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d3drm: Avoid LPDIRECT3DRMANIMATIONSET2.
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@ -931,12 +931,9 @@ static HRESULT WINAPI IDirect3DRM3Impl_CreateAnimation(IDirect3DRM3 *iface, IDir
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRM3Impl_CreateAnimationSet(IDirect3DRM3* iface,
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LPDIRECT3DRMANIMATIONSET2* AnimationSet)
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static HRESULT WINAPI IDirect3DRM3Impl_CreateAnimationSet(IDirect3DRM3 *iface, IDirect3DRMAnimationSet2 **set)
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{
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IDirect3DRMImpl *This = impl_from_IDirect3DRM3(iface);
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FIXME("(%p/%p)->(%p): stub\n", iface, This, AnimationSet);
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FIXME("iface %p, set %p stub!\n", iface, set);
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return E_NOTIMPL;
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}
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@ -345,7 +345,7 @@ DECLARE_INTERFACE_(IDirect3DRM3,IUnknown)
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STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder3 **mesh_builder) PURE;
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STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace2 **face) PURE;
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STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation2 **animation) PURE;
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STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET2 *) PURE;
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STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet2 **set) PURE;
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STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture3 **texture) PURE;
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STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
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STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
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