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d3d10/effect: Remove unnecessary early returns.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -765,12 +765,10 @@ static HRESULT parse_fx10_shader(const char *data, size_t data_size, DWORD offse
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{
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case D3D10_SVT_VERTEXSHADER:
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hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &v->u.shader.shader.vs);
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if (FAILED(hr)) return hr;
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break;
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case D3D10_SVT_PIXELSHADER:
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hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &v->u.shader.shader.ps);
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if (FAILED(hr)) return hr;
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break;
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case D3D10_SVT_GEOMETRYSHADER:
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