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ddraw/tests: Run test_ck_rgba() for each device type.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
e68abb70df
commit
041ff96fce
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@ -363,6 +363,29 @@ static D3DCOLOR get_surface_color(IDirectDrawSurface *surface, UINT x, UINT y)
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return color;
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}
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static void fill_surface(IDirectDrawSurface *surface, D3DCOLOR color)
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{
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DDSURFACEDESC surface_desc = {sizeof(surface_desc)};
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HRESULT hr;
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unsigned int x, y;
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DWORD *ptr;
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hr = IDirectDrawSurface_Lock(surface, NULL, &surface_desc, DDLOCK_WAIT, NULL);
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ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
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for (y = 0; y < surface_desc.dwHeight; ++y)
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{
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ptr = (DWORD *)((BYTE *)surface_desc.lpSurface + y * U1(surface_desc).lPitch);
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for (x = 0; x < surface_desc.dwWidth; ++x)
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{
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ptr[x] = color;
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}
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}
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hr = IDirectDrawSurface_Unlock(surface, NULL);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
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}
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static void check_rect(IDirectDrawSurface *surface, RECT r, const char *message)
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{
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LONG x_coords[2][2] =
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@ -630,6 +653,8 @@ static IDirect3DDevice *create_device_ex(IDirectDraw *ddraw, HWND window, DWORD
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surface_desc.dwSize = sizeof(surface_desc);
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surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
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surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
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if (is_software_device_type(device_guid))
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surface_desc.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
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surface_desc.dwWidth = 640;
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surface_desc.dwHeight = 480;
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@ -658,6 +683,8 @@ static IDirect3DDevice *create_device_ex(IDirectDraw *ddraw, HWND window, DWORD
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surface_desc.dwSize = sizeof(surface_desc);
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surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
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surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
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if (is_software_device_type(device_guid))
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surface_desc.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
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U2(surface_desc).dwZBufferBitDepth = z_depths[i];
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surface_desc.dwWidth = 640;
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surface_desc.dwHeight = 480;
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@ -1704,7 +1731,7 @@ static void test_zenable(const GUID *device_guid)
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DestroyWindow(window);
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}
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static void test_ck_rgba(void)
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static void test_ck_rgba(const GUID *device_guid)
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{
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static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
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static D3DTLVERTEX tquad[] =
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@ -1775,7 +1802,7 @@ static void test_ck_rgba(void)
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window = create_window();
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ddraw = create_ddraw();
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ok(!!ddraw, "Failed to create a ddraw object.\n");
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if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
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if (!(device = create_device_ex(ddraw, window, DDSCL_NORMAL, device_guid)))
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{
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skip("Failed to create a 3D device, skipping test.\n");
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IDirectDraw_Release(ddraw);
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@ -1791,6 +1818,8 @@ static void test_ck_rgba(void)
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surface_desc.dwSize = sizeof(surface_desc);
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surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
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surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
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if (is_software_device_type(device_guid))
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surface_desc.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
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surface_desc.dwWidth = 256;
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surface_desc.dwHeight = 256;
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surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat);
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@ -1803,11 +1832,11 @@ static void test_ck_rgba(void)
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surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0xff00ff00;
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surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0xff00ff00;
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hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
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ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr);
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ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture, (void **)&texture);
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ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
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ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DTexture_GetHandle(texture, device, &texture_handle);
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ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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IDirect3DTexture_Release(texture);
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memset(&exec_desc, 0, sizeof(exec_desc));
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@ -1816,10 +1845,10 @@ static void test_ck_rgba(void)
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exec_desc.dwBufferSize = 1024;
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exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
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hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL);
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ok(SUCCEEDED(hr), "Failed to create execute buffer, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
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ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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@ -1827,7 +1856,7 @@ static void test_ck_rgba(void)
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void *ptr;
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hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
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ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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memcpy(exec_desc.lpData, tquad, sizeof(tquad));
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ptr = ((BYTE *)exec_desc.lpData) + sizeof(tquad);
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emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 0, 4);
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@ -1835,6 +1864,15 @@ static void test_ck_rgba(void)
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emit_set_rs(&ptr, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
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emit_set_rs(&ptr, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
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emit_set_rs(&ptr, D3DRENDERSTATE_COLORKEYENABLE, tests[i].color_key);
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if (is_software_device_type(device_guid))
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{
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/* It looks like D3DRENDERSTATE_COLORKEYENABLE is ignored with software device
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* on Windows and the colour key is always enabled if set on surface. */
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IDirectDrawSurface_SetColorKey(surface, DDCKEY_SRCBLT, tests[i].color_key
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? &surface_desc.ddckCKSrcBlt : NULL);
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}
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emit_set_rs(&ptr, D3DRENDERSTATE_ALPHABLENDENABLE, tests[i].blend);
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emit_tquad(&ptr, 0);
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emit_end(&ptr);
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@ -1845,46 +1883,50 @@ static void test_ck_rgba(void)
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emit_end(&ptr);
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draw2_len = (BYTE *)ptr - (BYTE *)exec_desc.lpData - draw1_len;
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hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
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ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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memset(&fx, 0, sizeof(fx));
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fx.dwSize = sizeof(fx);
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U5(fx).dwFillColor = tests[i].fill_color;
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hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
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ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
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ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER);
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ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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/* RT clears are broken on Windows for software render target. */
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if (is_software_device_type(device_guid))
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fill_surface(rt, 0xffff0000);
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hr = IDirect3DDevice_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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set_execute_data(execute_buffer, 8, sizeof(tquad), draw1_len);
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hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
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ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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color = get_surface_color(rt, 320, 240);
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ok(compare_color(color, tests[i].result1, 1)
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ok(compare_color(color, tests[i].result1, 2)
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|| broken(compare_color(color, tests[i].result1_r200, 1))
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|| broken(compare_color(color, tests[i].result1_warp, 1)),
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"Got unexpected color 0x%08x for test %u.\n", color, i);
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U5(fx).dwFillColor = 0xff0000ff;
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hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
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ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
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ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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set_execute_data(execute_buffer, 8, sizeof(tquad) + draw1_len, draw2_len);
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hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
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ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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/* This tests that fragments that are masked out by the color key are
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* discarded, instead of just fully transparent. */
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color = get_surface_color(rt, 320, 240);
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ok(compare_color(color, tests[i].result2, 1)
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ok(compare_color(color, tests[i].result2, 2)
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|| broken(compare_color(color, tests[i].result2_r200, 1))
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|| broken(compare_color(color, tests[i].result2_warp, 1)),
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"Got unexpected color 0x%08x for test %u.\n", color, i);
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@ -4952,29 +4994,6 @@ static void test_surface_discard(void)
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DestroyWindow(window);
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}
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static void fill_surface(IDirectDrawSurface *surface, D3DCOLOR color)
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{
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DDSURFACEDESC surface_desc = {sizeof(surface_desc)};
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HRESULT hr;
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unsigned int x, y;
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DWORD *ptr;
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hr = IDirectDrawSurface_Lock(surface, NULL, &surface_desc, DDLOCK_WAIT, NULL);
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ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
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for (y = 0; y < surface_desc.dwHeight; ++y)
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{
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ptr = (DWORD *)((BYTE *)surface_desc.lpSurface + y * U1(surface_desc).lPitch);
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for (x = 0; x < surface_desc.dwWidth; ++x)
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{
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ptr[x] = color;
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}
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}
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hr = IDirectDrawSurface_Unlock(surface, NULL);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
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}
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static void test_flip(void)
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{
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const DWORD placement = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
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@ -14358,7 +14377,7 @@ START_TEST(ddraw1)
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test_coop_level_threaded();
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test_viewport_object();
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run_for_each_device_type(test_zenable);
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test_ck_rgba();
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run_for_each_device_type(test_ck_rgba);
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test_ck_default();
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test_ck_complex();
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test_surface_qi();
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@ -1915,7 +1915,7 @@ static void test_zenable(const GUID *device_guid)
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DestroyWindow(window);
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}
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static void test_ck_rgba(void)
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static void test_ck_rgba(const GUID *device_guid)
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{
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static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
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static D3DTLVERTEX tquad[] =
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@ -1969,7 +1969,7 @@ static void test_ck_rgba(void)
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window = create_window();
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ddraw = create_ddraw();
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ok(!!ddraw, "Failed to create a ddraw object.\n");
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if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
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if (!(device = create_device_ex(ddraw, window, DDSCL_NORMAL, device_guid)))
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{
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skip("Failed to create a 3D device, skipping test.\n");
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IDirectDraw2_Release(ddraw);
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@ -1981,12 +1981,14 @@ static void test_ck_rgba(void)
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viewport = create_viewport(device, 0, 0, 640, 480);
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viewport_set_background(device, viewport, background);
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hr = IDirect3DDevice2_SetCurrentViewport(device, viewport);
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ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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memset(&surface_desc, 0, sizeof(surface_desc));
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surface_desc.dwSize = sizeof(surface_desc);
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surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
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surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
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if (is_software_device_type(device_guid))
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surface_desc.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
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surface_desc.dwWidth = 256;
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surface_desc.dwHeight = 256;
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surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat);
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@ -1999,72 +2001,76 @@ static void test_ck_rgba(void)
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surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0xff00ff00;
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surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0xff00ff00;
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hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL);
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ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr);
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ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
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ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
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ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DTexture2_GetHandle(texture, device, &texture_handle);
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ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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IDirect3DTexture2_Release(texture);
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hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
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ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
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ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
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ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice2_GetRenderTarget(device, &rt);
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ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, tests[i].color_key);
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ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, tests[i].blend);
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ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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memset(&fx, 0, sizeof(fx));
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fx.dwSize = sizeof(fx);
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U5(fx).dwFillColor = tests[i].fill_color;
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hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
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ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
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ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER);
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ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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/* RT clears are broken on Windows for software render target. */
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if (is_software_device_type(device_guid))
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fill_surface(rt, 0xffff0000);
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hr = IDirect3DDevice2_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &tquad[0], 4, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice2_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
color = get_surface_color(rt, 320, 240);
|
||||
ok(compare_color(color, tests[i].result1, 1) || compare_color(color, tests[i].result1_broken, 1),
|
||||
ok(compare_color(color, tests[i].result1, 2) || compare_color(color, tests[i].result1_broken, 1),
|
||||
"Expected color 0x%08x for test %u, got 0x%08x.\n",
|
||||
tests[i].result1, i, color);
|
||||
|
||||
U5(fx).dwFillColor = 0xff0000ff;
|
||||
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
|
||||
ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
|
||||
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice2_BeginScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &tquad[4], 4, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice2_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
/* This tests that fragments that are masked out by the color key are
|
||||
* discarded, instead of just fully transparent. */
|
||||
color = get_surface_color(rt, 320, 240);
|
||||
ok(compare_color(color, tests[i].result2, 1) || compare_color(color, tests[i].result2_broken, 1),
|
||||
ok(compare_color(color, tests[i].result2, 2) || compare_color(color, tests[i].result2_broken, 1),
|
||||
"Expected color 0x%08x for test %u, got 0x%08x.\n",
|
||||
tests[i].result2, i, color);
|
||||
}
|
||||
|
||||
IDirectDrawSurface_Release(rt);
|
||||
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to unset texture, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
IDirectDrawSurface_Release(surface);
|
||||
destroy_viewport(device, viewport);
|
||||
destroy_material(background);
|
||||
|
@ -15332,7 +15338,7 @@ START_TEST(ddraw2)
|
|||
test_texture_load_ckey();
|
||||
test_viewport_object();
|
||||
run_for_each_device_type(test_zenable);
|
||||
test_ck_rgba();
|
||||
run_for_each_device_type(test_ck_rgba);
|
||||
test_ck_default();
|
||||
test_ck_complex();
|
||||
test_surface_qi();
|
||||
|
|
|
@ -2153,7 +2153,7 @@ static void test_zenable(const GUID *device_guid)
|
|||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
static void test_ck_rgba(void)
|
||||
static void test_ck_rgba(const GUID *device_guid)
|
||||
{
|
||||
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
|
||||
static struct
|
||||
|
@ -2209,7 +2209,7 @@ static void test_ck_rgba(void)
|
|||
UINT i;
|
||||
|
||||
window = create_window();
|
||||
if (!(device = create_device(window, DDSCL_NORMAL)))
|
||||
if (!(device = create_device_ex(window, DDSCL_NORMAL, device_guid)))
|
||||
{
|
||||
skip("Failed to create a 3D device, skipping test.\n");
|
||||
DestroyWindow(window);
|
||||
|
@ -2218,18 +2218,20 @@ static void test_ck_rgba(void)
|
|||
|
||||
viewport = create_viewport(device, 0, 0, 640, 480);
|
||||
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
|
||||
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
|
||||
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
|
||||
ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
IDirect3D3_Release(d3d);
|
||||
|
||||
memset(&surface_desc, 0, sizeof(surface_desc));
|
||||
surface_desc.dwSize = sizeof(surface_desc);
|
||||
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
|
||||
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
||||
if (is_software_device_type(device_guid))
|
||||
surface_desc.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
|
||||
surface_desc.dwWidth = 256;
|
||||
surface_desc.dwHeight = 256;
|
||||
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
|
||||
|
@ -2242,63 +2244,65 @@ static void test_ck_rgba(void)
|
|||
surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0xff00ff00;
|
||||
surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0xff00ff00;
|
||||
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
|
||||
ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr);
|
||||
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
|
||||
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
|
||||
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice3_SetTexture(device, 0, texture);
|
||||
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||
ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
||||
ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
|
||||
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(tests); ++i)
|
||||
{
|
||||
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, tests[i].color_key);
|
||||
ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, tests[i].blend);
|
||||
ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
U5(fx).dwFillColor = tests[i].fill_color;
|
||||
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
|
||||
ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
|
||||
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect,
|
||||
D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 1.0f, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
if (is_software_device_type(device_guid))
|
||||
fill_surface(rt, 0xffff0000);
|
||||
hr = IDirect3DDevice3_BeginScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice3_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
color = get_surface_color(rt, 320, 240);
|
||||
ok(compare_color(color, tests[i].result1, 1) || compare_color(color, tests[i].result1_broken, 1),
|
||||
ok(compare_color(color, tests[i].result1, 2) || compare_color(color, tests[i].result1_broken, 1),
|
||||
"Expected color 0x%08x for test %u, got 0x%08x.\n",
|
||||
tests[i].result1, i, color);
|
||||
|
||||
U5(fx).dwFillColor = 0xff0000ff;
|
||||
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
|
||||
ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
|
||||
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice3_BeginScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[4], 4, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice3_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
/* This tests that fragments that are masked out by the color key are
|
||||
* discarded, instead of just fully transparent. */
|
||||
color = get_surface_color(rt, 320, 240);
|
||||
ok(compare_color(color, tests[i].result2, 1) || compare_color(color, tests[i].result2_broken, 1),
|
||||
ok(compare_color(color, tests[i].result2, 2) || compare_color(color, tests[i].result2_broken, 1),
|
||||
"Expected color 0x%08x for test %u, got 0x%08x.\n",
|
||||
tests[i].result2, i, color);
|
||||
}
|
||||
|
@ -18370,7 +18374,7 @@ START_TEST(ddraw4)
|
|||
test_texture_load_ckey();
|
||||
test_viewport_object();
|
||||
run_for_each_device_type(test_zenable);
|
||||
test_ck_rgba();
|
||||
run_for_each_device_type(test_ck_rgba);
|
||||
test_ck_default();
|
||||
test_ck_complex();
|
||||
test_surface_qi();
|
||||
|
|
|
@ -1784,7 +1784,7 @@ static void test_zenable(const GUID *device_guid)
|
|||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
static void test_ck_rgba(void)
|
||||
static void test_ck_rgba(const GUID *device_guid)
|
||||
{
|
||||
static struct
|
||||
{
|
||||
|
@ -1837,7 +1837,7 @@ static void test_ck_rgba(void)
|
|||
UINT i;
|
||||
|
||||
window = create_window();
|
||||
if (!(device = create_device(window, DDSCL_NORMAL)))
|
||||
if (!(device = create_device_ex(window, DDSCL_NORMAL, device_guid)))
|
||||
{
|
||||
skip("Failed to create a 3D device, skipping test.\n");
|
||||
DestroyWindow(window);
|
||||
|
@ -1845,15 +1845,17 @@ static void test_ck_rgba(void)
|
|||
}
|
||||
|
||||
hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
|
||||
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **)&ddraw);
|
||||
ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
IDirect3D7_Release(d3d);
|
||||
|
||||
memset(&surface_desc, 0, sizeof(surface_desc));
|
||||
surface_desc.dwSize = sizeof(surface_desc);
|
||||
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
|
||||
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
||||
if (is_software_device_type(device_guid))
|
||||
surface_desc.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
|
||||
surface_desc.dwWidth = 256;
|
||||
surface_desc.dwHeight = 256;
|
||||
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
|
||||
|
@ -1866,60 +1868,64 @@ static void test_ck_rgba(void)
|
|||
surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0xff00ff00;
|
||||
surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0xff00ff00;
|
||||
hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &texture, NULL);
|
||||
ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr);
|
||||
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice7_SetTexture(device, 0, texture);
|
||||
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||
ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
||||
ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice7_GetRenderTarget(device, &rt);
|
||||
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(tests); ++i)
|
||||
{
|
||||
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, tests[i].color_key);
|
||||
ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, tests[i].blend);
|
||||
ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
U5(fx).dwFillColor = tests[i].fill_color;
|
||||
hr = IDirectDrawSurface7_Blt(texture, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
|
||||
ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
|
||||
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 1.0f, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
/* RT clears are broken on Windows for software render target. */
|
||||
if (is_software_device_type(device_guid))
|
||||
fill_surface(rt, 0xffff0000);
|
||||
|
||||
hr = IDirect3DDevice7_BeginScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice7_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
color = get_surface_color(rt, 320, 240);
|
||||
ok(compare_color(color, tests[i].result1, 1) || compare_color(color, tests[i].result1_broken, 1),
|
||||
ok(compare_color(color, tests[i].result1, 2) || compare_color(color, tests[i].result1_broken, 1),
|
||||
"Expected color 0x%08x for test %u, got 0x%08x.\n",
|
||||
tests[i].result1, i, color);
|
||||
|
||||
U5(fx).dwFillColor = 0xff0000ff;
|
||||
hr = IDirectDrawSurface7_Blt(texture, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
|
||||
ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
|
||||
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice7_BeginScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[4], 4, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice7_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
/* This tests that fragments that are masked out by the color key are
|
||||
* discarded, instead of just fully transparent. */
|
||||
color = get_surface_color(rt, 320, 240);
|
||||
ok(compare_color(color, tests[i].result2, 1) || compare_color(color, tests[i].result2_broken, 1),
|
||||
ok(compare_color(color, tests[i].result2, 2) || compare_color(color, tests[i].result2_broken, 1),
|
||||
"Expected color 0x%08x for test %u, got 0x%08x.\n",
|
||||
tests[i].result2, i, color);
|
||||
}
|
||||
|
@ -18658,7 +18664,7 @@ START_TEST(ddraw7)
|
|||
run_for_each_device_type(test_depth_blit);
|
||||
test_texture_load_ckey();
|
||||
run_for_each_device_type(test_zenable);
|
||||
test_ck_rgba();
|
||||
run_for_each_device_type(test_ck_rgba);
|
||||
test_ck_default();
|
||||
test_ck_complex();
|
||||
test_surface_qi();
|
||||
|
|
Loading…
Reference in a new issue