Windows never reports 24 bit colours, and some games fail to work

unless in specific modes. Report 16bit colour for 24bit modes.
This commit is contained in:
Jason Edmeades 2003-04-20 02:43:05 +00:00 committed by Alexandre Julliard
parent 5052e072e3
commit 02f3df3988

View file

@ -197,9 +197,8 @@ HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface,
switch (bpp) {
case 8: pMode->Format = D3DFMT_R3G3B2; break;
/*case 16: pMode->Format = D3DFMT_A4R4G4B4; break;*/
case 16: pMode->Format = D3DFMT_R5G6B5; break;
case 24: pMode->Format = D3DFMT_R8G8B8; break;
case 16: pMode->Format = D3DFMT_R5G6B5; break;
case 24: pMode->Format = D3DFMT_R5G6B5; break; /* Make 24bit appear as 16 bit */
case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
default: pMode->Format = D3DFMT_UNKNOWN;
}
@ -235,9 +234,8 @@ HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface,
switch (bpp) {
case 8: pMode->Format = D3DFMT_R3G3B2; break;
case 16: pMode->Format = D3DFMT_R5G6B5; break;
/*case 16: pMode->Format = D3DFMT_A4R4G4B4; break;*/
case 24: pMode->Format = D3DFMT_R8G8B8; break;
case 16: pMode->Format = D3DFMT_R5G6B5; break;
case 24: pMode->Format = D3DFMT_R5G6B5; break; /* Make 24bit appear as 16 bit */
case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
default: pMode->Format = D3DFMT_UNKNOWN;
}