wine/include/d3d11on12.idl

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/*
* Copyright 2018 Józef Kucia
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "oaidl.idl";
import "ocidl.idl";
import "d3d11.idl";
import "d3d12.idl";
typedef struct D3D11_RESOURCE_FLAGS
{
UINT BindFlags;
UINT MiscFlags;
UINT CPUAccessFlags;
UINT StructureByteStride;
} D3D11_RESOURCE_FLAGS;
[
uuid(85611e73-70a9-490e-9614-a9e302777904),
object,
local,
pointer_default(unique)
]
interface ID3D11On12Device : IUnknown
{
HRESULT CreateWrappedResource(IUnknown *d3d12_resource,
const D3D11_RESOURCE_FLAGS *flags,
D3D12_RESOURCE_STATES input_state,
D3D12_RESOURCE_STATES output_state,
REFIID iid, void **d3d11_resource);
void ReleaseWrappedResources(ID3D11Resource * const *resources, UINT count);
void AcquireWrappedResources(ID3D11Resource * const *resources, UINT count);
}
[local] HRESULT __stdcall D3D11On12CreateDevice(IUnknown *device, UINT flags,
const D3D_FEATURE_LEVEL *feature_levels, UINT feature_level_count,
IUnknown * const *queues, UINT queue_count, UINT node_mask,
ID3D11Device **d3d11_device, ID3D11DeviceContext **d3d11_immediate_context,
D3D_FEATURE_LEVEL *obtained_feature_level);
typedef HRESULT (__stdcall *PFN_D3D11ON12_CREATE_DEVICE)(IUnknown *device, UINT flags,
const D3D_FEATURE_LEVEL *feature_levels, UINT feature_level_count,
IUnknown * const *queues, UINT queue_count, UINT node_mask,
ID3D11Device **d3d11_device, ID3D11DeviceContext **d3d11_immediate_context,
D3D_FEATURE_LEVEL *obtained_feature_level);