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d3d8: Show that the implicit surfaces are not freed if refcount reaches 0.
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@ -265,6 +265,8 @@ static void test_refcount(void)
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IDirect3DSurface8 *pStencilSurface = NULL;
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IDirect3DSurface8 *pImageSurface = NULL;
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IDirect3DSurface8 *pRenderTarget = NULL;
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IDirect3DSurface8 *pRenderTarget2 = NULL;
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IDirect3DSurface8 *pRenderTarget3 = NULL;
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IDirect3DSurface8 *pTextureLevel = NULL;
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IDirect3DSurface8 *pBackBuffer = NULL;
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DWORD dStateBlock = -1;
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@ -323,6 +325,7 @@ static void test_refcount(void)
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* - the container is the device
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* - they hold a refernce to the device
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* - they are created with a refcount of 0 (Get/Release returns orignial refcount)
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* - they are not freed if refcount reaches 0.
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* - the refcount is not forwarded to the container.
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*/
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hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
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@ -362,7 +365,6 @@ static void test_refcount(void)
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pBackBuffer = NULL;
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}
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CHECK_REFCOUNT( pDevice, --refcount);
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pRenderTarget = NULL;
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hr = IDirect3DDevice8_GetDepthStencilSurface(pDevice, &pStencilSurface);
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todo_wine CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
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@ -476,7 +478,7 @@ static void test_refcount(void)
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CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
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hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface );
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CHECK_CALL( hr, "CreateImageSurface", pDevice, ++refcount );
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hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget );
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hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget3 );
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CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
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/* Misc */
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hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock );
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@ -520,6 +522,20 @@ static void test_refcount(void)
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ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %08x\n", hr);
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}
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/* The implicit render target is not freed if refcount reaches 0.
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* Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
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hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget2);
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todo_wine CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
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if(pRenderTarget2)
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{
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todo_wine CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
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ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
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pRenderTarget, pRenderTarget2);
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CHECK_REFCOUNT( pDevice, --refcount);
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pRenderTarget2 = NULL;
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}
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pRenderTarget = NULL;
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cleanup:
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CHECK_RELEASE(pDevice, pDevice, --refcount);
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@ -536,7 +552,7 @@ cleanup:
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/* Surfaces */
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CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
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CHECK_RELEASE(pImageSurface, pDevice, --refcount);
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CHECK_RELEASE(pRenderTarget, pDevice, --refcount);
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CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
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/* Misc */
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if (dStateBlock != -1) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock );
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/* This will destroy device - cannot check the refcount here */
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