wined3d: Call wined3d_surface_prepare() in surface_load_sysmem().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2016-03-07 17:05:55 +01:00 committed by Alexandre Julliard
parent 9f17f92207
commit 0771244873
2 changed files with 3 additions and 7 deletions

View file

@ -1020,7 +1020,6 @@ static void surface_unload(struct wined3d_resource *resource)
}
else
{
wined3d_surface_prepare(surface, context, surface->resource.map_binding);
surface_load_location(surface, context, surface->resource.map_binding);
surface_invalidate_location(surface, ~surface->resource.map_binding);
}
@ -2194,11 +2193,11 @@ HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_
gl_info = context->gl_info;
}
wined3d_surface_prepare(surface, context, surface->resource.map_binding);
if (flags & WINED3D_MAP_DISCARD)
{
TRACE("WINED3D_MAP_DISCARD flag passed, marking %s as up to date.\n",
wined3d_debug_location(surface->resource.map_binding));
wined3d_surface_prepare(surface, context, surface->resource.map_binding);
surface_validate_location(surface, surface->resource.map_binding);
}
else
@ -3463,6 +3462,8 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
{
const struct wined3d_gl_info *gl_info = context->gl_info;
wined3d_surface_prepare(surface, context, dst_location);
if (surface->locations & surface_simple_locations)
{
surface_copy_simple_location(surface, dst_location);
@ -3578,7 +3579,6 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
{
/* Performance warning... */
FIXME("Downloading RGB surface %p to reload it as sRGB.\n", surface);
wined3d_surface_prepare(surface, context, surface->resource.map_binding);
surface_load_location(surface, context, surface->resource.map_binding);
}
}
@ -3589,7 +3589,6 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
{
/* Performance warning... */
FIXME("Downloading sRGB surface %p to reload it as RGB.\n", surface);
wined3d_surface_prepare(surface, context, surface->resource.map_binding);
surface_load_location(surface, context, surface->resource.map_binding);
}
}
@ -3598,7 +3597,6 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
{
WARN("Trying to load a texture from sysmem, but no simple location is valid.\n");
/* Lets hope we get it from somewhere... */
surface_prepare_system_memory(surface);
surface_load_location(surface, context, WINED3D_LOCATION_SYSMEM);
}
@ -3625,7 +3623,6 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
else
surface->resource.map_binding = WINED3D_LOCATION_SYSMEM;
wined3d_surface_prepare(surface, context, surface->resource.map_binding);
surface_load_location(surface, context, surface->resource.map_binding);
wined3d_texture_remove_buffer_object(texture, surface_get_sub_resource_idx(surface), gl_info);
}

View file

@ -853,7 +853,6 @@ static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource *sub
struct wined3d_context *context;
context = context_acquire(surface->container->resource.device, NULL);
wined3d_surface_prepare(surface, context, sub_resource->map_binding);
surface_load_location(surface, context, sub_resource->map_binding);
context_release(context);
surface_invalidate_location(surface, ~sub_resource->map_binding);