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ddraw: Handle stateblocks in d3d_device7_SetLight().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5545,7 +5545,9 @@ static HRESULT d3d_device7_SetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3
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wined3d_mutex_lock();
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/* Note: D3DLIGHT7 is compatible with struct wined3d_light. */
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hr = wined3d_device_set_light(device->wined3d_device, light_idx, (struct wined3d_light *)light);
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hr = wined3d_stateblock_set_light(device->update_state, light_idx, (const struct wined3d_light *)light);
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if (SUCCEEDED(hr) && !device->recording)
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hr = wined3d_device_set_light(device->wined3d_device, light_idx, (const struct wined3d_light *)light);
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wined3d_mutex_unlock();
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return hr_ddraw_from_wined3d(hr);
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