DPMISCCAPS_CULLNONE 0x00000010 -#define D3DPMISCCAPS_CULLCW 0x00000020 -#define D3DPMISCCAPS_CULLCCW 0x00000040 - -/* D3DPRIMCAPS.dwRasterCaps */ -#define D3DPRASTERCAPS_DITHER 0x00000001 -#define D3DPRASTERCAPS_ROP2 0x00000002 -#define D3DPRASTERCAPS_XOR 0x00000004 -#define D3DPRASTERCAPS_PAT 0x00000008 -#define D3DPRASTERCAPS_ZTEST 0x00000010 -#define D3DPRASTERCAPS_SUBPIXEL 0x00000020 -#define D3DPRASTERCAPS_SUBPIXELX 0x00000040 -#define D3DPRASTERCAPS_FOGVERTEX 0x00000080 -#define D3DPRASTERCAPS_FOGTABLE 0x00000100 -#define D3DPRASTERCAPS_STIPPLE 0x00000200 -#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400 -#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800 -#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000 -#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000 -#define D3DPRASTERCAPS_ZBIAS 0x00004000 -#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000 -#define D3DPRASTERCAPS_FOGRANGE 0x00010000 -#define D3DPRASTERCAPS_ANISOTROPY 0x00020000 - -/* D3DPRIMCAPS.dwZCmpCaps and dwAlphaCmpCaps */ -#define D3DPCMPCAPS_NEVER 0x00000001 -#define D3DPCMPCAPS_LESS 0x00000002 -#define D3DPCMPCAPS_EQUAL 0x00000004 -#define D3DPCMPCAPS_LESSEQUAL 0x00000008 -#define D3DPCMPCAPS_GREATER 0x00000010 -#define D3DPCMPCAPS_NOTEQUAL 0x00000020 -#define D3DPCMPCAPS_GREATEREQUAL 0x00000040 -#define D3DPCMPCAPS_ALWAYS 0x00000080 - -/* D3DPRIMCAPS.dwSourceBlendCaps, dwDestBlendCaps */ -#define D3DPBLENDCAPS_ZERO 0x00000001 -#define D3DPBLENDCAPS_ONE 0x00000002 -#define D3DPBLENDCAPS_SRCCOLOR 0x00000004 -#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008 -#define D3DPBLENDCAPS_SRCALPHA 0x00000010 -#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020 -#define D3DPBLENDCAPS_DESTALPHA 0x00000040 -#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080 -#define D3DPBLENDCAPS_DESTCOLOR 0x00000100 -#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200 -#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400 -#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800 -#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000 - -/* D3DPRIMCAPS.dwShadeCaps */ -#define D3DPSHADECAPS_COLORFLATMONO 0x00000001 -#define D3DPSHADECAPS_COLORFLATRGB 0x00000002 -#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004 -#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008 -#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010 -#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020 - -#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040 -#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080 -#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100 -#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200 -#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400 -#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800 - -#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000 -#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000 -#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000 -#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000 -#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000 -#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000 - -#define D3DPSHADECAPS_FOGFLAT 0x00040000 -#define D3DPSHADECAPS_FOGGOURAUD 0x00080000 -#define D3DPSHADECAPS_FOGPHONG 0x00100000 - -/* D3DPRIMCAPS.dwTextureCaps */ -#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001 -#define D3DPTEXTURECAPS_POW2 0x00000002 -#define D3DPTEXTURECAPS_ALPHA 0x00000004 -#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008 -#define D3DPTEXTURECAPS_BORDER 0x00000010 -#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020 - -/* D3DPRIMCAPS.dwTextureFilterCaps */ -#define D3DPTFILTERCAPS_NEAREST 0x00000001 -#define D3DPTFILTERCAPS_LINEAR 0x00000002 -#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004 -#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008 -#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010 -#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020 - -/* D3DPRIMCAPS.dwTextureBlendCaps */ -#define D3DPTBLENDCAPS_DECAL 0x00000001 -#define D3DPTBLENDCAPS_MODULATE 0x00000002 -#define D3DPTBLENDCAPS_DECALALPHA 0x00000004 -#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008 -#define D3DPTBLENDCAPS_DECALMASK 0x00000010 -#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020 -#define D3DPTBLENDCAPS_COPY 0x00000040 -#define D3DPTBLENDCAPS_ADD 0x00000080 - -/* D3DPRIMCAPS.dwTextureAddressCaps */ -#define D3DPTADDRESSCAPS_WRAP 0x00000001 -#define D3DPTADDRESSCAPS_MIRROR 0x00000002 -#define D3DPTADDRESSCAPS_CLAMP 0x00000004 -#define D3DPTADDRESSCAPS_BORDER 0x00000008 -#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010 - - -/* D3DDEVICEDESC.dwFlags */ -#define D3DDD_COLORMODEL 0x00000001 -#define D3DDD_DEVCAPS 0x00000002 -#define D3DDD_TRANSFORMCAPS 0x00000004 -#define D3DDD_LIGHTINGCAPS 0x00000008 -#define D3DDD_BCLIPPING 0x00000010 -#define D3DDD_LINECAPS 0x00000020 -#define D3DDD_TRICAPS 0x00000040 -#define D3DDD_DEVICERENDERBITDEPTH 0x00000080 -#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100 -#define D3DDD_MAXBUFFERSIZE 0x00000200 -#define D3DDD_MAXVERTEXCOUNT 0x00000400 - -/* D3DDEVICEDESC.dwDevCaps */ -#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001 -#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002 -#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004 -#define D3DDEVCAPS_SORTEXACT 0x00000008 -#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010 -#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020 -#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040 -#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080 -#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100 -#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200 -#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400 -#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800 -#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000 - -typedef struct _D3DDeviceDesc { - DWORD dwSize; - DWORD dwFlags; - D3DCOLORMODEL dcmColorModel; - DWORD dwDevCaps; - D3DTRANSFORMCAPS dtcTransformCaps; - BOOL bClipping; - D3DLIGHTINGCAPS dlcLightingCaps; - D3DPRIMCAPS dpcLineCaps; - D3DPRIMCAPS dpcTriCaps; - DWORD dwDeviceRenderBitDepth; - DWORD dwDeviceZBufferBitDepth; - DWORD dwMaxBufferSize; - DWORD dwMaxVertexCount; - /* *** New fields for DX5 *** */ - DWORD dwMinTextureWidth,dwMinTextureHeight; - DWORD dwMaxTextureWidth,dwMaxTextureHeight; - DWORD dwMinStippleWidth,dwMaxStippleWidth; - DWORD dwMinStippleHeight,dwMaxStippleHeight; -} D3DDEVICEDESC,*LPD3DDEVICEDESC; - -typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid,LPSTR lpDeviceDescription,LPSTR lpDeviceName,LPD3DDEVICEDESC,LPD3DDEVICEDESC,LPVOID); -typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset); - - -/* dwflags for FindDevice */ -#define D3DFDS_COLORMODEL 0x00000001 -#define D3DFDS_GUID 0x00000002 -#define D3DFDS_HARDWARE 0x00000004 -#define D3DFDS_TRIANGLES 0x00000008 -#define D3DFDS_LINES 0x00000010 -#define D3DFDS_MISCCAPS 0x00000020 -#define D3DFDS_RASTERCAPS 0x00000040 -#define D3DFDS_ZCMPCAPS 0x00000080 -#define D3DFDS_ALPHACMPCAPS 0x00000100 -#define D3DFDS_DSTBLENDCAPS 0x00000400 -#define D3DFDS_SHADECAPS 0x00000800 -#define D3DFDS_TEXTURECAPS 0x00001000 -#define D3DFDS_TEXTUREFILTERCAPS 0x00002000 -#define D3DFDS_TEXTUREBLENDCAPS 0x00004000 -#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000 - -typedef struct { - DWORD dwSize; - DWORD dwFlags; - BOOL bHardware; - D3DCOLORMODEL dcmColorModel; - GUID guid; - DWORD dwCaps; - D3DPRIMCAPS dpcPrimCaps; -} D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH; - -typedef struct { - DWORD dwSize; - GUID guid; - D3DDEVICEDESC ddHwDesc; - D3DDEVICEDESC ddSwDesc; -} D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT; - -#define D3DVALP(val, prec) ((float)(val)) -#define D3DVAL(val) ((float)(val)) -typedef float D3DVALUE,*LPD3DVALUE; -#define D3DDivide(a, b) (float)((double) (a) / (double) (b)) -#define D3DMultiply(a, b) ((a) * (b)) - -typedef struct { - DWORD dwFlags; /* Homogeneous clipping flags */ - union { - D3DVALUE hx; - D3DVALUE dvHX; - } x; - union { - D3DVALUE hy; - D3DVALUE dvHY; - } y; - union { - D3DVALUE hz; - D3DVALUE dvHZ; - } z; -} D3DHVERTEX, *LPD3DHVERTEX; -/* - * Transformed/lit vertices - */ -typedef struct { - union { - D3DVALUE sx; /* Screen coordinates */ - D3DVALUE dvSX; - } x; - union { - D3DVALUE sy; - D3DVALUE dvSY; - } y; - union { - D3DVALUE sz; - D3DVALUE dvSZ; - } z; - union { - D3DVALUE rhw; /* Reciprocal of homogeneous w */ - D3DVALUE dvRHW; - } r; - union { - D3DCOLOR color; /* Vertex color */ - D3DCOLOR dcColor; - } c; - union { - D3DCOLOR specular; /* Specular component of vertex */ - D3DCOLOR dcSpecular; - } s; - union { - D3DVALUE tu; /* Texture coordinates */ - D3DVALUE dvTU; - } u; - union { - D3DVALUE tv; - D3DVALUE dvTV; - } v; -} D3DTLVERTEX, *LPD3DTLVERTEX; -typedef struct { - union { - D3DVALUE x; /* Homogeneous coordinates */ - D3DVALUE dvX; - } x; - union { - D3DVALUE y; - D3DVALUE dvY; - } y; - union { - D3DVALUE z; - D3DVALUE dvZ; - } z; - DWORD dwReserved; - union { - D3DCOLOR color; /* Vertex color */ - D3DCOLOR dcColor; - } c; - union { - D3DCOLOR specular; /* Specular component of vertex */ - D3DCOLOR dcSpecular; - } s; - union { - D3DVALUE tu; /* Texture coordinates */ - D3DVALUE dvTU; - } u; - union { - D3DVALUE tv; - D3DVALUE dvTV; - } v; -} D3DLVERTEX, *LPD3DLVERTEX; -typedef struct { - union { - D3DVALUE x; /* Homogeneous coordinates */ - D3DVALUE dvX; - } x; - union { - D3DVALUE y; - D3DVALUE dvY; - } y; - union { - D3DVALUE z; - D3DVALUE dvZ; - } z; - union { - D3DVALUE nx; /* Normal */ - D3DVALUE dvNX; - } nx; - union { - D3DVALUE ny; - D3DVALUE dvNY; - } ny; - union { - D3DVALUE nz; - D3DVALUE dvNZ; - } nz; - union { - D3DVALUE tu; /* Texture coordinates */ - D3DVALUE dvTU; - } u; - union { - D3DVALUE tv; - D3DVALUE dvTV; - } v; -} D3DVERTEX, *LPD3DVERTEX; - -typedef struct { - union { - LONG x1; - LONG lX1; - } x1; - union { - LONG y1; - LONG lY1; - } y1; - union { - LONG x2; - LONG lX2; - } x2; - union { - LONG y2; - LONG lY2; - } y2; -} D3DRECT, *LPD3DRECT; - -typedef struct { - union { - D3DVALUE x; - D3DVALUE dvX; - } x; - union { - D3DVALUE y; - D3DVALUE dvY; - } y; - union { - D3DVALUE z; - D3DVALUE dvZ; - } z; - /* the c++ variant has operator overloads etc. too */ -} D3DVECTOR,*LPD3DVECTOR; - -typedef struct { - D3DVALUE _11, _12, _13, _14; - D3DVALUE _21, _22, _23, _24; - D3DVALUE _31, _32, _33, _34; - D3DVALUE _41, _42, _43, _44; -} D3DMATRIX, *LPD3DMATRIX; - -typedef struct _D3DCOLORVALUE { - union { - D3DVALUE r; - D3DVALUE dvR; - } r; - union { - D3DVALUE g; - D3DVALUE dvG; - } g; - union { - D3DVALUE b; - D3DVALUE dvB; - } b; - union { - D3DVALUE a; - D3DVALUE dvA; - } a; -} D3DCOLORVALUE,*LPD3DCOLORVALUE; - -typedef struct { - DWORD dwSize; - D3DLIGHTTYPE dltType; - D3DCOLORVALUE dcvColor; - D3DVECTOR dvPosition; /* Position in world space */ - D3DVECTOR dvDirection; /* Direction in world space */ - D3DVALUE dvRange; /* Cutoff range */ - D3DVALUE dvFalloff; /* Falloff */ - D3DVALUE dvAttenuation0; /* Constant attenuation */ - D3DVALUE dvAttenuation1; /* Linear attenuation */ - D3DVALUE dvAttenuation2; /* Quadratic attenuation */ - D3DVALUE dvTheta; /* Inner angle of spotlight cone */ - D3DVALUE dvPhi; /* Outer angle of spotlight cone */ -} D3DLIGHT,*LPD3DLIGHT; - -/* flags bits */ -#define D3DLIGHT_ACTIVE 0x00000001 -#define D3DLIGHT_NO_SPECULAR 0x00000002 - -/* Textures and Pixel formats*/ -/* Used in Dx 5.0 */ -typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext); -/* Used in Dx 6.0 for both Z buffers and Textures */ -typedef HRESULT (CALLBACK* LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext); - - -/* Statistics structure */ -typedef struct { - DWORD dwSize; - DWORD dwTrianglesDrawn; - DWORD dwLinesDrawn; - DWORD dwPointsDrawn; - DWORD dwSpansDrawn; - DWORD dwVerticesProcessed; -} D3DSTATS, *LPD3DSTATS; - -/* Clipping */ -typedef struct _D3DCLIPSTATUS { - DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */ - DWORD dwStatus; /* Clip status */ - float minx, maxx; /* X extents */ - float miny, maxy; /* Y extents */ - float minz, maxz; /* Z extents */ -} D3DCLIPSTATUS, *LPD3DCLIPSTATUS; - -typedef struct { - DWORD dwSize; - union { - D3DCOLORVALUE diffuse; /* Diffuse color RGBA */ - D3DCOLORVALUE dcvDiffuse; - } a; - union { - D3DCOLORVALUE ambient; /* Ambient color RGB */ - D3DCOLORVALUE dcvAmbient; - } b; - union { - D3DCOLORVALUE specular; /* Specular 'shininess' */ - D3DCOLORVALUE dcvSpecular; - } c; - union { - D3DCOLORVALUE emissive; /* Emissive color RGB */ - D3DCOLORVALUE dcvEmissive; - } d; - union { - D3DVALUE power; /* Sharpness if specular highlight */ - D3DVALUE dvPower; - } e; - D3DTEXTUREHANDLE hTexture; /* Handle to texture map */ - DWORD dwRampSize; -} D3DMATERIAL, *LPD3DMATERIAL; - -typedef struct { - D3DVECTOR dvPosition; /* Lightable point in model space */ - D3DVECTOR dvNormal; /* Normalised unit vector */ -} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT; - -typedef struct { - DWORD dwSize; - DWORD dwX; - DWORD dwY; /* Top left */ - DWORD dwWidth; - DWORD dwHeight; /* Dimensions */ - D3DVALUE dvScaleX; /* Scale homogeneous to screen */ - D3DVALUE dvScaleY; /* Scale homogeneous to screen */ - D3DVALUE dvMaxX; /* Min/max homogeneous x coord */ - D3DVALUE dvMaxY; /* Min/max homogeneous y coord */ - D3DVALUE dvMinZ; - D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */ -} D3DVIEWPORT, *LPD3DVIEWPORT; - -typedef struct { - DWORD dwSize; - DWORD dwX; - DWORD dwY; /* Viewport Top left */ - DWORD dwWidth; - DWORD dwHeight; /* Viewport Dimensions */ - D3DVALUE dvClipX; /* Top left of clip volume */ - D3DVALUE dvClipY; - D3DVALUE dvClipWidth; /* Clip Volume Dimensions */ - D3DVALUE dvClipHeight; - D3DVALUE dvMinZ; /* Min/max of clip Volume */ - D3DVALUE dvMaxZ; -} D3DVIEWPORT2, *LPD3DVIEWPORT2; - -#define D3DTRANSFORM_CLIPPED 0x00000001l -#define D3DTRANSFORM_UNCLIPPED 0x00000002l - -typedef struct { - DWORD dwSize; - LPVOID lpIn; /* Input vertices */ - DWORD dwInSize; /* Stride of input vertices */ - LPVOID lpOut; /* Output vertices */ - DWORD dwOutSize; /* Stride of output vertices */ - LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */ - DWORD dwClip; /* Clipping hint */ - DWORD dwClipIntersection; - DWORD dwClipUnion; /* Union of all clip flags */ - D3DRECT drExtent; /* Extent of transformed vertices */ -} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA; - -/* flags bits */ -#define D3DLIGHT_ACTIVE 0x00000001 -#define D3DLIGHT_NO_SPECULAR 0x00000002 - -/* maximum valid light range */ -#define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX)) - -typedef struct _D3DLIGHT2 { - DWORD dwSize; - D3DLIGHTTYPE dltType; /* Type of light source */ - D3DCOLORVALUE dcvColor; /* Color of light */ - D3DVECTOR dvPosition; /* Position in world space */ - D3DVECTOR dvDirection; /* Direction in world space */ - D3DVALUE dvRange; /* Cutoff range */ - D3DVALUE dvFalloff; /* Falloff */ - D3DVALUE dvAttenuation0; /* Constant attenuation */ - D3DVALUE dvAttenuation1; /* Linear attenuation */ - D3DVALUE dvAttenuation2; /* Quadratic attenuation */ - D3DVALUE dvTheta; /* Inner angle of spotlight cone */ - D3DVALUE dvPhi; /* Outer angle of spotlight cone */ - DWORD dwFlags; -} D3DLIGHT2, *LPD3DLIGHT2; - -typedef struct _D3DLIGHTDATA { - DWORD dwSize; - LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */ - DWORD dwInSize; /* Stride of input elements */ - LPD3DTLVERTEX lpOut; /* Output colors */ - DWORD dwOutSize; /* Stride of output colors */ -} D3DLIGHTDATA, *LPD3DLIGHTDATA; - -typedef struct _D3DPICKRECORD { - BYTE bOpcode; - BYTE bPad; - DWORD dwOffset; - D3DVALUE dvZ; -} D3DPICKRECORD, *LPD3DPICKRECORD; - - -typedef struct _D3DExecuteBufferDesc { - DWORD dwSize; - DWORD dwFlags; - DWORD dwCaps; - DWORD dwBufferSize; - LPVOID lpData; -} D3DEXECUTEBUFFERDESC; -typedef D3DEXECUTEBUFFERDESC *LPD3DEXECUTEBUFFERDESC; - -#define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */ -#define D3DDEB_CAPS 0x00000002l /* caps valid */ -#define D3DDEB_LPDATA 0x00000004l /* lpData valid */ - -#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */ -#define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */ -#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY) - -/* - * Values for d3d status. - */ -#define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT -#define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT -#define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP -#define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM -#define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT -#define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK -#define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0 -#define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1 -#define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2 -#define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3 -#define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4 -#define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5 - -#define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L -#define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L -#define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L -#define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L -#define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L -#define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L -#define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L -#define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L -#define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L -#define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L -#define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L -#define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L -#define D3DSTATUS_ZNOTVISIBLE 0x01000000L - -#define D3DSTATUS_CLIPUNIONALL ( \ - D3DSTATUS_CLIPUNIONLEFT | \ - D3DSTATUS_CLIPUNIONRIGHT | \ - D3DSTATUS_CLIPUNIONTOP | \ - D3DSTATUS_CLIPUNIONBOTTOM | \ - D3DSTATUS_CLIPUNIONFRONT | \ - D3DSTATUS_CLIPUNIONBACK | \ - D3DSTATUS_CLIPUNIONGEN0 | \ - D3DSTATUS_CLIPUNIONGEN1 | \ - D3DSTATUS_CLIPUNIONGEN2 | \ - D3DSTATUS_CLIPUNIONGEN3 | \ - D3DSTATUS_CLIPUNIONGEN4 | \ - D3DSTATUS_CLIPUNIONGEN5 \ - ) - -#define D3DSTATUS_CLIPINTERSECTIONALL ( \ - D3DSTATUS_CLIPINTERSECTIONLEFT | \ - D3DSTATUS_CLIPINTERSECTIONRIGHT | \ - D3DSTATUS_CLIPINTERSECTIONTOP | \ - D3DSTATUS_CLIPINTERSECTIONBOTTOM | \ - D3DSTATUS_CLIPINTERSECTIONFRONT | \ - D3DSTATUS_CLIPINTERSECTIONBACK | \ - D3DSTATUS_CLIPINTERSECTIONGEN0 | \ - D3DSTATUS_CLIPINTERSECTIONGEN1 | \ - D3DSTATUS_CLIPINTERSECTIONGEN2 | \ - D3DSTATUS_CLIPINTERSECTIONGEN3 | \ - D3DSTATUS_CLIPINTERSECTIONGEN4 | \ - D3DSTATUS_CLIPINTERSECTIONGEN5 \ - ) - -#define D3DSTATUS_DEFAULT ( \ - D3DSTATUS_CLIPINTERSECTIONALL | \ - D3DSTATUS_ZNOTVISIBLE) - - -typedef struct _D3DSTATUS { - DWORD dwFlags; - DWORD dwStatus; - D3DRECT drExtent; -} D3DSTATUS, *LPD3DSTATUS; - - -typedef struct _D3DEXECUTEDATA { - DWORD dwSize; - DWORD dwVertexOffset; - DWORD dwVertexCount; - DWORD dwInstructionOffset; - DWORD dwInstructionLength; - DWORD dwHVertexOffset; - D3DSTATUS dsStatus; -} D3DEXECUTEDATA, *LPD3DEXECUTEDATA; - -typedef enum _D3DOPCODE { - D3DOP_POINT = 1, - D3DOP_LINE = 2, - D3DOP_TRIANGLE = 3, - D3DOP_MATRIXLOAD = 4, - D3DOP_MATRIXMULTIPLY = 5, - D3DOP_STATETRANSFORM = 6, - D3DOP_STATELIGHT = 7, - D3DOP_STATERENDER = 8, - D3DOP_PROCESSVERTICES = 9, - D3DOP_TEXTURELOAD = 10, - D3DOP_EXIT = 11, - D3DOP_BRANCHFORWARD = 12, - D3DOP_SPAN = 13, - D3DOP_SETSTATUS = 14, - - D3DOP_FORCE_DWORD = 0x7fffffff -} D3DOPCODE; - -typedef struct _D3DPOINT { - WORD wCount; - WORD wFirst; -} D3DPOINT, *LPD3DPOINT; - -typedef struct _D3DLINE { - union { - WORD v1; - WORD wV1; - } v1; - union { - WORD v2; - WORD wV2; - } v2; -} D3DLINE, *LPD3DLINE; - -#define D3DTRIFLAG_START 0x00000000L -#define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */ -#define D3DTRIFLAG_ODD 0x0000001eL -#define D3DTRIFLAG_EVEN 0x0000001fL - -#define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */ -#define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */ -#define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */ -#define D3DTRIFLAG_EDGEENABLETRIANGLE \ - (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3) - -typedef struct _D3DTRIANGLE { - union { - WORD v1; - WORD wV1; - } v1; - union { - WORD v2; - WORD wV2; - } v2; - union { - WORD v3; - WORD wV3; - } v3; - WORD wFlags; -} D3DTRIANGLE, *LPD3DTRIANGLE; - -typedef struct _D3DMATRIXLOAD { - D3DMATRIXHANDLE hDestMatrix; - D3DMATRIXHANDLE hSrcMatrix; -} D3DMATRIXLOAD, *LPD3DMATRIXLOAD; - -typedef struct _D3DMATRIXMULTIPLY { - D3DMATRIXHANDLE hDestMatrix; - D3DMATRIXHANDLE hSrcMatrix1; - D3DMATRIXHANDLE hSrcMatrix2; -} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY; - -typedef struct _D3DSTATE { - union { - D3DTRANSFORMSTATETYPE dtstTransformStateType; - D3DLIGHTSTATETYPE dlstLightStateType; - D3DRENDERSTATETYPE drstRenderStateType; - } t; - union { - DWORD dwArg[1]; - D3DVALUE dvArg[1]; - } v; -} D3DSTATE, *LPD3DSTATE; - -#define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L -#define D3DPROCESSVERTICES_TRANSFORM 0x00000001L -#define D3DPROCESSVERTICES_COPY 0x00000002L -#define D3DPROCESSVERTICES_OPMASK 0x00000007L - -#define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L -#define D3DPROCESSVERTICES_NOCOLOR 0x00000010L - -typedef struct _D3DPROCESSVERTICES { - DWORD dwFlags; - WORD wStart; - WORD wDest; - DWORD dwCount; - DWORD dwReserved; -} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES; - -typedef struct _D3DTEXTURELOAD { - D3DTEXTUREHANDLE hDestTexture; - D3DTEXTUREHANDLE hSrcTexture; -} D3DTEXTURELOAD, *LPD3DTEXTURELOAD; - -typedef struct _D3DBRANCH { - DWORD dwMask; - DWORD dwValue; - BOOL bNegate; - DWORD dwOffset; -} D3DBRANCH, *LPD3DBRANCH; - -typedef struct _D3DSPAN { - WORD wCount; - WORD wFirst; -} D3DSPAN, *LPD3DSPAN; - -typedef struct _D3DINSTRUCTION { - BYTE bOpcode; - BYTE bSize; - WORD wCount; -} D3DINSTRUCTION, *LPD3DINSTRUCTION; - - -typedef struct _D3DVERTEXBUFFERDESC { - DWORD dwSize; - DWORD dwCaps; - DWORD dwFVF; - DWORD dwNumVertices; -} D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC; - -typedef struct _D3DDP_PTRSTRIDE { - LPVOID lpvData; - DWORD dwStride; -} D3DDP_PTRSTRIDE; - -#define D3DDP_MAXTEXCOORD 8 -typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA { - D3DDP_PTRSTRIDE position; - D3DDP_PTRSTRIDE normal; - D3DDP_PTRSTRIDE diffuse; - D3DDP_PTRSTRIDE specular; - D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD]; -} D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA; - -typedef enum _D3DTEXTURESTAGESTATETYPE { - D3DTSS_COLOROP = 1, - D3DTSS_COLORARG1 = 2, - D3DTSS_COLORARG2 = 3, - D3DTSS_ALPHAOP = 4, - D3DTSS_ALPHAARG1 = 5, - D3DTSS_ALPHAARG2 = 6, - D3DTSS_BUMPENVMAT00 = 7, - D3DTSS_BUMPENVMAT01 = 8, - D3DTSS_BUMPENVMAT10 = 9, - D3DTSS_BUMPENVMAT11 = 10, - D3DTSS_TEXCOORDINDEX = 11, - D3DTSS_ADDRESS = 12, - D3DTSS_ADDRESSU = 13, - D3DTSS_ADDRESSV = 14, - D3DTSS_BORDERCOLOR = 15, - D3DTSS_MAGFILTER = 16, - D3DTSS_MINFILTER = 17, - D3DTSS_MIPFILTER = 18, - D3DTSS_MIPMAPLODBIAS = 19, - D3DTSS_MAXMIPLEVEL = 20, - D3DTSS_MAXANISOTROPY = 21, - D3DTSS_BUMPENVLSCALE = 22, - D3DTSS_BUMPENVLOFFSET = 23, - D3DTSS_FORCE_DWORD = 0x7fffffff -} D3DTEXTURESTAGESTATETYPE; /***************************************************************************** * IDirect3D interface @@ -1294,6 +239,33 @@ ICOM_DEFINE(IDirect3D3,IUnknown) #define IDirect3D3_EnumZBufferFormats(p,a,b,c) ICOM_CALL3(EnumZBufferFormats,p,a,b,c) #define IDirect3D3_EvictManagedTextures(p) ICOM_CALL0(EvictManagedTextures,p) +/***************************************************************************** + * IDirect3D7 interface + */ +#define ICOM_INTERFACE IDirect3D7 +#define IDirect3D7_METHODS \ + ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK7,lpEnumDevicesCallback, LPVOID,lpUserArg) \ + ICOM_METHOD3(HRESULT,CreateDevice, REFCLSID,rclsid,LPDIRECTDRAWSURFACE7,lpDDS, LPDIRECT3DDEVICE7*,lplpD3DDevice) \ + ICOM_METHOD3(HRESULT,CreateVertexBuffer,LPD3DVERTEXBUFFERDESC,lpD3DVertBufDesc,LPDIRECT3DVERTEXBUFFER7*,lplpD3DVertBuf,DWORD,dwFlags) \ + ICOM_METHOD3(HRESULT,EnumZBufferFormats,REFCLSID,riidDevice,LPD3DENUMPIXELFORMATSCALLBACK,lpEnumCallback,LPVOID,lpContext) \ + ICOM_METHOD (HRESULT,EvictManagedTextures) +#define IDirect3D7_IMETHODS \ + IUnknown_IMETHODS \ + IDirect3D7_METHODS +ICOM_DEFINE(IDirect3D7,IUnknown) +#undef ICOM_INTERFACE + +/*** IUnknown methods ***/ +#define IDirect3D7_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) +#define IDirect3D7_AddRef(p) ICOM_CALL (AddRef,p) +#define IDirect3D7_Release(p) ICOM_CALL (Release,p) +/*** IDirect3D3 methods ***/ +#define IDirect3D7_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b) +#define IDirect3D7_CreateDevice(p,a,b,c) ICOM_CALL3(CreateDevice,p,a,b,c) +#define IDirect3D7_CreateVertexBuffer(p,a,b,c) ICOM_CALL4(CreateVertexBuffer,p,a,b,c) +#define IDirect3D7_EnumZBufferFormats(p,a,b,c) ICOM_CALL3(EnumZBufferFormats,p,a,b,c) +#define IDirect3D7_EvictManagedTextures(p) ICOM_CALL0(EvictManagedTextures,p) + /***************************************************************************** * IDirect3DLight interface @@ -1832,6 +804,114 @@ ICOM_DEFINE(IDirect3DDevice3,IUnknown) #define IDirect3DDevice3_SetTextureStageState(p,a,b,c) ICOM_CALL3(SetTextureStageState,p,a,b,c) #define IDirect3DDevice3_ValidateDevice(p,a) ICOM_CALL1(ValidateDevice,p,a) +/***************************************************************************** + * IDirect3DDevice7 interface + */ +#define ICOM_INTERFACE IDirect3DDevice7 +#define IDirect3DDevice7_METHODS \ + ICOM_METHOD1(HRESULT,GetCaps, LPD3DDEVICEDESC7,lpD3DHELDevDesc) \ + ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMPIXELFORMATSCALLBACK,lpD3DEnumPixelProc, LPVOID,lpArg) \ + ICOM_METHOD (HRESULT,BeginScene) \ + ICOM_METHOD (HRESULT,EndScene) \ + ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D7*,lplpDirect3D3) \ + ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE,lpNewRenderTarget,DWORD,dwFlags) \ + ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE*,lplpRenderTarget) \ + ICOM_METHOD6(HRESULT,Clear, DWORD,,LPD3DRECT,,DWORD,,D3DCOLOR,,D3DVALUE,,DWORD,) \ + ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \ + ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \ + ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,,LPD3DMATRIX,) \ + ICOM_METHOD1(HRESULT,GetViewport, LPD3DVIEWPORT7,lpData) \ + ICOM_METHOD1(HRESULT,SetViewport, LPD3DVIEWPORT7,lpData) \ + ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL7,lpMat) \ + ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL7,lpMat) \ + ICOM_METHOD2(HRESULT,SetLight, DWORD,,LPD3DLIGHT7,lpLight) \ + ICOM_METHOD2(HRESULT,GetLight, DWORD,,LPD3DLIGHT7,lpLight) \ + ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \ + ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \ + ICOM_METHOD (HRESULT,BeginStateBlock) \ + ICOM_METHOD1(HRESULT,EndStateBlock, LPDWORD,) \ + ICOM_METHOD1(HRESULT,PreLoad, LPDIRECTDRAWSURFACE7,) \ + ICOM_METHOD5(HRESULT,DrawPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \ + ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \ + ICOM_METHOD1(HRESULT,SetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \ + ICOM_METHOD1(HRESULT,GetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \ + ICOM_METHOD5(HRESULT,DrawPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,DWORD,dwFlags) \ + ICOM_METHOD7(HRESULT,DrawIndexedPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,LPWORD,lpIndex,DWORD,dwIndexCount,DWORD,dwFlags) \ + ICOM_METHOD5(HRESULT,DrawPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER7,lpD3DVertexBuf,DWORD,dwStartVertex,DWORD,dwNumVertices,DWORD,dwFlags) \ + ICOM_METHOD7(HRESULT,DrawIndexedPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER7,lpD3DVertexBuf,DWORD,,DWORD,,LPWORD,lpwIndices,DWORD,dwIndexCount,DWORD,dwFlags) \ + ICOM_METHOD5(HRESULT,ComputeSphereVisibility, LPD3DVECTOR,lpCenters,LPD3DVALUE,lpRadii,DWORD,dwNumSpheres,DWORD,dwFlags,LPDWORD,lpdwReturnValues) \ + ICOM_METHOD2(HRESULT,GetTexture, DWORD,dwStage,LPDIRECTDRAWSURFACE7*,) \ + ICOM_METHOD2(HRESULT,SetTexture, DWORD,dwStage,LPDIRECTDRAWSURFACE,) \ + ICOM_METHOD3(HRESULT,GetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,LPDWORD,lpdwState) \ + ICOM_METHOD3(HRESULT,SetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,DWORD,dwState) \ + ICOM_METHOD1(HRESULT,ValidateDevice, LPDWORD,lpdwPasses) \ + ICOM_METHOD1(HRESULT,ApplyStateBlock, DWORD,) \ + ICOM_METHOD1(HRESULT,CaptureStateBlock, DWORD,) \ + ICOM_METHOD1(HRESULT,DeleteStateBlock, DWORD,) \ + ICOM_METHOD2(HRESULT,CreateStateBlock, D3DSTATEBLOCKTYPE,,LPDWORD,) \ + ICOM_METHOD5(HRESULT,Load, LPDIRECTDRAWSURFACE7,,LPPOINT,,LPDIRECTDRAWSURFACE7,,LPRECT,,DWORD,) \ + ICOM_METHOD2(HRESULT,LightEnable, DWORD,,BOOL,) \ + ICOM_METHOD2(HRESULT,GetLightEnable, DWORD,,BOOL*,) \ + ICOM_METHOD2(HRESULT,SetClipPlane, DWORD,,D3DVALUE*,) \ + ICOM_METHOD2(HRESULT,GetClipPlane, DWORD,,D3DVALUE*,) \ + ICOM_METHOD3(HRESULT,GetInfo, DWORD,,LPVOID,,DWORD, ) +#define IDirect3DDevice7_IMETHODS \ + IUnknown_IMETHODS \ + IDirect3DDevice7_METHODS +ICOM_DEFINE(IDirect3DDevice7,IUnknown) +#undef ICOM_INTERFACE + +#define IDirect3DDevice7_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) +#define IDirect3DDevice7_AddRef(p) ICOM_CALL (AddRef,p) +#define IDirect3DDevice7_Release(p) ICOM_CALL (Release,p) +#define IDirect3DDevice7_GetCaps(p,a) ICOM_CALL1(GetCaps,p,a) +#define IDirect3DDevice7_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b) +#define IDirect3DDevice7_BeginScene(p) ICOM_CALL (BeginScene,p) +#define IDirect3DDevice7_EndScene(p) ICOM_CALL (EndScene,p) +#define IDirect3DDevice7_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a) +#define IDirect3DDevice7_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b) +#define IDirect3DDevice7_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a) +#define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) ICOM_CALL6(Clear,p,a,b,c,d,e,f) +#define IDirect3DDevice7_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b) +#define IDirect3DDevice7_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b) +#define IDirect3DDevice7_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a) +#define IDirect3DDevice7_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b) +#define IDirect3DDevice7_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a) +#define IDirect3DDevice7_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a) +#define IDirect3DDevice7_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a) +#define IDirect3DDevice7_SetLight(p,a,b) ICOM_CALL2(SetLight,p,a,b) +#define IDirect3DDevice7_GetLight(p,a,b) ICOM_CALL2(GetLight,p,a,b) +#define IDirect3DDevice7_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b) +#define IDirect3DDevice7_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b) +#define IDirect3DDevice7_BeginStateBlock(p) ICOM_CALL (BeginStateBlock,p) +#define IDirect3DDevice7_EndStateBlock(p,a) ICOM_CALL1(EndStateBlock,p,a) +#define IDirect3DDevice7_PreLoad(p,a) ICOM_CALL1(PreLoad,p,a) +#define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e) +#define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g) +#define IDirect3DDevice7_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a) +#define IDirect3DDevice7_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a) +#define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveStrided,p,a,b,c,d,e) +#define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitiveStrided,p,a,b,c,d,e,f,g) +#define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveVB,p,a,b,c,d,e) +#define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitiveVB,p,a,b,c,d,e,f,g) +#define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) ICOM_CALL5(ComputeSphereVisibility,p,a,b,c,d,e) +#define IDirect3DDevice7_GetTexture(p,a,b) ICOM_CALL2(GetTexture,p,a,b) +#define IDirect3DDevice7_SetTexture(p,a,b) ICOM_CALL2(SetTexture,p,a,b) +#define IDirect3DDevice7_GetTextureStageState(p,a,b,c) ICOM_CALL3(GetTextureStageState,p,a,b,c) +#define IDirect3DDevice7_SetTextureStageState(p,a,b,c) ICOM_CALL3(SetTextureStageState,p,a,b,c) +#define IDirect3DDevice7_ValidateDevice(p,a) ICOM_CALL1(ValidateDevice,p,a) +#define IDirect3DDevice7_ApplyStateBlock(p,a) ICOM_CALL1(ApplyStateBlock,p,a) +#define IDirect3DDevice7_CaptureStateBlock(p,a) ICOM_CALL1(CaptureStateBlock,p,a) +#define IDirect3DDevice7_DeleteStateBlock(p,a) ICOM_CALL1(DeleteStateBlock,p,a) +#define IDirect3DDevice7_CreateStateBlock(p,a,b) ICOM_CALL2(CreateStateBlock,p,a,b) +#define IDirect3DDevice7_Load(p,a,b,c,d,e) ICOM_CALL5(Load,p,a,b,c,d,e) +#define IDirect3DDevice7_LightEnable(p,a,b) ICOM_CALL2(LightEnable,p,a,b) +#define IDirect3DDevice7_GetLightEnable(p,a,b) ICOM_CALL2(GetLightEnable,p,a,b) +#define IDirect3DDevice7_SetClipPlane(p,a,b) ICOM_CALL2(SetClipPlane,p,a,b) +#define IDirect3DDevice7_GetClipPlane(p,a,b) ICOM_CALL2(GetClipPlane,p,a,b) +#define IDirect3DDevice7_GetInfo(p,a,b,c) ICOM_CALL3(GetInfo,p,a,b,c) + + /***************************************************************************** * IDirect3DVertexBuffer interface @@ -1860,5 +940,35 @@ ICOM_DEFINE(IDirect3DVertexBuffer,IUnknown) #define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) ICOM_CALL1(GetVertexBufferDesc,p,a) #define IDirect3DVertexBuffer_Optimize(p,a,b) ICOM_CALL2(Optimize,p,a,b) +/***************************************************************************** + * IDirect3DVertexBuffer7 interface + */ +#define ICOM_INTERFACE IDirect3DVertexBuffer7 +#define IDirect3DVertexBuffer7_METHODS \ + ICOM_METHOD3(HRESULT,Lock, DWORD,dwFlags,LPVOID*,lplpData,LPDWORD,lpdwSize) \ + ICOM_METHOD (HRESULT,Unlock) \ + ICOM_METHOD7(HRESULT,ProcessVertices, DWORD,dwVertexOp,DWORD,dwDestIndex,DWORD,dwCount,LPDIRECT3DVERTEXBUFFER7,lpSrcBuffer,DWORD,dwSrcIndex,LPDIRECT3DDEVICE7,lpD3DDevice,DWORD,dwFlags) \ + ICOM_METHOD1(HRESULT,GetVertexBufferDesc, LPD3DVERTEXBUFFERDESC,lpD3DVertexBufferDesc) \ + ICOM_METHOD2(HRESULT,Optimize, LPDIRECT3DDEVICE7, lpD3DDevice,DWORD,dwFlags) \ + ICOM_METHOD7(HRESULT,ProcessVerticesStrided, DWORD,,DWORD,,DWORD,,LPD3DDRAWPRIMITIVESTRIDEDDATA,,DWORD,,LPDIRECT3DDEVICE7,,DWORD,) +#define IDirect3DVertexBuffer7_IMETHODS \ + IUnknown_IMETHODS \ + IDirect3DVertexBuffer7_METHODS +ICOM_DEFINE(IDirect3DVertexBuffer7,IUnknown) +#undef ICOM_INTERFACE + +/*** IUnknown methods ***/ +#define IDirect3DVertexBuffer7_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) +#define IDirect3DVertexBuffer7_AddRef(p) ICOM_CALL (AddRef,p) +#define IDirect3DVertexBuffer7_Release(p) ICOM_CALL (Release,p) + +/*** IDirect3DVertexBuffer7 methods ***/ +#define IDirect3DVertexBuffer7_Lock(p,a,b,c) ICOM_CALL3(Lock,p,a,b,c) +#define IDirect3DVertexBuffer7_Unlock(p) ICOM_CALL (Unlock,p) +#define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) ICOM_CALL7(ProcessVertices,p,a,b,c,d,e,f,g) +#define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) ICOM_CALL1(GetVertexBufferDesc,p,a) +#define IDirect3DVertexBuffer7_Optimize(p,a,b) ICOM_CALL2(Optimize,p,a,b) +#define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) ICOM_CALL7(ProcessVerticesStrided,p,a,b,c,d,e,f,g) + #endif /* __WINE_D3D_H */ diff --git a/include/d3dcaps.h b/include/d3dcaps.h new file mode 100644 index 00000000000..46c0bf2d414 --- /dev/null +++ b/include/d3dcaps.h @@ -0,0 +1,414 @@ +#ifndef __WINE_D3DCAPS_H +#define __WINE_D3DCAPS_H + +#include "ddraw.h" + +typedef struct _D3DTRANSFORMCAPS { + DWORD dwSize; + DWORD dwCaps; +} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS; + +#define D3DTRANSFORMCAPS_CLIP 0x00000001L + +typedef struct _D3DLIGHTINGCAPS { + DWORD dwSize; + DWORD dwCaps; + DWORD dwLightingModel; + DWORD dwNumLights; +} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS; + +#define D3DLIGHTINGMODEL_RGB 0x00000001 +#define D3DLIGHTINGMODEL_MONO 0x00000002 + +#define D3DLIGHTCAPS_POINT 0x00000001 +#define D3DLIGHTCAPS_SPOT 0x00000002 +#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004 +#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008 +#define D3DLIGHTCAPS_GLSPOT 0x00000010 + +typedef struct _D3dPrimCaps { + DWORD dwSize; + DWORD dwMiscCaps; + DWORD dwRasterCaps; + DWORD dwZCmpCaps; + DWORD dwSrcBlendCaps; + DWORD dwDestBlendCaps; + DWORD dwAlphaCmpCaps; + DWORD dwShadeCaps; + DWORD dwTextureCaps; + DWORD dwTextureFilterCaps; + DWORD dwTextureBlendCaps; + DWORD dwTextureAddressCaps; + DWORD dwStippleWidth; + DWORD dwStippleHeight; +} D3DPRIMCAPS, *LPD3DPRIMCAPS; + +#define D3DPMISCCAPS_MASKPLANES 0x00000001 +#define D3DPMISCCAPS_MASKZ 0x00000002 +#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004 +#define D3DPMISCCAPS_CONFORMANT 0x00000008 +#define D3DPMISCCAPS_CULLNONE 0x00000010 +#define D3DPMISCCAPS_CULLCW 0x00000020 +#define D3DPMISCCAPS_CULLCCW 0x00000040 + +#define D3DPRASTERCAPS_DITHER 0x00000001 +#define D3DPRASTERCAPS_ROP2 0x00000002 +#define D3DPRASTERCAPS_XOR 0x00000004 +#define D3DPRASTERCAPS_PAT 0x00000008 +#define D3DPRASTERCAPS_ZTEST 0x00000010 +#define D3DPRASTERCAPS_SUBPIXEL 0x00000020 +#define D3DPRASTERCAPS_SUBPIXELX 0x00000040 +#define D3DPRASTERCAPS_FOGVERTEX 0x00000080 +#define D3DPRASTERCAPS_FOGTABLE 0x00000100 +#define D3DPRASTERCAPS_STIPPLE 0x00000200 +#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400 +#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800 +#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000 +#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000 +#define D3DPRASTERCAPS_ZBIAS 0x00004000 +#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000 +#define D3DPRASTERCAPS_FOGRANGE 0x00010000 +#define D3DPRASTERCAPS_ANISOTROPY 0x00020000 +#define D3DPRASTERCAPS_WBUFFER 0x00040000 +#define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000 +#define D3DPRASTERCAPS_WFOG 0x00100000 +#define D3DPRASTERCAPS_ZFOG 0x00200000 + +#define D3DPCMPCAPS_NEVER 0x00000001 +#define D3DPCMPCAPS_LESS 0x00000002 +#define D3DPCMPCAPS_EQUAL 0x00000004 +#define D3DPCMPCAPS_LESSEQUAL 0x00000008 +#define D3DPCMPCAPS_GREATER 0x00000010 +#define D3DPCMPCAPS_NOTEQUAL 0x00000020 +#define D3DPCMPCAPS_GREATEREQUAL 0x00000040 +#define D3DPCMPCAPS_ALWAYS 0x00000080 + +#define D3DPBLENDCAPS_ZERO 0x00000001 +#define D3DPBLENDCAPS_ONE 0x00000002 +#define D3DPBLENDCAPS_SRCCOLOR 0x00000004 +#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008 +#define D3DPBLENDCAPS_SRCALPHA 0x00000010 +#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020 +#define D3DPBLENDCAPS_DESTALPHA 0x00000040 +#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080 +#define D3DPBLENDCAPS_DESTCOLOR 0x00000100 +#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200 +#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400 +#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800 +#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000 + +#define D3DPSHADECAPS_COLORFLATMONO 0x00000001 +#define D3DPSHADECAPS_COLORFLATRGB 0x00000002 +#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004 +#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008 +#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010 +#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020 + +#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040 +#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080 +#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100 +#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200 +#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400 +#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800 + +#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000 +#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000 +#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000 +#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000 +#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000 +#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000 + +#define D3DPSHADECAPS_FOGFLAT 0x00040000 +#define D3DPSHADECAPS_FOGGOURAUD 0x00080000 +#define D3DPSHADECAPS_FOGPHONG 0x00100000 + +#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001 +#define D3DPTEXTURECAPS_POW2 0x00000002 +#define D3DPTEXTURECAPS_ALPHA 0x00000004 +#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008 +#define D3DPTEXTURECAPS_BORDER 0x00000010 +#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020 +#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040 +#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080 +#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L +/* yes actually 0x00000200 is unused - or at least unreleased */ +#define D3DPTEXTURECAPS_PROJECTED 0x00000400 +#define D3DPTEXTURECAPS_CUBEMAP 0x00000800 +#define D3DPTEXTURECAPS_COLORKEYBLEND 0x00001000 + +#define D3DPTFILTERCAPS_NEAREST 0x00000001 +#define D3DPTFILTERCAPS_LINEAR 0x00000002 +#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004 +#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008 +#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010 +#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020 +/* yes - missing numbers */ +#define D3DPTFILTERCAPS_MINFPOINT 0x00000100 +#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200 +#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400 +/* yes - missing numbers */ +#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000 +#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000 +/* yes - missing numbers */ +#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000 +#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000 +#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000 +#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000 +#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000 + +#define D3DPTBLENDCAPS_DECAL 0x00000001 +#define D3DPTBLENDCAPS_MODULATE 0x00000002 +#define D3DPTBLENDCAPS_DECALALPHA 0x00000004 +#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008 +#define D3DPTBLENDCAPS_DECALMASK 0x00000010 +#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020 +#define D3DPTBLENDCAPS_COPY 0x00000040 +#define D3DPTBLENDCAPS_ADD 0x00000080 + +#define D3DPTADDRESSCAPS_WRAP 0x00000001 +#define D3DPTADDRESSCAPS_MIRROR 0x00000002 +#define D3DPTADDRESSCAPS_CLAMP 0x00000004 +#define D3DPTADDRESSCAPS_BORDER 0x00000008 +#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010 + + +typedef struct _D3DDeviceDesc { + DWORD dwSize; + DWORD dwFlags; + D3DCOLORMODEL dcmColorModel; + DWORD dwDevCaps; + D3DTRANSFORMCAPS dtcTransformCaps; + BOOL bClipping; + D3DLIGHTINGCAPS dlcLightingCaps; + D3DPRIMCAPS dpcLineCaps; + D3DPRIMCAPS dpcTriCaps; + DWORD dwDeviceRenderBitDepth; + DWORD dwDeviceZBufferBitDepth; + DWORD dwMaxBufferSize; + DWORD dwMaxVertexCount; + + DWORD dwMinTextureWidth,dwMinTextureHeight; + DWORD dwMaxTextureWidth,dwMaxTextureHeight; + DWORD dwMinStippleWidth,dwMaxStippleWidth; + DWORD dwMinStippleHeight,dwMaxStippleHeight; + + DWORD dwMaxTextureRepeat; + DWORD dwMaxTextureAspectRatio; + DWORD dwMaxAnisotropy; + + D3DVALUE dvGuardBandLeft; + D3DVALUE dvGuardBandTop; + D3DVALUE dvGuardBandRight; + D3DVALUE dvGuardBandBottom; + + D3DVALUE dvExtentsAdjust; + DWORD dwStencilCaps; + + DWORD dwFVFCaps; + DWORD dwTextureOpCaps; + WORD wMaxTextureBlendStages; + WORD wMaxSimultaneousTextures; +} D3DDEVICEDESC,*LPD3DDEVICEDESC; +#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC)) + +typedef struct _D3DDeviceDesc7 { + DWORD dwDevCaps; + D3DPRIMCAPS dpcLineCaps; + D3DPRIMCAPS dpcTriCaps; + DWORD dwDeviceRenderBitDepth; + DWORD dwDeviceZBufferBitDepth; + + DWORD dwMinTextureWidth, dwMinTextureHeight; + DWORD dwMaxTextureWidth, dwMaxTextureHeight; + + DWORD dwMaxTextureRepeat; + DWORD dwMaxTextureAspectRatio; + DWORD dwMaxAnisotropy; + + D3DVALUE dvGuardBandLeft; + D3DVALUE dvGuardBandTop; + D3DVALUE dvGuardBandRight; + D3DVALUE dvGuardBandBottom; + + D3DVALUE dvExtentsAdjust; + DWORD dwStencilCaps; + DWORD dwFVFCaps; + DWORD dwTextureOpCaps; + WORD wMaxTextureBlendStages; + WORD wMaxSimultaneousTextures; + + DWORD dwMaxActiveLights; + D3DVALUE dvMaxVertexW; + GUID deviceGUID; + + WORD wMaxUserClipPlanes; + WORD wMaxVertexBlendMatrices; + + DWORD dwVertexProcessingCaps; + + DWORD dwReserved1; + DWORD dwReserved2; + DWORD dwReserved3; + DWORD dwReserved4; +} D3DDEVICEDESC7, *LPD3DDEVICEDESC7; +#define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7)) + +#define D3DDD_COLORMODEL 0x00000001 +#define D3DDD_DEVCAPS 0x00000002 +#define D3DDD_TRANSFORMCAPS 0x00000004 +#define D3DDD_LIGHTINGCAPS 0x00000008 +#define D3DDD_BCLIPPING 0x00000010 +#define D3DDD_LINECAPS 0x00000020 +#define D3DDD_TRICAPS 0x00000040 +#define D3DDD_DEVICERENDERBITDEPTH 0x00000080 +#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100 +#define D3DDD_MAXBUFFERSIZE 0x00000200 +#define D3DDD_MAXVERTEXCOUNT 0x00000400 + +#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001 +#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002 +#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004 +#define D3DDEVCAPS_SORTEXACT 0x00000008 +#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010 +#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020 +#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040 +#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080 +#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100 +#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200 +#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400 +#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800 +#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000 +#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000 +#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000 +#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000 +#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000 +#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000 +#define D3DDEVCAPS_HWRASTERIZATION 0x00080000 + +#define D3DSTENCILCAPS_KEEP 0x00000001 +#define D3DSTENCILCAPS_ZERO 0x00000002 +#define D3DSTENCILCAPS_REPLACE 0x00000004 +#define D3DSTENCILCAPS_INCRSAT 0x00000008 +#define D3DSTENCILCAPS_DECRSAT 0x00000010 +#define D3DSTENCILCAPS_INVERT 0x00000020 +#define D3DSTENCILCAPS_INCR 0x00000040 +#define D3DSTENCILCAPS_DECR 0x00000080 + +#define D3DTEXOPCAPS_DISABLE 0x00000001 +#define D3DTEXOPCAPS_SELECTARG1 0x00000002 +#define D3DTEXOPCAPS_SELECTARG2 0x00000004 +#define D3DTEXOPCAPS_MODULATE 0x00000008 +#define D3DTEXOPCAPS_MODULATE2X 0x00000010 +#define D3DTEXOPCAPS_MODULATE4X 0x00000020 +#define D3DTEXOPCAPS_ADD 0x00000040 +#define D3DTEXOPCAPS_ADDSIGNED 0x00000080 +#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100 +#define D3DTEXOPCAPS_SUBTRACT 0x00000200 +#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400 +#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800 +#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000 +#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000 +#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000 +#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000 +#define D3DTEXOPCAPS_PREMODULATE 0x00010000 +#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000 +#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000 +#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000 +#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000 +#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000 +#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000 +#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000 + +#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF +#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000 + +#define D3DVTXPCAPS_TEXGEN 0x00000001 +#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002 +#define D3DVTXPCAPS_VERTEXFOG 0x00000004 +#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008 +#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010 +#define D3DVTXPCAPS_LOCALVIEWER 0x00000020 + +typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid,LPSTR lpDeviceDescription,LPSTR lpDeviceName,LPD3DDEVICEDESC,LPD3DDEVICEDESC,LPVOID); +typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK7)(LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7, LPVOID); + +#define D3DFDS_COLORMODEL 0x00000001 +#define D3DFDS_GUID 0x00000002 +#define D3DFDS_HARDWARE 0x00000004 +#define D3DFDS_TRIANGLES 0x00000008 +#define D3DFDS_LINES 0x00000010 +#define D3DFDS_MISCCAPS 0x00000020 +#define D3DFDS_RASTERCAPS 0x00000040 +#define D3DFDS_ZCMPCAPS 0x00000080 +#define D3DFDS_ALPHACMPCAPS 0x00000100 +#define D3DFDS_SRCBLENDCAPS 0x00000200 +#define D3DFDS_DSTBLENDCAPS 0x00000400 +#define D3DFDS_SHADECAPS 0x00000800 +#define D3DFDS_TEXTURECAPS 0x00001000 +#define D3DFDS_TEXTUREFILTERCAPS 0x00002000 +#define D3DFDS_TEXTUREBLENDCAPS 0x00004000 +#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000 + +typedef struct _D3DFINDDEVICESEARCH { + DWORD dwSize; + DWORD dwFlags; + BOOL bHardware; + D3DCOLORMODEL dcmColorModel; + GUID guid; + DWORD dwCaps; + D3DPRIMCAPS dpcPrimCaps; +} D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH; + +typedef struct _D3DFINDDEVICERESULT { + DWORD dwSize; + GUID guid; + D3DDEVICEDESC ddHwDesc; + D3DDEVICEDESC ddSwDesc; +} D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT; + +typedef struct _D3DExecuteBufferDesc { + DWORD dwSize; + DWORD dwFlags; + DWORD dwCaps; + DWORD dwBufferSize; + LPVOID lpData; +} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC; + +#define D3DDEB_BUFSIZE 0x00000001 +#define D3DDEB_CAPS 0x00000002 +#define D3DDEB_LPDATA 0x00000004 + +#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001 +#define D3DDEBCAPS_VIDEOMEMORY 0x00000002 +#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY) /* = 0x3 */ + +typedef struct _D3DDEVINFO_TEXTUREMANAGER { + BOOL bThrashing; + DWORD dwApproxBytesDownloaded; + DWORD dwNumEvicts; + DWORD dwNumVidCreates; + DWORD dwNumTexturesUsed; + DWORD dwNumUsedTexInVid; + DWORD dwWorkingSet; + DWORD dwWorkingSetBytes; + DWORD dwTotalManaged; + DWORD dwTotalBytes; + DWORD dwLastPri; +} D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER; + +typedef struct _D3DDEVINFO_TEXTURING { + DWORD dwNumLoads; + DWORD dwApproxBytesLoaded; + DWORD dwNumPreLoads; + DWORD dwNumSet; + DWORD dwNumCreates; + DWORD dwNumDestroys; + DWORD dwNumSetPriorities; + DWORD dwNumSetLODs; + DWORD dwNumLocks; + DWORD dwNumGetDCs; +} D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING; + + + +#endif diff --git a/include/d3dtypes.h b/include/d3dtypes.h new file mode 100644 index 00000000000..778fd03bd26 --- /dev/null +++ b/include/d3dtypes.h @@ -0,0 +1,1261 @@ +/* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem + if WINE continues to only use C code - I suppose that we could always inline in + the header file to get around that little problem... */ +/* FIXME: We need to implement versioning on everything directx 5 and up if these headers + are going to be generically useful for directx stuff */ + +#ifndef __WINE_D3DTYPES_H +#define __WINE_D3DTYPES_H + +/* #include FIXME: Need to include for compatibility. Inclusion caused compile fail */ + +#include +#include "ddraw.h" + +#define D3DVALP(val, prec) ((float)(val)) +#define D3DVAL(val) ((float)(val)) +typedef float D3DVALUE,*LPD3DVALUE; +#define D3DDivide(a, b) (float)((double) (a) / (double) (b)) +#define D3DMultiply(a, b) ((a) * (b)) + +typedef LONG D3DFIXED; + + +#ifndef RGB_MAKE +#define CI_GETALPHA(ci) ((ci) >> 24) +#define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff) +#define CI_GETFRACTION(ci) ((ci) & 0xff) +#define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80) +#define CI_MASKALPHA(ci) ((ci) & 0xffffff) +#define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f)) + +#define RGBA_GETALPHA(rgb) ((rgb) >> 24) +#define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff) +#define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff) +#define RGBA_GETBLUE(rgb) ((rgb) & 0xff) +#define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))) + +#define D3DRGB(r, g, b) \ + (0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255)) +#define D3DRGBA(r, g, b, a) \ + ( (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \ + | (((long)((g) * 255)) << 8) | (long)((b) * 255) \ + ) + +#define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff) +#define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff) +#define RGB_GETBLUE(rgb) ((rgb) & 0xff) +#define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff)) +#define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b))) +#define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff)) +#define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000)) + +#endif + +#define D3DENUMRET_CANCEL DDENUMRET_CANCEL +#define D3DENUMRET_OK DDENUMRET_OK + +typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset); +typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext); +typedef HRESULT (CALLBACK* LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext); + +typedef DWORD D3DCOLOR, *LPD3DCOLOR; + +typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE; +typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE; +typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE; + +typedef struct _D3DCOLORVALUE { + union { + D3DVALUE r; + D3DVALUE dvR; + } r; + union { + D3DVALUE g; + D3DVALUE dvG; + } g; + union { + D3DVALUE b; + D3DVALUE dvB; + } b; + union { + D3DVALUE a; + D3DVALUE dvA; + } a; +} D3DCOLORVALUE,*LPD3DCOLORVALUE; + +typedef struct _D3DRECT { + union { + LONG x1; + LONG lX1; + } x1; + union { + LONG y1; + LONG lY1; + } y1; + union { + LONG x2; + LONG lX2; + } x2; + union { + LONG y2; + LONG lY2; + } y2; +} D3DRECT, *LPD3DRECT; + +typedef struct _D3DVECTOR { + union { + D3DVALUE x; + D3DVALUE dvX; + } x; + union { + D3DVALUE y; + D3DVALUE dvY; + } y; + union { + D3DVALUE z; + D3DVALUE dvZ; + } z; + /* the C++ variant has operator overloads etc. too */ +} D3DVECTOR,*LPD3DVECTOR; + +typedef struct _D3DHVERTEX { + DWORD dwFlags; + union { + D3DVALUE hx; + D3DVALUE dvHX; + } x; + union { + D3DVALUE hy; + D3DVALUE dvHY; + } y; + union { + D3DVALUE hz; + D3DVALUE dvHZ; + } z; +} D3DHVERTEX, *LPD3DHVERTEX; + +/* + * Transformed/lit vertices + */ +typedef struct { + union { + D3DVALUE sx; + D3DVALUE dvSX; + } x; + union { + D3DVALUE sy; + D3DVALUE dvSY; + } y; + union { + D3DVALUE sz; + D3DVALUE dvSZ; + } z; + union { + D3DVALUE rhw; + D3DVALUE dvRHW; + } r; + union { + D3DCOLOR color; + D3DCOLOR dcColor; + } c; + union { + D3DCOLOR specular; + D3DCOLOR dcSpecular; + } s; + union { + D3DVALUE tu; + D3DVALUE dvTU; + } u; + union { + D3DVALUE tv; + D3DVALUE dvTV; + } v; + /* There are C++ members associated with this class */ +} D3DTLVERTEX, *LPD3DTLVERTEX; + +typedef struct _D3DLVERTEX { + union { + D3DVALUE x; + D3DVALUE dvX; + } x; + union { + D3DVALUE y; + D3DVALUE dvY; + } y; + union { + D3DVALUE z; + D3DVALUE dvZ; + } z; + DWORD dwReserved; + union { + D3DCOLOR color; + D3DCOLOR dcColor; + } c; + union { + D3DCOLOR specular; + D3DCOLOR dcSpecular; + } s; + union { + D3DVALUE tu; + D3DVALUE dvTU; + } u; + union { + D3DVALUE tv; + D3DVALUE dvTV; + } v; +} D3DLVERTEX, *LPD3DLVERTEX; + +typedef struct _D3DVERTEX { + union { + D3DVALUE x; + D3DVALUE dvX; + } x; + union { + D3DVALUE y; + D3DVALUE dvY; + } y; + union { + D3DVALUE z; + D3DVALUE dvZ; + } z; + union { + D3DVALUE nx; + D3DVALUE dvNX; + } nx; + union { + D3DVALUE ny; + D3DVALUE dvNY; + } ny; + union { + D3DVALUE nz; + D3DVALUE dvNZ; + } nz; + union { + D3DVALUE tu; + D3DVALUE dvTU; + } u; + union { + D3DVALUE tv; + D3DVALUE dvTV; + } v; + /* FIXME: Some C++ stuff to go here */ +} D3DVERTEX, *LPD3DVERTEX; + +typedef struct { + D3DVALUE _11, _12, _13, _14; + D3DVALUE _21, _22, _23, _24; + D3DVALUE _31, _32, _33, _34; + D3DVALUE _41, _42, _43, _44; + /* FIXME: Some C++ stuff here */ +} D3DMATRIX, *LPD3DMATRIX; + +typedef struct _D3DVIEWPORT { + DWORD dwSize; + DWORD dwX; + DWORD dwY; + DWORD dwWidth; + DWORD dwHeight; + D3DVALUE dvScaleX; + D3DVALUE dvScaleY; + D3DVALUE dvMaxX; + D3DVALUE dvMaxY; + D3DVALUE dvMinZ; + D3DVALUE dvMaxZ; +} D3DVIEWPORT, *LPD3DVIEWPORT; + +typedef struct _D3DVIEWPORT2 { + DWORD dwSize; + DWORD dwX; + DWORD dwY; + DWORD dwWidth; + DWORD dwHeight; + D3DVALUE dvClipX; + D3DVALUE dvClipY; + D3DVALUE dvClipWidth; + D3DVALUE dvClipHeight; + D3DVALUE dvMinZ; + D3DVALUE dvMaxZ; +} D3DVIEWPORT2, *LPD3DVIEWPORT2; + +typedef struct _D3DVIEWPORT7 { + DWORD dwX; + DWORD dwY; + DWORD dwWidth; + DWORD dwHeight; + D3DVALUE dvMinZ; + D3DVALUE dvMaxZ; +} D3DVIEWPORT7, *LPD3DVIEWPORT7; + +#define D3DMAXUSERCLIPPLANES 32 + +#define D3DCLIPPLANE0 (1 << 0) +#define D3DCLIPPLANE1 (1 << 1) +#define D3DCLIPPLANE2 (1 << 2) +#define D3DCLIPPLANE3 (1 << 3) +#define D3DCLIPPLANE4 (1 << 4) +#define D3DCLIPPLANE5 (1 << 5) + +#define D3DCLIP_LEFT 0x00000001 +#define D3DCLIP_RIGHT 0x00000002 +#define D3DCLIP_TOP 0x00000004 +#define D3DCLIP_BOTTOM 0x00000008 +#define D3DCLIP_FRONT 0x00000010 +#define D3DCLIP_BACK 0x00000020 +#define D3DCLIP_GEN0 0x00000040 +#define D3DCLIP_GEN1 0x00000080 +#define D3DCLIP_GEN2 0x00000100 +#define D3DCLIP_GEN3 0x00000200 +#define D3DCLIP_GEN4 0x00000400 +#define D3DCLIP_GEN5 0x00000800 + +#define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT +#define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT +#define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP +#define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM +#define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT +#define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK +#define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0 +#define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1 +#define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2 +#define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3 +#define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4 +#define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5 + +#define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000 +#define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000 +#define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000 +#define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000 +#define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000 +#define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000 +#define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000 +#define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000 +#define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000 +#define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000 +#define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000 +#define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000 +#define D3DSTATUS_ZNOTVISIBLE 0x01000000 + +#define D3DSTATUS_CLIPUNIONALL ( \ + D3DSTATUS_CLIPUNIONLEFT | \ + D3DSTATUS_CLIPUNIONRIGHT | \ + D3DSTATUS_CLIPUNIONTOP | \ + D3DSTATUS_CLIPUNIONBOTTOM | \ + D3DSTATUS_CLIPUNIONFRONT | \ + D3DSTATUS_CLIPUNIONBACK | \ + D3DSTATUS_CLIPUNIONGEN0 | \ + D3DSTATUS_CLIPUNIONGEN1 | \ + D3DSTATUS_CLIPUNIONGEN2 | \ + D3DSTATUS_CLIPUNIONGEN3 | \ + D3DSTATUS_CLIPUNIONGEN4 | \ + D3DSTATUS_CLIPUNIONGEN5 \ + ) + +#define D3DSTATUS_CLIPINTERSECTIONALL ( \ + D3DSTATUS_CLIPINTERSECTIONLEFT | \ + D3DSTATUS_CLIPINTERSECTIONRIGHT | \ + D3DSTATUS_CLIPINTERSECTIONTOP | \ + D3DSTATUS_CLIPINTERSECTIONBOTTOM | \ + D3DSTATUS_CLIPINTERSECTIONFRONT | \ + D3DSTATUS_CLIPINTERSECTIONBACK | \ + D3DSTATUS_CLIPINTERSECTIONGEN0 | \ + D3DSTATUS_CLIPINTERSECTIONGEN1 | \ + D3DSTATUS_CLIPINTERSECTIONGEN2 | \ + D3DSTATUS_CLIPINTERSECTIONGEN3 | \ + D3DSTATUS_CLIPINTERSECTIONGEN4 | \ + D3DSTATUS_CLIPINTERSECTIONGEN5 \ + ) + +#define D3DSTATUS_DEFAULT ( \ + D3DSTATUS_CLIPINTERSECTIONALL | \ + D3DSTATUS_ZNOTVISIBLE) + +#define D3DTRANSFORM_CLIPPED 0x00000001 +#define D3DTRANSFORM_UNCLIPPED 0x00000002 + +typedef struct _D3DTRANSFORMDATA { + DWORD dwSize; + LPVOID lpIn; + DWORD dwInSize; + LPVOID lpOut; + DWORD dwOutSize; + LPD3DHVERTEX lpHOut; + DWORD dwClip; + DWORD dwClipIntersection; + DWORD dwClipUnion; + D3DRECT drExtent; +} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA; + +typedef struct _D3DLIGHTINGELEMENT { + D3DVECTOR dvPosition; + D3DVECTOR dvNormal; +} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT; + +typedef struct _D3DMATERIAL { + DWORD dwSize; + union { + D3DCOLORVALUE diffuse; + D3DCOLORVALUE dcvDiffuse; + } a; + union { + D3DCOLORVALUE ambient; + D3DCOLORVALUE dcvAmbient; + } b; + union { + D3DCOLORVALUE specular; + D3DCOLORVALUE dcvSpecular; + } c; + union { + D3DCOLORVALUE emissive; + D3DCOLORVALUE dcvEmissive; + } d; + union { + D3DVALUE power; + D3DVALUE dvPower; + } e; + D3DTEXTUREHANDLE hTexture; + DWORD dwRampSize; +} D3DMATERIAL, *LPD3DMATERIAL; + +typedef struct _D3DMATERIAL7 { + union { + D3DCOLORVALUE diffuse; + D3DCOLORVALUE dcvDiffuse; + }a; + union { + D3DCOLORVALUE ambient; + D3DCOLORVALUE dcvAmbient; + }b; + union { + D3DCOLORVALUE specular; + D3DCOLORVALUE dcvSpecular; + }c; + union { + D3DCOLORVALUE emissive; + D3DCOLORVALUE dcvEmissive; + }d; + union { + D3DVALUE power; + D3DVALUE dvPower; + }e; +} D3DMATERIAL7, *LPD3DMATERIAL7; + +typedef enum { + D3DLIGHT_POINT = 1, + D3DLIGHT_SPOT = 2, + D3DLIGHT_DIRECTIONAL = 3, + D3DLIGHT_PARALLELPOINT = 4, + D3DLIGHT_GLSPOT = 5, + D3DLIGHT_FORCE_DWORD = 0x7fffffff +} D3DLIGHTTYPE; + +typedef struct _D3DLIGHT { + DWORD dwSize; + D3DLIGHTTYPE dltType; + D3DCOLORVALUE dcvColor; + D3DVECTOR dvPosition; + D3DVECTOR dvDirection; + D3DVALUE dvRange; + D3DVALUE dvFalloff; + D3DVALUE dvAttenuation0; + D3DVALUE dvAttenuation1; + D3DVALUE dvAttenuation2; + D3DVALUE dvTheta; + D3DVALUE dvPhi; +} D3DLIGHT,*LPD3DLIGHT; + +typedef struct _D3DLIGHT7 { + D3DLIGHTTYPE dltType; + D3DCOLORVALUE dcvDiffuse; + D3DCOLORVALUE dcvSpecular; + D3DCOLORVALUE dcvAmbient; + D3DVECTOR dvPosition; + D3DVECTOR dvDirection; + D3DVALUE dvRange; + D3DVALUE dvFalloff; + D3DVALUE dvAttenuation0; + D3DVALUE dvAttenuation1; + D3DVALUE dvAttenuation2; + D3DVALUE dvTheta; + D3DVALUE dvPhi; +} D3DLIGHT7, *LPD3DLIGHT7; + +#define D3DLIGHT_ACTIVE 0x00000001 +#define D3DLIGHT_NO_SPECULAR 0x00000002 +#define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */ + +#define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX)) + +typedef struct _D3DLIGHT2 { + DWORD dwSize; + D3DLIGHTTYPE dltType; + D3DCOLORVALUE dcvColor; + D3DVECTOR dvPosition; + D3DVECTOR dvDirection; + D3DVALUE dvRange; + D3DVALUE dvFalloff; + D3DVALUE dvAttenuation0; + D3DVALUE dvAttenuation1; + D3DVALUE dvAttenuation2; + D3DVALUE dvTheta; + D3DVALUE dvPhi; + DWORD dwFlags; +} D3DLIGHT2, *LPD3DLIGHT2; + +typedef struct _D3DLIGHTDATA { + DWORD dwSize; + LPD3DLIGHTINGELEMENT lpIn; + DWORD dwInSize; + LPD3DTLVERTEX lpOut; + DWORD dwOutSize; +} D3DLIGHTDATA, *LPD3DLIGHTDATA; + +#define D3DCOLOR_MONO 1 +#define D3DCOLOR_RGB 2 + +typedef DWORD D3DCOLORMODEL; + + +#define D3DCLEAR_TARGET 0x00000001 +#define D3DCLEAR_ZBUFFER 0x00000002 +#define D3DCLEAR_STENCIL 0x00000004 + +typedef enum _D3DOPCODE { + D3DOP_POINT = 1, + D3DOP_LINE = 2, + D3DOP_TRIANGLE = 3, + D3DOP_MATRIXLOAD = 4, + D3DOP_MATRIXMULTIPLY = 5, + D3DOP_STATETRANSFORM = 6, + D3DOP_STATELIGHT = 7, + D3DOP_STATERENDER = 8, + D3DOP_PROCESSVERTICES = 9, + D3DOP_TEXTURELOAD = 10, + D3DOP_EXIT = 11, + D3DOP_BRANCHFORWARD = 12, + D3DOP_SPAN = 13, + D3DOP_SETSTATUS = 14, + + D3DOP_FORCE_DWORD = 0x7fffffff +} D3DOPCODE; + +typedef struct _D3DINSTRUCTION { + BYTE bOpcode; + BYTE bSize; + WORD wCount; +} D3DINSTRUCTION, *LPD3DINSTRUCTION; + +typedef struct _D3DTEXTURELOAD { + D3DTEXTUREHANDLE hDestTexture; + D3DTEXTUREHANDLE hSrcTexture; +} D3DTEXTURELOAD, *LPD3DTEXTURELOAD; + +typedef struct _D3DPICKRECORD { + BYTE bOpcode; + BYTE bPad; + DWORD dwOffset; + D3DVALUE dvZ; +} D3DPICKRECORD, *LPD3DPICKRECORD; + +typedef enum { + D3DSHADE_FLAT = 1, + D3DSHADE_GOURAUD = 2, + D3DSHADE_PHONG = 3, + D3DSHADE_FORCE_DWORD = 0x7fffffff +} D3DSHADEMODE; + +typedef enum { + D3DFILL_POINT = 1, + D3DFILL_WIREFRAME = 2, + D3DFILL_SOLID = 3, + D3DFILL_FORCE_DWORD = 0x7fffffff +} D3DFILLMODE; + +typedef struct _D3DLINEPATTERN { + WORD wRepeatFactor; + WORD wLinePattern; +} D3DLINEPATTERN; + +typedef enum { + D3DFILTER_NEAREST = 1, + D3DFILTER_LINEAR = 2, + D3DFILTER_MIPNEAREST = 3, + D3DFILTER_MIPLINEAR = 4, + D3DFILTER_LINEARMIPNEAREST = 5, + D3DFILTER_LINEARMIPLINEAR = 6, + D3DFILTER_FORCE_DWORD = 0x7fffffff +} D3DTEXTUREFILTER; + +typedef enum { + D3DBLEND_ZERO = 1, + D3DBLEND_ONE = 2, + D3DBLEND_SRCCOLOR = 3, + D3DBLEND_INVSRCCOLOR = 4, + D3DBLEND_SRCALPHA = 5, + D3DBLEND_INVSRCALPHA = 6, + D3DBLEND_DESTALPHA = 7, + D3DBLEND_INVDESTALPHA = 8, + D3DBLEND_DESTCOLOR = 9, + D3DBLEND_INVDESTCOLOR = 10, + D3DBLEND_SRCALPHASAT = 11, + D3DBLEND_BOTHSRCALPHA = 12, + D3DBLEND_BOTHINVSRCALPHA = 13, + D3DBLEND_FORCE_DWORD = 0x7fffffff +} D3DBLEND; + +typedef enum { + D3DTBLEND_DECAL = 1, + D3DTBLEND_MODULATE = 2, + D3DTBLEND_DECALALPHA = 3, + D3DTBLEND_MODULATEALPHA = 4, + D3DTBLEND_DECALMASK = 5, + D3DTBLEND_MODULATEMASK = 6, + D3DTBLEND_COPY = 7, + D3DTBLEND_ADD = 8, + D3DTBLEND_FORCE_DWORD = 0x7fffffff +} D3DTEXTUREBLEND; + +typedef enum _D3DTEXTUREADDRESS { + D3DTADDRESS_WRAP = 1, + D3DTADDRESS_MIRROR = 2, + D3DTADDRESS_CLAMP = 3, + D3DTADDRESS_BORDER = 4, + D3DTADDRESS_FORCE_DWORD = 0x7fffffff +} D3DTEXTUREADDRESS; + +typedef enum { + D3DCULL_NONE = 1, + D3DCULL_CW = 2, + D3DCULL_CCW = 3, + D3DCULL_FORCE_DWORD = 0x7fffffff +} D3DCULL; + +typedef enum { + D3DCMP_NEVER = 1, + D3DCMP_LESS = 2, + D3DCMP_EQUAL = 3, + D3DCMP_LESSEQUAL = 4, + D3DCMP_GREATER = 5, + D3DCMP_NOTEQUAL = 6, + D3DCMP_GREATEREQUAL = 7, + D3DCMP_ALWAYS = 8, + D3DCMP_FORCE_DWORD = 0x7fffffff +} D3DCMPFUNC; + +typedef enum _D3DSTENCILOP { + D3DSTENCILOP_KEEP = 1, + D3DSTENCILOP_ZERO = 2, + D3DSTENCILOP_REPLACE = 3, + D3DSTENCILOP_INCRSAT = 4, + D3DSTENCILOP_DECRSAT = 5, + D3DSTENCILOP_INVERT = 6, + D3DSTENCILOP_INCR = 7, + D3DSTENCILOP_DECR = 8, + D3DSTENCILOP_FORCE_DWORD = 0x7fffffff +} D3DSTENCILOP; + +typedef enum _D3DFOGMODE { + D3DFOG_NONE = 0, + D3DFOG_EXP = 1, + D3DFOG_EXP2 = 2, + D3DFOG_LINEAR = 3, + D3DFOG_FORCE_DWORD = 0x7fffffff +} D3DFOGMODE; + +typedef enum _D3DZBUFFERTYPE { + D3DZB_FALSE = 0, + D3DZB_TRUE = 1, + D3DZB_USEW = 2, + D3DZB_FORCE_DWORD = 0x7fffffff +} D3DZBUFFERTYPE; + +typedef enum _D3DANTIALIASMODE { + D3DANTIALIAS_NONE = 0, + D3DANTIALIAS_SORTDEPENDENT = 1, + D3DANTIALIAS_SORTINDEPENDENT = 2, + D3DANTIALIAS_FORCE_DWORD = 0x7fffffff +} D3DANTIALIASMODE; + +typedef enum { + D3DVT_VERTEX = 1, + D3DVT_LVERTEX = 2, + D3DVT_TLVERTEX = 3, + D3DVT_FORCE_DWORD = 0x7fffffff +} D3DVERTEXTYPE; + +typedef enum { + D3DPT_POINTLIST = 1, + D3DPT_LINELIST = 2, + D3DPT_LINESTRIP = 3, + D3DPT_TRIANGLELIST = 4, + D3DPT_TRIANGLESTRIP = 5, + D3DPT_TRIANGLEFAN = 6, + D3DPT_FORCE_DWORD = 0x7fffffff +} D3DPRIMITIVETYPE; + +#define D3DSTATE_OVERRIDE_BIAS 256 + +#define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS)) + +typedef enum _D3DTRANSFORMSTATETYPE { + D3DTRANSFORMSTATE_WORLD = 1, + D3DTRANSFORMSTATE_VIEW = 2, + D3DTRANSFORMSTATE_PROJECTION = 3, + D3DTRANSFORMSTATE_WORLD1 = 4, + D3DTRANSFORMSTATE_WORLD2 = 5, + D3DTRANSFORMSTATE_WORLD3 = 6, + D3DTRANSFORMSTATE_TEXTURE0 = 16, + D3DTRANSFORMSTATE_TEXTURE1 = 17, + D3DTRANSFORMSTATE_TEXTURE2 = 18, + D3DTRANSFORMSTATE_TEXTURE3 = 19, + D3DTRANSFORMSTATE_TEXTURE4 = 20, + D3DTRANSFORMSTATE_TEXTURE5 = 21, + D3DTRANSFORMSTATE_TEXTURE6 = 22, + D3DTRANSFORMSTATE_TEXTURE7 = 23, + D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff +} D3DTRANSFORMSTATETYPE; + +typedef enum { + D3DLIGHTSTATE_MATERIAL = 1, + D3DLIGHTSTATE_AMBIENT = 2, + D3DLIGHTSTATE_COLORMODEL = 3, + D3DLIGHTSTATE_FOGMODE = 4, + D3DLIGHTSTATE_FOGSTART = 5, + D3DLIGHTSTATE_FOGEND = 6, + D3DLIGHTSTATE_FOGDENSITY = 7, + D3DLIGHTSTATE_COLORVERTEX = 8, + D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff +} D3DLIGHTSTATETYPE; + +typedef enum { + D3DRENDERSTATE_TEXTUREHANDLE = 1, + D3DRENDERSTATE_ANTIALIAS = 2, + D3DRENDERSTATE_TEXTUREADDRESS = 3, + D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, + D3DRENDERSTATE_WRAPU = 5, + D3DRENDERSTATE_WRAPV = 6, + D3DRENDERSTATE_ZENABLE = 7, + D3DRENDERSTATE_FILLMODE = 8, + D3DRENDERSTATE_SHADEMODE = 9, + D3DRENDERSTATE_LINEPATTERN = 10, + D3DRENDERSTATE_MONOENABLE = 11, + D3DRENDERSTATE_ROP2 = 12, + D3DRENDERSTATE_PLANEMASK = 13, + D3DRENDERSTATE_ZWRITEENABLE = 14, + D3DRENDERSTATE_ALPHATESTENABLE = 15, + D3DRENDERSTATE_LASTPIXEL = 16, + D3DRENDERSTATE_TEXTUREMAG = 17, + D3DRENDERSTATE_TEXTUREMIN = 18, + D3DRENDERSTATE_SRCBLEND = 19, + D3DRENDERSTATE_DESTBLEND = 20, + D3DRENDERSTATE_TEXTUREMAPBLEND = 21, + D3DRENDERSTATE_CULLMODE = 22, + D3DRENDERSTATE_ZFUNC = 23, + D3DRENDERSTATE_ALPHAREF = 24, + D3DRENDERSTATE_ALPHAFUNC = 25, + D3DRENDERSTATE_DITHERENABLE = 26, + D3DRENDERSTATE_ALPHABLENDENABLE = 27, + D3DRENDERSTATE_FOGENABLE = 28, + D3DRENDERSTATE_SPECULARENABLE = 29, + D3DRENDERSTATE_ZVISIBLE = 30, + D3DRENDERSTATE_SUBPIXEL = 31, + D3DRENDERSTATE_SUBPIXELX = 32, + D3DRENDERSTATE_STIPPLEDALPHA = 33, + D3DRENDERSTATE_FOGCOLOR = 34, + D3DRENDERSTATE_FOGTABLEMODE = 35, + D3DRENDERSTATE_FOGTABLESTART = 36, + D3DRENDERSTATE_FOGTABLEEND = 37, + D3DRENDERSTATE_FOGTABLEDENSITY = 38, + D3DRENDERSTATE_STIPPLEENABLE = 39, + D3DRENDERSTATE_EDGEANTIALIAS = 40, + D3DRENDERSTATE_COLORKEYENABLE = 41, + D3DRENDERSTATE_BORDERCOLOR = 43, + D3DRENDERSTATE_TEXTUREADDRESSU = 44, + D3DRENDERSTATE_TEXTUREADDRESSV = 45, + D3DRENDERSTATE_MIPMAPLODBIAS = 46, + D3DRENDERSTATE_ZBIAS = 47, + D3DRENDERSTATE_RANGEFOGENABLE = 48, + D3DRENDERSTATE_ANISOTROPY = 49, + D3DRENDERSTATE_FLUSHBATCH = 50, + + D3DRENDERSTATE_STENCILENABLE = 52, + D3DRENDERSTATE_STENCILFAIL = 53, + D3DRENDERSTATE_STENCILZFAIL = 54, + D3DRENDERSTATE_STENCILPASS = 55, + D3DRENDERSTATE_STENCILFUNC = 56, + D3DRENDERSTATE_STENCILREF = 57, + D3DRENDERSTATE_STENCILMASK = 58, + D3DRENDERSTATE_STENCILWRITEMASK = 59, + D3DRENDERSTATE_TEXTUREFACTOR = 60, + + D3DRENDERSTATE_STIPPLEPATTERN00 = 64, + D3DRENDERSTATE_STIPPLEPATTERN01 = 65, + D3DRENDERSTATE_STIPPLEPATTERN02 = 66, + D3DRENDERSTATE_STIPPLEPATTERN03 = 67, + D3DRENDERSTATE_STIPPLEPATTERN04 = 68, + D3DRENDERSTATE_STIPPLEPATTERN05 = 69, + D3DRENDERSTATE_STIPPLEPATTERN06 = 70, + D3DRENDERSTATE_STIPPLEPATTERN07 = 71, + D3DRENDERSTATE_STIPPLEPATTERN08 = 72, + D3DRENDERSTATE_STIPPLEPATTERN09 = 73, + D3DRENDERSTATE_STIPPLEPATTERN10 = 74, + D3DRENDERSTATE_STIPPLEPATTERN11 = 75, + D3DRENDERSTATE_STIPPLEPATTERN12 = 76, + D3DRENDERSTATE_STIPPLEPATTERN13 = 77, + D3DRENDERSTATE_STIPPLEPATTERN14 = 78, + D3DRENDERSTATE_STIPPLEPATTERN15 = 79, + D3DRENDERSTATE_STIPPLEPATTERN16 = 80, + D3DRENDERSTATE_STIPPLEPATTERN17 = 81, + D3DRENDERSTATE_STIPPLEPATTERN18 = 82, + D3DRENDERSTATE_STIPPLEPATTERN19 = 83, + D3DRENDERSTATE_STIPPLEPATTERN20 = 84, + D3DRENDERSTATE_STIPPLEPATTERN21 = 85, + D3DRENDERSTATE_STIPPLEPATTERN22 = 86, + D3DRENDERSTATE_STIPPLEPATTERN23 = 87, + D3DRENDERSTATE_STIPPLEPATTERN24 = 88, + D3DRENDERSTATE_STIPPLEPATTERN25 = 89, + D3DRENDERSTATE_STIPPLEPATTERN26 = 90, + D3DRENDERSTATE_STIPPLEPATTERN27 = 91, + D3DRENDERSTATE_STIPPLEPATTERN28 = 92, + D3DRENDERSTATE_STIPPLEPATTERN29 = 93, + D3DRENDERSTATE_STIPPLEPATTERN30 = 94, + D3DRENDERSTATE_STIPPLEPATTERN31 = 95, + + D3DRENDERSTATE_WRAP0 = 128, + D3DRENDERSTATE_WRAP1 = 129, + D3DRENDERSTATE_WRAP2 = 130, + D3DRENDERSTATE_WRAP3 = 131, + D3DRENDERSTATE_WRAP4 = 132, + D3DRENDERSTATE_WRAP5 = 133, + D3DRENDERSTATE_WRAP6 = 134, + D3DRENDERSTATE_WRAP7 = 135, + D3DRENDERSTATE_CLIPPING = 136, + D3DRENDERSTATE_LIGHTING = 137, + D3DRENDERSTATE_EXTENTS = 138, + D3DRENDERSTATE_AMBIENT = 139, + D3DRENDERSTATE_FOGVERTEXMODE = 140, + D3DRENDERSTATE_COLORVERTEX = 141, + D3DRENDERSTATE_LOCALVIEWER = 142, + D3DRENDERSTATE_NORMALIZENORMALS = 143, + D3DRENDERSTATE_COLORKEYBLENDENABLE = 144, + D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145, + D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146, + D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147, + D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148, + D3DRENDERSTATE_VERTEXBLEND = 151, + D3DRENDERSTATE_CLIPPLANEENABLE = 152, + + D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff + + /* FIXME: We have some retired values that are being reused for DirectX 7 */ +} D3DRENDERSTATETYPE; + +typedef enum _D3DMATERIALCOLORSOURCE +{ + D3DMCS_MATERIAL = 0, + D3DMCS_COLOR1 = 1, + D3DMCS_COLOR2 = 2, + D3DMCS_FORCE_DWORD = 0x7fffffff +} D3DMATERIALCOLORSOURCE; + +#define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE +#define D3DRENDERSTATE_WRAPBIAS 128UL +#define D3DWRAP_U 0x00000001L +#define D3DWRAP_V 0x00000002L + +#define D3DWRAPCOORD_0 0x00000001L +#define D3DWRAPCOORD_1 0x00000002L +#define D3DWRAPCOORD_2 0x00000004L +#define D3DWRAPCOORD_3 0x00000008L + +#define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y)) + +typedef struct _D3DSTATE { + union { + D3DTRANSFORMSTATETYPE dtstTransformStateType; + D3DLIGHTSTATETYPE dlstLightStateType; + D3DRENDERSTATETYPE drstRenderStateType; + } t; + union { + DWORD dwArg[1]; + D3DVALUE dvArg[1]; + } v; +} D3DSTATE, *LPD3DSTATE; + +typedef struct _D3DMATRIXLOAD { + D3DMATRIXHANDLE hDestMatrix; + D3DMATRIXHANDLE hSrcMatrix; +} D3DMATRIXLOAD, *LPD3DMATRIXLOAD; + +typedef struct _D3DMATRIXMULTIPLY { + D3DMATRIXHANDLE hDestMatrix; + D3DMATRIXHANDLE hSrcMatrix1; + D3DMATRIXHANDLE hSrcMatrix2; +} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY; + +typedef struct _D3DPROCESSVERTICES { + DWORD dwFlags; + WORD wStart; + WORD wDest; + DWORD dwCount; + DWORD dwReserved; +} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES; + +#define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L +#define D3DPROCESSVERTICES_TRANSFORM 0x00000001L +#define D3DPROCESSVERTICES_COPY 0x00000002L +#define D3DPROCESSVERTICES_OPMASK 0x00000007L + +#define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L +#define D3DPROCESSVERTICES_NOCOLOR 0x00000010L + +typedef enum _D3DTEXTURESTAGESTATETYPE +{ + D3DTSS_COLOROP = 1, + D3DTSS_COLORARG1 = 2, + D3DTSS_COLORARG2 = 3, + D3DTSS_ALPHAOP = 4, + D3DTSS_ALPHAARG1 = 5, + D3DTSS_ALPHAARG2 = 6, + D3DTSS_BUMPENVMAT00 = 7, + D3DTSS_BUMPENVMAT01 = 8, + D3DTSS_BUMPENVMAT10 = 9, + D3DTSS_BUMPENVMAT11 = 10, + D3DTSS_TEXCOORDINDEX = 11, + D3DTSS_ADDRESS = 12, + D3DTSS_ADDRESSU = 13, + D3DTSS_ADDRESSV = 14, + D3DTSS_BORDERCOLOR = 15, + D3DTSS_MAGFILTER = 16, + D3DTSS_MINFILTER = 17, + D3DTSS_MIPFILTER = 18, + D3DTSS_MIPMAPLODBIAS = 19, + D3DTSS_MAXMIPLEVEL = 20, + D3DTSS_MAXANISOTROPY = 21, + D3DTSS_BUMPENVLSCALE = 22, + D3DTSS_BUMPENVLOFFSET = 23, + D3DTSS_TEXTURETRANSFORMFLAGS = 24, + D3DTSS_FORCE_DWORD = 0x7fffffff +} D3DTEXTURESTAGESTATETYPE; + +#define D3DTSS_TCI_PASSTHRU 0x00000000 +#define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000 +#define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000 +#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000 + +typedef enum _D3DTEXTUREOP +{ + D3DTOP_DISABLE = 1, + D3DTOP_SELECTARG1 = 2, + D3DTOP_SELECTARG2 = 3, + + D3DTOP_MODULATE = 4, + D3DTOP_MODULATE2X = 5, + D3DTOP_MODULATE4X = 6, + + D3DTOP_ADD = 7, + D3DTOP_ADDSIGNED = 8, + D3DTOP_ADDSIGNED2X = 9, + D3DTOP_SUBTRACT = 10, + D3DTOP_ADDSMOOTH = 11, + + D3DTOP_BLENDDIFFUSEALPHA = 12, + D3DTOP_BLENDTEXTUREALPHA = 13, + D3DTOP_BLENDFACTORALPHA = 14, + D3DTOP_BLENDTEXTUREALPHAPM = 15, + D3DTOP_BLENDCURRENTALPHA = 16, + + D3DTOP_PREMODULATE = 17, + D3DTOP_MODULATEALPHA_ADDCOLOR = 18, + D3DTOP_MODULATECOLOR_ADDALPHA = 19, + D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, + D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, + + D3DTOP_BUMPENVMAP = 22, + D3DTOP_BUMPENVMAPLUMINANCE = 23, + D3DTOP_DOTPRODUCT3 = 24, + + D3DTOP_FORCE_DWORD = 0x7fffffff +} D3DTEXTUREOP; + +#define D3DTA_SELECTMASK 0x0000000f +#define D3DTA_DIFFUSE 0x00000000 +#define D3DTA_CURRENT 0x00000001 +#define D3DTA_TEXTURE 0x00000002 +#define D3DTA_TFACTOR 0x00000003 +#define D3DTA_SPECULAR 0x00000004 +#define D3DTA_COMPLEMENT 0x00000010 +#define D3DTA_ALPHAREPLICATE 0x00000020 + +typedef enum _D3DTEXTUREMAGFILTER +{ + D3DTFG_POINT = 1, + D3DTFG_LINEAR = 2, + D3DTFG_FLATCUBIC = 3, + D3DTFG_GAUSSIANCUBIC = 4, + D3DTFG_ANISOTROPIC = 5, + D3DTFG_FORCE_DWORD = 0x7fffffff +} D3DTEXTUREMAGFILTER; + +typedef enum _D3DTEXTUREMINFILTER +{ + D3DTFN_POINT = 1, + D3DTFN_LINEAR = 2, + D3DTFN_ANISOTROPIC = 3, + D3DTFN_FORCE_DWORD = 0x7fffffff +} D3DTEXTUREMINFILTER; + +typedef enum _D3DTEXTUREMIPFILTER +{ + D3DTFP_NONE = 1, + D3DTFP_POINT = 2, + D3DTFP_LINEAR = 3, + D3DTFP_FORCE_DWORD = 0x7fffffff +} D3DTEXTUREMIPFILTER; + +#define D3DTRIFLAG_START 0x00000000L +#define D3DTRIFLAG_STARTFLAT(len) (len) +#define D3DTRIFLAG_ODD 0x0000001eL +#define D3DTRIFLAG_EVEN 0x0000001fL + +#define D3DTRIFLAG_EDGEENABLE1 0x00000100L +#define D3DTRIFLAG_EDGEENABLE2 0x00000200L +#define D3DTRIFLAG_EDGEENABLE3 0x00000400L +#define D3DTRIFLAG_EDGEENABLETRIANGLE \ + (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3) + +typedef struct _D3DTRIANGLE { + union { + WORD v1; + WORD wV1; + } v1; + union { + WORD v2; + WORD wV2; + } v2; + union { + WORD v3; + WORD wV3; + } v3; + WORD wFlags; +} D3DTRIANGLE, *LPD3DTRIANGLE; + +typedef struct _D3DLINE { + union { + WORD v1; + WORD wV1; + } v1; + union { + WORD v2; + WORD wV2; + } v2; +} D3DLINE, *LPD3DLINE; + +typedef struct _D3DSPAN { + WORD wCount; + WORD wFirst; +} D3DSPAN, *LPD3DSPAN; + +typedef struct _D3DPOINT { + WORD wCount; + WORD wFirst; +} D3DPOINT, *LPD3DPOINT; + +typedef struct _D3DBRANCH { + DWORD dwMask; + DWORD dwValue; + BOOL bNegate; + DWORD dwOffset; +} D3DBRANCH, *LPD3DBRANCH; + +typedef struct _D3DSTATUS { + DWORD dwFlags; + DWORD dwStatus; + D3DRECT drExtent; +} D3DSTATUS, *LPD3DSTATUS; + +#define D3DSETSTATUS_STATUS 0x00000001L +#define D3DSETSTATUS_EXTENTS 0x00000002L +#define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS) + +typedef struct _D3DCLIPSTATUS { + DWORD dwFlags; + DWORD dwStatus; + float minx, maxx; + float miny, maxy; + float minz, maxz; +} D3DCLIPSTATUS, *LPD3DCLIPSTATUS; + +#define D3DCLIPSTATUS_STATUS 0x00000001L +#define D3DCLIPSTATUS_EXTENTS2 0x00000002L +#define D3DCLIPSTATUS_EXTENTS3 0x00000004L + +typedef struct { + DWORD dwSize; + DWORD dwTrianglesDrawn; + DWORD dwLinesDrawn; + DWORD dwPointsDrawn; + DWORD dwSpansDrawn; + DWORD dwVerticesProcessed; +} D3DSTATS, *LPD3DSTATS; + +#define D3DEXECUTE_CLIPPED 0x00000001l +#define D3DEXECUTE_UNCLIPPED 0x00000002l + +typedef struct _D3DEXECUTEDATA { + DWORD dwSize; + DWORD dwVertexOffset; + DWORD dwVertexCount; + DWORD dwInstructionOffset; + DWORD dwInstructionLength; + DWORD dwHVertexOffset; + D3DSTATUS dsStatus; +} D3DEXECUTEDATA, *LPD3DEXECUTEDATA; + +#define D3DPAL_FREE 0x00 +#define D3DPAL_READONLY 0x40 +#define D3DPAL_RESERVED 0x80 + +typedef struct _D3DVERTEXBUFFERDESC { + DWORD dwSize; + DWORD dwCaps; + DWORD dwFVF; + DWORD dwNumVertices; +} D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC; + +#define D3DVBCAPS_SYSTEMMEMORY 0x00000800l +#define D3DVBCAPS_WRITEONLY 0x00010000l +#define D3DVBCAPS_OPTIMIZED 0x80000000l +#define D3DVBCAPS_DONOTCLIP 0x00000001l + +#define D3DVOP_LIGHT (1 << 10) +#define D3DVOP_TRANSFORM (1 << 0) +#define D3DVOP_CLIP (1 << 2) +#define D3DVOP_EXTENTS (1 << 3) + +#define D3DMAXNUMVERTICES ((1<<16) - 1) + +#define D3DMAXNUMPRIMITIVES ((1<<16) - 1) + +#define D3DPV_DONOTCOPYDATA (1 << 0) + +#define D3DFVF_RESERVED0 0x001 +#define D3DFVF_POSITION_MASK 0x00E +#define D3DFVF_XYZ 0x002 +#define D3DFVF_XYZRHW 0x004 +#define D3DFVF_XYZB1 0x006 +#define D3DFVF_XYZB2 0x008 +#define D3DFVF_XYZB3 0x00a +#define D3DFVF_XYZB4 0x00c +#define D3DFVF_XYZB5 0x00e + +#define D3DFVF_NORMAL 0x010 +#define D3DFVF_RESERVED1 0x020 +#define D3DFVF_DIFFUSE 0x040 +#define D3DFVF_SPECULAR 0x080 +#define D3DFVF_TEXCOUNT_MASK 0xf00 +#define D3DFVF_TEXCOUNT_SHIFT 8 +#define D3DFVF_TEX0 0x000 +#define D3DFVF_TEX1 0x100 +#define D3DFVF_TEX2 0x200 +#define D3DFVF_TEX3 0x300 +#define D3DFVF_TEX4 0x400 +#define D3DFVF_TEX5 0x500 +#define D3DFVF_TEX6 0x600 +#define D3DFVF_TEX7 0x700 +#define D3DFVF_TEX8 0x800 + +#define D3DFVF_RESERVED2 0xf000 + +#define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 ) +#define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \ + D3DFVF_SPECULAR | D3DFVF_TEX1 ) +#define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \ + D3DFVF_TEX1 ) + +typedef struct _D3DDP_PTRSTRIDE { + LPVOID lpvData; + DWORD dwStride; +} D3DDP_PTRSTRIDE; + +#define D3DDP_MAXTEXCOORD 8 + +typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA { + D3DDP_PTRSTRIDE position; + D3DDP_PTRSTRIDE normal; + D3DDP_PTRSTRIDE diffuse; + D3DDP_PTRSTRIDE specular; + D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD]; +} D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA; + +#define D3DVIS_INSIDE_FRUSTUM 0 +#define D3DVIS_INTERSECT_FRUSTUM 1 +#define D3DVIS_OUTSIDE_FRUSTUM 2 +#define D3DVIS_INSIDE_LEFT 0 +#define D3DVIS_INTERSECT_LEFT (1 << 2) +#define D3DVIS_OUTSIDE_LEFT (2 << 2) +#define D3DVIS_INSIDE_RIGHT 0 +#define D3DVIS_INTERSECT_RIGHT (1 << 4) +#define D3DVIS_OUTSIDE_RIGHT (2 << 4) +#define D3DVIS_INSIDE_TOP 0 +#define D3DVIS_INTERSECT_TOP (1 << 6) +#define D3DVIS_OUTSIDE_TOP (2 << 6) +#define D3DVIS_INSIDE_BOTTOM 0 +#define D3DVIS_INTERSECT_BOTTOM (1 << 8) +#define D3DVIS_OUTSIDE_BOTTOM (2 << 8) +#define D3DVIS_INSIDE_NEAR 0 +#define D3DVIS_INTERSECT_NEAR (1 << 10) +#define D3DVIS_OUTSIDE_NEAR (2 << 10) +#define D3DVIS_INSIDE_FAR 0 +#define D3DVIS_INTERSECT_FAR (1 << 12) +#define D3DVIS_OUTSIDE_FAR (2 << 12) + +#define D3DVIS_MASK_FRUSTUM (3 << 0) +#define D3DVIS_MASK_LEFT (3 << 2) +#define D3DVIS_MASK_RIGHT (3 << 4) +#define D3DVIS_MASK_TOP (3 << 6) +#define D3DVIS_MASK_BOTTOM (3 << 8) +#define D3DVIS_MASK_NEAR (3 << 10) +#define D3DVIS_MASK_FAR (3 << 12) + +#define D3DDEVINFOID_TEXTUREMANAGER 1 +#define D3DDEVINFOID_D3DTEXTUREMANAGER 2 +#define D3DDEVINFOID_TEXTURING 3 + +typedef enum _D3DSTATEBLOCKTYPE +{ + D3DSBT_ALL = 1, + D3DSBT_PIXELSTATE = 2, + D3DSBT_VERTEXSTATE = 3, + D3DSBT_FORCE_DWORD = 0xffffffff +} D3DSTATEBLOCKTYPE; + +typedef enum _D3DVERTEXBLENDFLAGS +{ + D3DVBLEND_DISABLE = 0, + D3DVBLEND_1WEIGHT = 1, + D3DVBLEND_2WEIGHTS = 2, + D3DVBLEND_3WEIGHTS = 3, +} D3DVERTEXBLENDFLAGS; + +typedef enum _D3DTEXTURETRANSFORMFLAGS { + D3DTTFF_DISABLE = 0, + D3DTTFF_COUNT1 = 1, + D3DTTFF_COUNT2 = 2, + D3DTTFF_COUNT3 = 3, + D3DTTFF_COUNT4 = 4, + D3DTTFF_PROJECTED = 256, + D3DTTFF_FORCE_DWORD = 0x7fffffff +} D3DTEXTURETRANSFORMFLAGS; + +#define D3DFVF_TEXTUREFORMAT2 0 +#define D3DFVF_TEXTUREFORMAT1 3 +#define D3DFVF_TEXTUREFORMAT3 1 +#define D3DFVF_TEXTUREFORMAT4 2 + +#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) +#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) +#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) +#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) + +#endif diff --git a/include/dsound.h b/include/dsound.h index 54984f42316..6a95c6e2a2d 100644 --- a/include/dsound.h +++ b/include/dsound.h @@ -3,7 +3,7 @@ #include "winbase.h" /* for CRITICAL_SECTION */ #include "mmsystem.h" -#include "d3d.h" /*FIXME: Need to break out d3dtypes.h */ +#include "d3dtypes.h" #ifdef __cplusplus extern "C" {