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d3d10core/tests: Add test for creating DSV with DXGI_FORMAT_UNKNOWN.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -867,6 +867,20 @@ static void test_create_depthstencil_view(void)
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ok(U(dsv_desc).Texture2D.MipSlice == 0, "Got Unexpected mip slice %u.\n", U(dsv_desc).Texture2D.MipSlice);
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ID3D10DepthStencilView_Release(dsview);
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dsv_desc.Format = DXGI_FORMAT_UNKNOWN;
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hr = ID3D10Device_CreateDepthStencilView(device, (ID3D10Resource *)texture, &dsv_desc, &dsview);
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ok(SUCCEEDED(hr), "Failed to create a depthstencil view, hr %#x.\n", hr);
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memset(&dsv_desc, 0, sizeof(dsv_desc));
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ID3D10DepthStencilView_GetDesc(dsview, &dsv_desc);
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todo_wine ok(dsv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", dsv_desc.Format);
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ok(dsv_desc.ViewDimension == D3D10_DSV_DIMENSION_TEXTURE2D,
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"Got unexpected view dimension %#x.\n", dsv_desc.ViewDimension);
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ok(!U(dsv_desc).Texture2D.MipSlice, "Got Unexpected mip slice %u.\n", U(dsv_desc).Texture2D.MipSlice);
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ID3D10DepthStencilView_Release(dsview);
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ID3D10Texture2D_Release(texture);
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refcount = ID3D10Device_Release(device);
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