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xactengine3_7: Implement IXACT3WaveBank::Play function.
Based on patch from Ethan Lee. Signed-off-by: Vijay Kiran Kamuju <infyquest@gmail.com> Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -559,9 +559,40 @@ static HRESULT WINAPI IXACT3WaveBankImpl_Play(IXACT3WaveBank *iface,
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XACTLOOPCOUNT nLoopCount, IXACT3Wave** ppWave)
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{
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XACT3WaveBankImpl *This = impl_from_IXACT3WaveBank(iface);
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FIXME("(%p)->(0x%x, %u, 0x%x, %u, %p): stub!\n", This, nWaveIndex, dwFlags, dwPlayOffset,
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XACT3WaveImpl *wave;
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FACTWave *fwave;
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HRESULT hr;
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TRACE("(%p)->(0x%x, %u, 0x%x, %u, %p)\n", This, nWaveIndex, dwFlags, dwPlayOffset,
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nLoopCount, ppWave);
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return E_NOTIMPL;
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/* If the application doesn't want a handle, don't generate one at all.
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* Let the engine handle that memory instead.
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* -flibit
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*/
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if (ppWave == NULL){
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hr = FACTWaveBank_Play(This->fact_wavebank, nWaveIndex, dwFlags,
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dwPlayOffset, nLoopCount, NULL);
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}else{
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hr = FACTWaveBank_Play(This->fact_wavebank, nWaveIndex, dwFlags,
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dwPlayOffset, nLoopCount, &fwave);
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if(FAILED(hr))
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return hr;
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wave = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wave));
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if (!wave)
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{
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FACTWave_Destroy(fwave);
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ERR("Failed to allocate XACT3WaveImpl!");
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return E_OUTOFMEMORY;
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}
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wave->IXACT3Wave_iface.lpVtbl = &XACT3Wave_Vtbl;
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wave->fact_wave = fwave;
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*ppWave = (IXACT3Wave*)wave;
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}
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return hr;
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}
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static HRESULT WINAPI IXACT3WaveBankImpl_Stop(IXACT3WaveBank *iface,
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