joy.cpl: Acquire the device before starting effect.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2021-10-06 10:26:41 +02:00 committed by Alexandre Julliard
parent 4ce7ae4af1
commit 06c824c02a

View file

@ -726,6 +726,9 @@ static void ff_handle_effectchange(HWND hwnd, struct Joystick *joy)
if (sel < 0) return;
joy->chosen_effect = sel;
IDirectInputDevice8_Unacquire(joy->device);
IDirectInputDevice8_SetCooperativeLevel(joy->device, GetAncestor(hwnd, GA_ROOT), DISCL_BACKGROUND|DISCL_EXCLUSIVE);
IDirectInputDevice8_Acquire(joy->device);
}
static DWORD WINAPI ff_input_thread(void *param)