wine/include/d2d1effectauthor.idl

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/*
* Copyright 2022 Ziqing Hui for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "d2d1_1.idl";
[
object,
uuid(9b8b1336-00a5-4668-92b7-ced5d8bf9b7b),
local,
]
interface ID2D1VertexBuffer : IUnknown
{
HRESULT Map(
[out] BYTE **data,
[in] UINT32 size
);
HRESULT Unmap();
}
[
object,
uuid(688d15c3-02b0-438d-b13a-d1b44c32c39a),
local,
]
interface ID2D1ResourceTexture : IUnknown
{
HRESULT Update(
[in] const UINT32 *min_extents,
[in] const UINT32 *max_extents,
[in] const UINT32 *strides,
[in] UINT32 dimensions,
[in] const BYTE *data,
[in] UINT32 data_size
);
}