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gdiplus: Improve performance of units_to_pixels by not using division.
Single float division (divss) is at least four time slower, than multiplication (mulss). More information: https://www.agner.org/optimize/instruction_tables.pdf The units_to_pixels was optimized to use only multiplication (mulss), and avoid using divisions (divss).
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1 changed files with 6 additions and 4 deletions
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@ -36,7 +36,9 @@
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WINE_DEFAULT_DEBUG_CHANNEL(gdiplus);
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static const REAL mm_per_inch = 25.4;
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static const REAL inch_per_mm = 1.0 / 25.4;
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static const REAL point_per_inch = 72.0;
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static const REAL inch_per_point = 1.0 / 72.0;
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static Status WINAPI NotificationHook(ULONG_PTR *token)
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{
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@ -333,17 +335,17 @@ REAL units_to_pixels(REAL units, GpUnit unit, REAL dpi, BOOL printer_display)
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return units;
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case UnitDisplay:
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if (printer_display)
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return units * dpi / 100.0;
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return units * dpi * 0.01f;
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else
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return units;
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case UnitPoint:
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return units * dpi / point_per_inch;
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return units * dpi * inch_per_point;
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case UnitInch:
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return units * dpi;
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case UnitDocument:
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return units * dpi / 300.0; /* Per MSDN */
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return units * dpi * (1.0f / 300.0f); /* Per MSDN */
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case UnitMillimeter:
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return units * dpi / mm_per_inch;
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return units * dpi * inch_per_mm;
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default:
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FIXME("Unhandled unit type: %d\n", unit);
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return 0;
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