d3d9/tests: Fix backbuffer read vs flip in test_vertex_blending.

This commit is contained in:
Stefan Dösinger 2015-08-27 23:05:01 +02:00 committed by Alexandre Julliard
parent 0037257389
commit 0933332c73

View file

@ -19263,9 +19263,6 @@ static void test_vertex_blending(void)
hr = IDirect3DDevice9_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
point = tests[i].quad_points;
while (point->x != -1 && point->y != -1)
{
@ -19281,6 +19278,9 @@ static void test_vertex_blending(void)
ok(color_match(color, 0x00000000, 1), "Unexpected quad at %dx%d.\n", point->x, point->y);
++point;
}
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
}
refcount = IDirect3DDevice9_Release(device);