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gdi32: Remove the no longer needed (and broken) null driver implementation of some path functions.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
10b526733f
commit
04e7215faf
1 changed files with 23 additions and 289 deletions
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@ -388,61 +388,6 @@ static struct gdi_path *PATH_FlattenPath(const struct gdi_path *pPath)
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return new_path;
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}
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/* PATH_PathToRegion
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*
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* Creates a region from the specified path using the specified polygon
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* filling mode. The path is left unchanged.
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*/
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static HRGN PATH_PathToRegion(const struct gdi_path *pPath, INT nPolyFillMode)
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{
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struct gdi_path *rgn_path;
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int numStrokes, iStroke, i;
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INT *pNumPointsInStroke;
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HRGN hrgn;
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if (!pPath->count) return 0;
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if (!(rgn_path = PATH_FlattenPath( pPath ))) return 0;
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/* First pass: Find out how many strokes there are in the path */
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/* FIXME: We could eliminate this with some bookkeeping in GdiPath */
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numStrokes=0;
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for(i=0; i<rgn_path->count; i++)
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if((rgn_path->flags[i] & ~PT_CLOSEFIGURE) == PT_MOVETO)
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numStrokes++;
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/* Allocate memory for number-of-points-in-stroke array */
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pNumPointsInStroke=HeapAlloc( GetProcessHeap(), 0, sizeof(int) * numStrokes );
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if(!pNumPointsInStroke)
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{
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free_gdi_path( rgn_path );
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SetLastError(ERROR_NOT_ENOUGH_MEMORY);
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return 0;
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}
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/* Second pass: remember number of points in each polygon */
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iStroke=-1; /* Will get incremented to 0 at beginning of first stroke */
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for(i=0; i<rgn_path->count; i++)
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{
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/* Is this the beginning of a new stroke? */
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if((rgn_path->flags[i] & ~PT_CLOSEFIGURE) == PT_MOVETO)
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{
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iStroke++;
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pNumPointsInStroke[iStroke]=0;
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}
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pNumPointsInStroke[iStroke]++;
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}
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/* Create a region from the strokes */
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hrgn=CreatePolyPolygonRgn(rgn_path->points, pNumPointsInStroke,
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numStrokes, nPolyFillMode);
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HeapFree( GetProcessHeap(), 0, pNumPointsInStroke );
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free_gdi_path( rgn_path );
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return hrgn;
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}
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/* PATH_ScaleNormalizedPoint
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*
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* Scales a normalized point (x, y) with respect to the box whose corners are
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@ -696,84 +641,27 @@ INT WINAPI GetPath(HDC hdc, LPPOINT pPoints, LPBYTE pTypes, INT nSize)
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*/
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HRGN WINAPI PathToRegion(HDC hdc)
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{
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HRGN hrgnRval = 0;
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DC *dc = get_dc_ptr( hdc );
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HRGN ret = 0;
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DC *dc = get_dc_ptr( hdc );
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if(!dc) return 0;
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if (!dc) return 0;
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if (!dc->path) SetLastError(ERROR_CAN_NOT_COMPLETE);
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else
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{
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hrgnRval = PATH_PathToRegion(dc->path, GetPolyFillMode(hdc));
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free_gdi_path( dc->path );
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dc->path = NULL;
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}
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release_dc_ptr( dc );
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return hrgnRval;
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}
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if (dc->path)
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{
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struct gdi_path *path = PATH_FlattenPath( dc->path );
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static BOOL PATH_FillPath( HDC hdc, const struct gdi_path *pPath )
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{
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INT mapMode, graphicsMode;
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SIZE ptViewportExt, ptWindowExt;
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POINT ptViewportOrg, ptWindowOrg;
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XFORM xform;
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HRGN hrgn;
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free_gdi_path( dc->path );
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dc->path = NULL;
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if (path)
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{
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ret = path_to_region( path, GetPolyFillMode( hdc ));
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free_gdi_path( path );
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}
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}
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else SetLastError( ERROR_CAN_NOT_COMPLETE );
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/* Construct a region from the path and fill it */
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if (!pPath->count) return TRUE;
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if ((hrgn = PATH_PathToRegion(pPath, GetPolyFillMode(hdc))))
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{
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/* Since PaintRgn interprets the region as being in logical coordinates
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* but the points we store for the path are already in device
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* coordinates, we have to set the mapping mode to MM_TEXT temporarily.
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* Using SaveDC to save information about the mapping mode / world
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* transform would be easier but would require more overhead, especially
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* now that SaveDC saves the current path.
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*/
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/* Save the information about the old mapping mode */
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mapMode=GetMapMode(hdc);
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GetViewportExtEx(hdc, &ptViewportExt);
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GetViewportOrgEx(hdc, &ptViewportOrg);
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GetWindowExtEx(hdc, &ptWindowExt);
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GetWindowOrgEx(hdc, &ptWindowOrg);
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/* Save world transform
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* NB: The Windows documentation on world transforms would lead one to
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* believe that this has to be done only in GM_ADVANCED; however, my
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* tests show that resetting the graphics mode to GM_COMPATIBLE does
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* not reset the world transform.
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*/
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GetWorldTransform(hdc, &xform);
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/* Set MM_TEXT */
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SetMapMode(hdc, MM_TEXT);
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SetViewportOrgEx(hdc, 0, 0, NULL);
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SetWindowOrgEx(hdc, 0, 0, NULL);
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graphicsMode=GetGraphicsMode(hdc);
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SetGraphicsMode(hdc, GM_ADVANCED);
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ModifyWorldTransform(hdc, &xform, MWT_IDENTITY);
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SetGraphicsMode(hdc, graphicsMode);
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/* Paint the region */
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PaintRgn(hdc, hrgn);
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DeleteObject(hrgn);
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/* Restore the old mapping mode */
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SetMapMode(hdc, mapMode);
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SetViewportExtEx(hdc, ptViewportExt.cx, ptViewportExt.cy, NULL);
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SetViewportOrgEx(hdc, ptViewportOrg.x, ptViewportOrg.y, NULL);
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SetWindowExtEx(hdc, ptWindowExt.cx, ptWindowExt.cy, NULL);
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SetWindowOrgEx(hdc, ptWindowOrg.x, ptWindowOrg.y, NULL);
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/* Go to GM_ADVANCED temporarily to restore the world transform */
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graphicsMode=GetGraphicsMode(hdc);
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SetGraphicsMode(hdc, GM_ADVANCED);
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SetWorldTransform(hdc, &xform);
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SetGraphicsMode(hdc, graphicsMode);
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return TRUE;
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}
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return FALSE;
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release_dc_ptr( dc );
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return ret;
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}
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@ -1640,134 +1528,6 @@ BOOL WINAPI FlattenPath(HDC hdc)
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}
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static BOOL PATH_StrokePath( HDC hdc, const struct gdi_path *pPath )
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{
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INT i, nLinePts, nAlloc;
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POINT *pLinePts;
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POINT ptViewportOrg, ptWindowOrg;
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SIZE szViewportExt, szWindowExt;
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DWORD mapMode, graphicsMode;
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XFORM xform;
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BOOL ret = TRUE;
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/* Save the mapping mode info */
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mapMode=GetMapMode(hdc);
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GetViewportExtEx(hdc, &szViewportExt);
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GetViewportOrgEx(hdc, &ptViewportOrg);
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GetWindowExtEx(hdc, &szWindowExt);
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GetWindowOrgEx(hdc, &ptWindowOrg);
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GetWorldTransform(hdc, &xform);
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/* Set MM_TEXT */
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SetMapMode(hdc, MM_TEXT);
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SetViewportOrgEx(hdc, 0, 0, NULL);
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SetWindowOrgEx(hdc, 0, 0, NULL);
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graphicsMode=GetGraphicsMode(hdc);
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SetGraphicsMode(hdc, GM_ADVANCED);
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ModifyWorldTransform(hdc, &xform, MWT_IDENTITY);
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SetGraphicsMode(hdc, graphicsMode);
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/* Allocate enough memory for the worst case without beziers (one PT_MOVETO
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* and the rest PT_LINETO with PT_CLOSEFIGURE at the end) plus some buffer
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* space in case we get one to keep the number of reallocations small. */
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nAlloc = pPath->count + 1 + 300;
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pLinePts = HeapAlloc(GetProcessHeap(), 0, nAlloc * sizeof(POINT));
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nLinePts = 0;
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for(i = 0; i < pPath->count; i++) {
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if((i == 0 || (pPath->flags[i-1] & PT_CLOSEFIGURE)) &&
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(pPath->flags[i] != PT_MOVETO)) {
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ERR("Expected PT_MOVETO %s, got path flag %d\n",
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i == 0 ? "as first point" : "after PT_CLOSEFIGURE",
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pPath->flags[i]);
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ret = FALSE;
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goto end;
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}
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switch(pPath->flags[i]) {
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case PT_MOVETO:
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TRACE("Got PT_MOVETO (%d, %d)\n",
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pPath->points[i].x, pPath->points[i].y);
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if(nLinePts >= 2)
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Polyline(hdc, pLinePts, nLinePts);
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nLinePts = 0;
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pLinePts[nLinePts++] = pPath->points[i];
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break;
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case PT_LINETO:
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case (PT_LINETO | PT_CLOSEFIGURE):
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TRACE("Got PT_LINETO (%d, %d)\n",
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pPath->points[i].x, pPath->points[i].y);
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pLinePts[nLinePts++] = pPath->points[i];
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break;
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case PT_BEZIERTO:
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TRACE("Got PT_BEZIERTO\n");
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if(pPath->flags[i+1] != PT_BEZIERTO ||
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(pPath->flags[i+2] & ~PT_CLOSEFIGURE) != PT_BEZIERTO) {
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ERR("Path didn't contain 3 successive PT_BEZIERTOs\n");
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ret = FALSE;
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goto end;
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} else {
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INT nBzrPts, nMinAlloc;
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POINT *pBzrPts = GDI_Bezier(&pPath->points[i-1], 4, &nBzrPts);
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/* Make sure we have allocated enough memory for the lines of
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* this bezier and the rest of the path, assuming we won't get
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* another one (since we won't reallocate again then). */
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nMinAlloc = nLinePts + (pPath->count - i) + nBzrPts;
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if(nAlloc < nMinAlloc)
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{
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nAlloc = nMinAlloc * 2;
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pLinePts = HeapReAlloc(GetProcessHeap(), 0, pLinePts,
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nAlloc * sizeof(POINT));
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}
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memcpy(&pLinePts[nLinePts], &pBzrPts[1],
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(nBzrPts - 1) * sizeof(POINT));
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nLinePts += nBzrPts - 1;
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HeapFree(GetProcessHeap(), 0, pBzrPts);
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i += 2;
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}
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break;
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default:
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ERR("Got path flag %d\n", pPath->flags[i]);
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ret = FALSE;
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goto end;
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}
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if(pPath->flags[i] & PT_CLOSEFIGURE)
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pLinePts[nLinePts++] = pLinePts[0];
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}
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if(nLinePts >= 2)
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Polyline(hdc, pLinePts, nLinePts);
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end:
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HeapFree(GetProcessHeap(), 0, pLinePts);
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/* Restore the old mapping mode */
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SetMapMode(hdc, mapMode);
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SetWindowExtEx(hdc, szWindowExt.cx, szWindowExt.cy, NULL);
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SetWindowOrgEx(hdc, ptWindowOrg.x, ptWindowOrg.y, NULL);
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SetViewportExtEx(hdc, szViewportExt.cx, szViewportExt.cy, NULL);
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SetViewportOrgEx(hdc, ptViewportOrg.x, ptViewportOrg.y, NULL);
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/* Go to GM_ADVANCED temporarily to restore the world transform */
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graphicsMode=GetGraphicsMode(hdc);
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SetGraphicsMode(hdc, GM_ADVANCED);
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SetWorldTransform(hdc, &xform);
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SetGraphicsMode(hdc, graphicsMode);
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/* If we've moved the current point then get its new position
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which will be in device (MM_TEXT) co-ords, convert it to
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logical co-ords and re-set it. This basically updates
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dc->CurPosX|Y so that their values are in the correct mapping
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mode.
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*/
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if(i > 0) {
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POINT pt;
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GetCurrentPositionEx(hdc, &pt);
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DPtoLP(hdc, &pt, 1);
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MoveToEx(hdc, pt.x, pt.y, NULL);
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}
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return ret;
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}
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#define round(x) ((int)((x)>0?(x)+0.5:(x)-0.5))
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static struct gdi_path *PATH_WidenPath(DC *dc)
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@ -2175,48 +1935,22 @@ BOOL nulldrv_SelectClipPath( PHYSDEV dev, INT mode )
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BOOL nulldrv_FillPath( PHYSDEV dev )
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{
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DC *dc = get_nulldrv_dc( dev );
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if (!dc->path)
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{
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SetLastError( ERROR_CAN_NOT_COMPLETE );
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return FALSE;
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}
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if (!PATH_FillPath( dev->hdc, dc->path )) return FALSE;
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/* FIXME: Should the path be emptied even if conversion failed? */
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free_gdi_path( dc->path );
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dc->path = NULL;
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if (GetPath( dev->hdc, NULL, NULL, 0 ) == -1) return FALSE;
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AbortPath( dev->hdc );
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return TRUE;
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}
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BOOL nulldrv_StrokeAndFillPath( PHYSDEV dev )
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{
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DC *dc = get_nulldrv_dc( dev );
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if (!dc->path)
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{
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SetLastError( ERROR_CAN_NOT_COMPLETE );
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return FALSE;
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}
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if (!PATH_FillPath( dev->hdc, dc->path )) return FALSE;
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if (!PATH_StrokePath( dev->hdc, dc->path )) return FALSE;
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free_gdi_path( dc->path );
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dc->path = NULL;
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if (GetPath( dev->hdc, NULL, NULL, 0 ) == -1) return FALSE;
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AbortPath( dev->hdc );
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return TRUE;
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}
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BOOL nulldrv_StrokePath( PHYSDEV dev )
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{
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DC *dc = get_nulldrv_dc( dev );
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if (!dc->path)
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{
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SetLastError( ERROR_CAN_NOT_COMPLETE );
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return FALSE;
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}
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if (!PATH_StrokePath( dev->hdc, dc->path )) return FALSE;
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free_gdi_path( dc->path );
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dc->path = NULL;
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if (GetPath( dev->hdc, NULL, NULL, 0 ) == -1) return FALSE;
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AbortPath( dev->hdc );
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return TRUE;
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}
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