d3dx9: Return E_FAIL from ValidateTechnique() for techniques with unsupported shaders.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2017-09-08 00:08:00 +02:00 committed by Alexandre Julliard
parent 120a83dc03
commit 07cc9acc9f
2 changed files with 45 additions and 9 deletions

View file

@ -103,6 +103,7 @@ struct d3dx_object
UINT size;
void *data;
struct d3dx_parameter *param;
BOOL creation_failed;
};
struct d3dx_state
@ -3941,11 +3942,50 @@ static D3DXHANDLE WINAPI ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect *iface)
static HRESULT WINAPI ID3DXEffectImpl_ValidateTechnique(ID3DXEffect* iface, D3DXHANDLE technique)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
struct d3dx9_base_effect *base = &effect->base_effect;
struct d3dx_technique *tech = get_valid_technique(base, technique);
HRESULT ret = D3D_OK;
unsigned int i, j;
FIXME("(%p)->(%p): stub\n", This, technique);
FIXME("iface %p, technique %p semi-stub.\n", iface, technique);
return D3D_OK;
if (!tech)
{
ret = D3DERR_INVALIDCALL;
goto done;
}
for (i = 0; i < tech->pass_count; ++i)
{
struct d3dx_pass *pass = &tech->passes[i];
for (j = 0; j < pass->state_count; ++j)
{
struct d3dx_state *state = &pass->states[j];
if (state_table[state->operation].class == SC_VERTEXSHADER
|| state_table[state->operation].class == SC_PIXELSHADER)
{
struct d3dx_parameter *param;
void *param_value;
BOOL param_dirty;
HRESULT hr;
if (FAILED(hr = d3dx9_get_param_value_ptr(pass, &pass->states[j], &param_value, &param,
FALSE, &param_dirty)))
return hr;
if (param->object_id && base->objects[param->object_id].creation_failed)
{
ret = E_FAIL;
goto done;
}
}
}
}
done:
TRACE("Returning %#x.\n", ret);
return ret;
}
static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface, D3DXHANDLE technique, D3DXHANDLE* next_technique)
@ -5938,7 +5978,7 @@ static HRESULT d3dx9_create_object(struct d3dx9_base_effect *base, struct d3dx_o
(IDirect3DVertexShader9 **)param->data)))
{
WARN("Failed to create vertex shader.\n");
return D3D_OK;
object->creation_failed = TRUE;
}
break;
case D3DXPT_PIXELSHADER:
@ -5946,7 +5986,7 @@ static HRESULT d3dx9_create_object(struct d3dx9_base_effect *base, struct d3dx_o
(IDirect3DPixelShader9 **)param->data)))
{
WARN("Failed to create pixel shader.\n");
return D3D_OK;
object->creation_failed = TRUE;
}
break;
default:

View file

@ -7090,10 +7090,8 @@ static void test_effect_unsupported_shader(void)
ok(hr == D3D_OK, "Got result %#x.\n", hr);
hr = effect->lpVtbl->ValidateTechnique(effect, "missing_technique");
todo_wine
ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr);
hr = effect->lpVtbl->ValidateTechnique(effect, "tech0");
todo_wine
ok(hr == E_FAIL, "Got result %#x.\n", hr);
hr = effect->lpVtbl->ValidateTechnique(effect, "tech1");
@ -7101,7 +7099,6 @@ static void test_effect_unsupported_shader(void)
effect->lpVtbl->SetInt(effect, "i", 1);
ok(hr == D3D_OK, "Got result %#x.\n", hr);
hr = effect->lpVtbl->ValidateTechnique(effect, "tech1");
todo_wine
ok(hr == E_FAIL, "Got result %#x.\n", hr);
effect->lpVtbl->SetInt(effect, "i", 0);
hr = effect->lpVtbl->ValidateTechnique(effect, "tech1");
@ -7275,7 +7272,6 @@ static void test_effect_null_shader(void)
effect->lpVtbl->SetInt(effect, "i", 2);
ok(hr == D3D_OK, "Failed to set parameter, hr %#x.\n", hr);
hr = effect->lpVtbl->ValidateTechnique(effect, "tech1");
todo_wine
ok(hr == E_FAIL, "Got result %#x.\n", hr);
effect->lpVtbl->Release(effect);