wine/server/console.c

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/*
* Server-side console management
*
* Copyright (C) 1998 Alexandre Julliard
*
* FIXME: all this stuff is a hack to avoid breaking
* the client-side console support.
*/
#include <assert.h>
#include <fcntl.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/errno.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <sys/types.h>
#include <time.h>
#include <unistd.h>
#include "winerror.h"
#include "winnt.h"
#include "server/thread.h"
struct console
{
struct object obj; /* object header */
int fd; /* Unix file descriptor */
int is_read; /* is this the read or write part? */
};
static void console_dump( struct object *obj, int verbose );
static int console_add_queue( struct object *obj, struct wait_queue_entry *entry );
static void console_remove_queue( struct object *obj, struct wait_queue_entry *entry );
static int console_signaled( struct object *obj, struct thread *thread );
static int console_get_read_fd( struct object *obj );
static int console_get_write_fd( struct object *obj );
static int console_get_info( struct object *obj, struct get_file_info_reply *reply );
static void console_destroy( struct object *obj );
static const struct object_ops console_ops =
{
console_dump,
console_add_queue,
console_remove_queue,
console_signaled,
no_satisfied,
console_get_read_fd,
console_get_write_fd,
no_flush,
console_get_info,
console_destroy
};
static const struct select_ops select_ops =
{
default_select_event,
NULL /* we never set a timeout on a console */
};
int create_console( int fd, struct object *obj[2] )
{
struct console *console_read, *console_write;
int read_fd, write_fd;
if ((read_fd = (fd != -1) ? dup(fd) : dup(0)) == -1)
{
file_set_error();
return 0;
}
if ((write_fd = (fd != -1) ? dup(fd) : dup(1)) == -1)
{
file_set_error();
close( read_fd );
return 0;
}
if (!(console_read = mem_alloc( sizeof(struct console) )))
{
close( read_fd );
close( write_fd );
return 0;
}
if (!(console_write = mem_alloc( sizeof(struct console) )))
{
close( read_fd );
close( write_fd );
free( console_read );
return 0;
}
init_object( &console_read->obj, &console_ops, NULL );
init_object( &console_write->obj, &console_ops, NULL );
console_read->fd = read_fd;
console_read->is_read = 1;
console_write->fd = write_fd;
console_write->is_read = 0;
CLEAR_ERROR();
obj[0] = &console_read->obj;
obj[1] = &console_write->obj;
return 1;
}
int set_console_fd( int handle, int fd )
{
struct console *console;
if (!(console = (struct console *)get_handle_obj( current->process, handle,
0, &console_ops )))
return 0;
if ((fd = dup(fd)) == -1)
{
file_set_error();
release_object( console );
return 0;
}
close( console->fd );
console->fd = fd;
release_object( console );
return 1;
}
static void console_dump( struct object *obj, int verbose )
{
struct console *console = (struct console *)obj;
assert( obj->ops == &console_ops );
fprintf( stderr, "Console %s fd=%d\n",
console->is_read ? "input" : "output", console->fd );
}
static int console_add_queue( struct object *obj, struct wait_queue_entry *entry )
{
struct console *console = (struct console *)obj;
assert( obj->ops == &console_ops );
if (!obj->head) /* first on the queue */
{
if (!add_select_user( console->fd,
console->is_read ? READ_EVENT : WRITE_EVENT,
&select_ops, console ))
{
SET_ERROR( ERROR_OUTOFMEMORY );
return 0;
}
}
add_queue( obj, entry );
return 1;
}
static void console_remove_queue( struct object *obj, struct wait_queue_entry *entry )
{
struct console *console = (struct console *)grab_object(obj);
assert( obj->ops == &console_ops );
remove_queue( obj, entry );
if (!obj->head) /* last on the queue is gone */
remove_select_user( console->fd );
release_object( obj );
}
static int console_signaled( struct object *obj, struct thread *thread )
{
fd_set fds;
struct timeval tv = { 0, 0 };
struct console *console = (struct console *)obj;
assert( obj->ops == &console_ops );
FD_ZERO( &fds );
FD_SET( console->fd, &fds );
if (console->is_read)
return select( console->fd + 1, &fds, NULL, NULL, &tv ) > 0;
else
return select( console->fd + 1, NULL, &fds, NULL, &tv ) > 0;
}
static int console_get_read_fd( struct object *obj )
{
struct console *console = (struct console *)obj;
assert( obj->ops == &console_ops );
if (!console->is_read)
{
SET_ERROR( ERROR_ACCESS_DENIED );
return -1;
}
return dup( console->fd );
}
static int console_get_write_fd( struct object *obj )
{
struct console *console = (struct console *)obj;
assert( obj->ops == &console_ops );
if (console->is_read)
{
SET_ERROR( ERROR_ACCESS_DENIED );
return -1;
}
return dup( console->fd );
}
static int console_get_info( struct object *obj, struct get_file_info_reply *reply )
{
memset( reply, 0, sizeof(*reply) );
reply->type = FILE_TYPE_CHAR;
return 1;
}
static void console_destroy( struct object *obj )
{
struct console *console = (struct console *)obj;
assert( obj->ops == &console_ops );
close( console->fd );
free( console );
}