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include: Add dispatcherqueue.idl file.
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@ -239,6 +239,7 @@ SOURCES = \
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dinput.h \
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dinputd.h \
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directmanipulation.idl \
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dispatcherqueue.idl \
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dispdib.h \
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dispex.idl \
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dlgs.h \
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48
include/dispatcherqueue.idl
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48
include/dispatcherqueue.idl
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@ -0,0 +1,48 @@
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/*
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* Copyright (C) 2024 Mohamad Al-Jaf
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifdef __WIDL__
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#pragma winrt ns_prefix
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#endif
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import "windows.system.idl";
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typedef Windows.System.IDispatcherQueue *PDISPATCHERQUEUE;
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typedef Windows.System.IDispatcherQueueController *PDISPATCHERQUEUECONTROLLER;
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typedef enum DISPATCHERQUEUE_THREAD_APARTMENTTYPE
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{
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DQTAT_COM_NONE = 0,
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DQTAT_COM_ASTA = 1,
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DQTAT_COM_STA = 2,
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} DISPATCHERQUEUE_THREAD_APARTMENTTYPE;
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typedef enum DISPATCHERQUEUE_THREAD_TYPE
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{
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DQTYPE_THREAD_DEDICATED = 1,
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DQTYPE_THREAD_CURRENT = 2,
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} DISPATCHERQUEUE_THREAD_TYPE;
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typedef struct DispatcherQueueOptions
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{
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DWORD dwSize;
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DISPATCHERQUEUE_THREAD_TYPE threadType;
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DISPATCHERQUEUE_THREAD_APARTMENTTYPE apartmentType;
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} DispatcherQueueOptions;
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[local] HRESULT __stdcall CreateDispatcherQueueController(DispatcherQueueOptions options, PDISPATCHERQUEUECONTROLLER *queue_controller);
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