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wined3d: Mark some hull shader declarations as no-op in GLSL backend.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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1 changed files with 2 additions and 2 deletions
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@ -10494,12 +10494,12 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_DCL_GS_INSTANCES */ shader_glsl_nop,
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/* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ NULL,
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/* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ NULL,
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/* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ NULL,
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/* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ shader_glsl_nop,
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/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ shader_glsl_nop,
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/* WINED3DSIH_DCL_INDEX_RANGE */ shader_glsl_nop,
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/* WINED3DSIH_DCL_INDEXABLE_TEMP */ shader_glsl_nop,
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/* WINED3DSIH_DCL_INPUT */ shader_glsl_nop,
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/* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT */ NULL,
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/* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT */ shader_glsl_nop,
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/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_glsl_nop,
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/* WINED3DSIH_DCL_INPUT_PS */ NULL,
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/* WINED3DSIH_DCL_INPUT_PS_SGV */ NULL,
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