d3dx9: Fix D3DXMatrixStack_MultMatrixLocal to make tests pass in Windows.

This commit is contained in:
David Adam 2009-07-17 17:56:30 +02:00 committed by Alexandre Julliard
parent 3b6cbaeb03
commit 0729e91e21
2 changed files with 0 additions and 4 deletions

View file

@ -866,7 +866,6 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrixLocal(ID3DXMatrixStack *ifa
TRACE("iface %p\n", iface);
if (!pm) return D3DERR_INVALIDCALL;
D3DXMatrixMultiply(&This->stack[This->current], pm, &This->stack[This->current]);
return D3D_OK;

View file

@ -1519,9 +1519,6 @@ static void test_matrix_stack(void)
ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
hr = ID3DXMatrixStack_MultMatrixLocal(stack, NULL);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = ID3DXMatrixStack_RotateAxis(stack, NULL, 2.0f);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);