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ddraw/tests: Fix a couple of copy-paste typos in test messages.
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79b93fff0b
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0134df1973
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@ -1493,13 +1493,13 @@ static void D3D1_TextureMapBlendTest(void)
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ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
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hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
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ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
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if (SUCCEEDED(hr)) {
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hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
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ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
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hr = IDirect3DDevice_EndScene(Direct3DDevice1);
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ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
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}
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color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
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@ -1614,13 +1614,13 @@ static void D3D1_TextureMapBlendTest(void)
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ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
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hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
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ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
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if (SUCCEEDED(hr)) {
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hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
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ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
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hr = IDirect3DDevice_EndScene(Direct3DDevice1);
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ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
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}
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color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
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@ -1736,13 +1736,13 @@ static void D3D1_TextureMapBlendTest(void)
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ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
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hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
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ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
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if (SUCCEEDED(hr)) {
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hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
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ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
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hr = IDirect3DDevice_EndScene(Direct3DDevice1);
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ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
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}
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color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
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@ -1862,13 +1862,13 @@ static void D3D1_TextureMapBlendTest(void)
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ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
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hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
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ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
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if (SUCCEEDED(hr)) {
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hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
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ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
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hr = IDirect3DDevice_EndScene(Direct3DDevice1);
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ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
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}
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color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
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@ -2000,13 +2000,13 @@ static void D3D1_TextureMapBlendTest(void)
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ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
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hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
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ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
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if (SUCCEEDED(hr)) {
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hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
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ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
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hr = IDirect3DDevice_EndScene(Direct3DDevice1);
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ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
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}
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color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
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@ -2090,7 +2090,7 @@ static void D3D1_ViewportClearTest(void)
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ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
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hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
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ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
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if (SUCCEEDED(hr)) {
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D3DRECT rect;
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@ -2112,7 +2112,7 @@ static void D3D1_ViewportClearTest(void)
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ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
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hr = IDirect3DDevice_EndScene(Direct3DDevice1);
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ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
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}
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color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
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