wine/include/d3dx9tex.h

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2008-04-15 13:30:03 +00:00
/*
* Copyright (C) 2008 Tony Wasserka
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <d3dx9.h>
#ifndef __WINE_D3DX9TEX_H
#define __WINE_D3DX9TEX_H
/**********************************************
***************** Definitions ****************
**********************************************/
#define D3DX_FILTER_NONE 0x00000001
#define D3DX_FILTER_POINT 0x00000002
#define D3DX_FILTER_LINEAR 0x00000003
#define D3DX_FILTER_TRIANGLE 0x00000004
#define D3DX_FILTER_BOX 0x00000005
#define D3DX_FILTER_MIRROR_U 0x00010000
#define D3DX_FILTER_MIRROR_V 0x00020000
#define D3DX_FILTER_MIRROR_W 0x00040000
#define D3DX_FILTER_MIRROR 0x00070000
#define D3DX_FILTER_DITHER 0x00080000
#define D3DX_FILTER_DITHER_DIFFUSION 0x00100000
#define D3DX_FILTER_SRGB_IN 0x00200000
#define D3DX_FILTER_SRGB_OUT 0x00400000
#define D3DX_FILTER_SRGB 0x00600000
#define D3DX_NORMALMAP_MIRROR_U 0x00010000
#define D3DX_NORMALMAP_MIRROR_V 0x00020000
#define D3DX_NORMALMAP_MIRROR 0x00030000
#define D3DX_NORMALMAP_INVERTSIGN 0x00080000
#define D3DX_NORMALMAP_COMPUTE_OCCLUSION 0x00100000
#define D3DX_CHANNEL_RED 0x00000001
#define D3DX_CHANNEL_BLUE 0x00000002
#define D3DX_CHANNEL_GREEN 0x00000004
#define D3DX_CHANNEL_ALPHA 0x00000008
#define D3DX_CHANNEL_LUMINANCE 0x00000010
/**********************************************
**************** Typedefs ****************
**********************************************/
typedef enum _D3DXIMAGE_FILEFORMAT
{
D3DXIFF_BMP,
D3DXIFF_JPG,
D3DXIFF_TGA,
D3DXIFF_PNG,
D3DXIFF_DDS,
D3DXIFF_PPM,
D3DXIFF_DIB,
D3DXIFF_FORCE_DWORD = 0x7fffffff
} D3DXIMAGE_FILEFORMAT;
typedef struct _D3DXIMAGE_INFO
{
UINT Width;
UINT Height;
UINT Depth;
UINT MipLevels;
D3DFORMAT Format;
D3DRESOURCETYPE ResourceType;
D3DXIMAGE_FILEFORMAT ImageFileFormat;
} D3DXIMAGE_INFO;
/**********************************************
****************** Functions *****************
**********************************************/
/* Typedefs for callback functions */
typedef VOID (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, CONST D3DXVECTOR2 *texcoord, CONST D3DXVECTOR2 *texelsize, LPVOID data);
typedef VOID (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, CONST D3DXVECTOR3 *texcoord, CONST D3DXVECTOR3 *texelsize, LPVOID data);
#ifdef __cplusplus
extern "C" {
#endif
/* Image Information */
HRESULT WINAPI D3DXGetImageInfoFromFileA(LPCSTR file, D3DXIMAGE_INFO *info);
HRESULT WINAPI D3DXGetImageInfoFromFileW(LPCWSTR file, D3DXIMAGE_INFO *info);
#define D3DXGetImageInfoFromFile WINELIB_NAME_AW(D3DXGetImageInfoFromFile)
HRESULT WINAPI D3DXGetImageInfoFromResourceA(HMODULE module, LPCSTR resource, D3DXIMAGE_INFO *info);
HRESULT WINAPI D3DXGetImageInfoFromResourceW(HMODULE module, LPCWSTR resource, D3DXIMAGE_INFO *info);
#define D3DXGetImageInfoFromResource WINELIB_NAME_AW(D3DXGetImageInfoFromResource)
HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(LPCVOID data, UINT datasize, D3DXIMAGE_INFO *info);
/* Surface Loading/Saving */
HRESULT WINAPI D3DXLoadSurfaceFromFileA( LPDIRECT3DSURFACE9 destsurface,
CONST PALETTEENTRY *destpalette,
CONST RECT *destrect,
LPCSTR srcfile,
CONST RECT *srcrect,
DWORD filter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo);
HRESULT WINAPI D3DXLoadSurfaceFromFileW( LPDIRECT3DSURFACE9 destsurface,
CONST PALETTEENTRY *destpalette,
CONST RECT *destrect,
LPCWSTR srcfile,
CONST RECT *srcrect,
DWORD filter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo);
#define D3DXLoadSurfaceFromFile WINELIB_NAME_AW(D3DXLoadSurfaceFromFile)
HRESULT WINAPI D3DXLoadSurfaceFromResourceA( LPDIRECT3DSURFACE9 destsurface,
CONST PALETTEENTRY *destpalette,
CONST RECT *destrect,
HMODULE srcmodule,
LPCSTR resource,
CONST RECT *srcrect,
DWORD filter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo);
HRESULT WINAPI D3DXLoadSurfaceFromResourceW( LPDIRECT3DSURFACE9 destsurface,
CONST PALETTEENTRY *destpalette,
CONST RECT *destrect,
HMODULE srcmodule,
LPCWSTR resource,
CONST RECT *srcrect,
DWORD filter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo);
#define D3DXLoadSurfaceFromResource WINELIB_NAME_AW(D3DXLoadSurfaceFromResource)
HRESULT WINAPI D3DXLoadSurfaceFromFileInMemory(LPDIRECT3DSURFACE9 destsurface,
CONST PALETTEENTRY *destpalette,
CONST RECT*destrect,
LPCVOID srcdata,
UINT srcdatasize,
CONST RECT *srcrect,
DWORD filter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo);
HRESULT WINAPI D3DXLoadSurfaceFromSurface( LPDIRECT3DSURFACE9 destsurface,
CONST PALETTEENTRY *destpalette,
CONST RECT *destrect,
LPDIRECT3DSURFACE9 srcsurface,
CONST PALETTEENTRY *srcpalette,
CONST RECT *srcrect,
DWORD filter,
D3DCOLOR colorkey);
HRESULT WINAPI D3DXLoadSurfaceFromMemory( LPDIRECT3DSURFACE9 destsurface,
CONST PALETTEENTRY *destpalette,
CONST RECT *destrect,
LPCVOID srcmemory,
D3DFORMAT srcformat,
UINT srcpitch,
CONST PALETTEENTRY *srcpalette,
CONST RECT *srcrect,
DWORD filter,
D3DCOLOR colorkey);
HRESULT WINAPI D3DXSaveSurfaceToFileA( LPCSTR destfile,
D3DXIMAGE_FILEFORMAT destformat,
LPDIRECT3DSURFACE9 srcsurface,
CONST PALETTEENTRY *srcpalette,
CONST RECT *srcrect);
HRESULT WINAPI D3DXSaveSurfaceToFileW( LPCWSTR destfile,
D3DXIMAGE_FILEFORMAT destformat,
LPDIRECT3DSURFACE9 srcsurface,
CONST PALETTEENTRY *srcpalette,
CONST RECT *srcrect);
#define D3DXSaveSurfaceToFile WINELIB_NAME_AW(D3DXSaveSurfaceToFile)
/* Volume Loading/Saving */
HRESULT WINAPI D3DXLoadVolumeFromFileA( LPDIRECT3DVOLUME9 destvolume,
CONST PALETTEENTRY *destpalette,
CONST D3DBOX *destbox,
LPCSTR srcfile,
CONST D3DBOX *srcbox,
DWORD filter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo);
HRESULT WINAPI D3DXLoadVolumeFromFileW( LPDIRECT3DVOLUME9 destVolume,
CONST PALETTEENTRY *destpalette,
CONST D3DBOX *destbox,
LPCWSTR srcfile,
CONST D3DBOX *srcbox,
DWORD filter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo);
#define D3DXLoadVolumeFromFile WINELIB_NAME_AW(D3DXLoadVolumeFromFile)
HRESULT WINAPI D3DXLoadVolumeFromResourceA( LPDIRECT3DVOLUME9 destVolume,
CONST PALETTEENTRY *destpalette,
CONST D3DBOX *destbox,
HMODULE srcmodule,
LPCSTR resource,
CONST D3DBOX *srcbox,
DWORD filter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo);
HRESULT WINAPI D3DXLoadVolumeFromResourceW( LPDIRECT3DVOLUME9 destVolume,
CONST PALETTEENTRY *destpalette,
CONST D3DBOX *destbox,
HMODULE srcmodule,
LPCWSTR resource,
CONST D3DBOX *srcbox,
DWORD filter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo);
#define D3DXLoadVolumeFromResource WINELIB_NAME_AW(D3DXLoadVolumeFromResource)
HRESULT WINAPI D3DXLoadVolumeFromFileInMemory(LPDIRECT3DVOLUME9 destvolume,
CONST PALETTEENTRY *destpalette,
CONST D3DBOX *destbox,
LPCVOID srcdata,
UINT srcdatasize,
CONST D3DBOX *srcbox,
DWORD filter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo);
HRESULT WINAPI D3DXLoadVolumeFromVolume( LPDIRECT3DVOLUME9 destvolume,
CONST PALETTEENTRY *destpalette,
CONST D3DBOX *destbox,
LPDIRECT3DVOLUME9 srcvolume,
CONST PALETTEENTRY *srcpalette,
CONST D3DBOX *srcbox,
DWORD filter,
D3DCOLOR colorkey);
HRESULT WINAPI D3DXLoadVolumeFromMemory( LPDIRECT3DVOLUME9 destvolume,
CONST PALETTEENTRY *destpalette,
CONST D3DBOX *destbox,
LPCVOID srcmemory,
D3DFORMAT srcformat,
UINT srcrowpitch,
UINT srcslicepitch,
CONST PALETTEENTRY *srcpalette,
CONST D3DBOX *srcbox,
DWORD filter,
D3DCOLOR colorkey);
HRESULT WINAPI D3DXSaveVolumeToFileA( LPCSTR destfile,
D3DXIMAGE_FILEFORMAT destformat,
LPDIRECT3DVOLUME9 srcvolume,
CONST PALETTEENTRY *srcpalette,
CONST D3DBOX *srcbox);
HRESULT WINAPI D3DXSaveVolumeToFileW( LPCWSTR destfile,
D3DXIMAGE_FILEFORMAT destformat,
LPDIRECT3DVOLUME9 srcvolume,
CONST PALETTEENTRY *srcpalette,
CONST D3DBOX *srcbox);
#define D3DXSaveVolumeToFile WINELIB_NAME_AW(D3DXSaveVolumeToFile)
/* Texture, cube texture and volume texture creation */
HRESULT WINAPI D3DXCheckTextureRequirements( LPDIRECT3DDEVICE9 device,
UINT *width,
UINT *height,
UINT *miplevels,
DWORD usage,
D3DFORMAT *format,
D3DPOOL pool);
HRESULT WINAPI D3DXCheckCubeTextureRequirements( LPDIRECT3DDEVICE9 device,
UINT *size,
UINT *miplevels,
DWORD usage,
D3DFORMAT *format,
D3DPOOL pool);
HRESULT WINAPI D3DXCheckVolumeTextureRequirements(LPDIRECT3DDEVICE9 device,
UINT *width,
UINT *height,
UINT *depth,
UINT *miplevels,
DWORD usage,
D3DFORMAT *format,
D3DPOOL pool);
HRESULT WINAPI D3DXCreateTexture( LPDIRECT3DDEVICE9 device,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
LPDIRECT3DTEXTURE9 *texture);
HRESULT WINAPI D3DXCreateCubeTexture( LPDIRECT3DDEVICE9 device,
UINT size,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
LPDIRECT3DCUBETEXTURE9 *cube);
HRESULT WINAPI D3DXCreateVolumeTexture(LPDIRECT3DDEVICE9 device,
UINT width,
UINT height,
UINT depth,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
LPDIRECT3DVOLUMETEXTURE9 *volume);
HRESULT WINAPI D3DXCreateTextureFromFileA( LPDIRECT3DDEVICE9 device,
LPCSTR srcfile,
LPDIRECT3DTEXTURE9 *texture);
HRESULT WINAPI D3DXCreateTextureFromFileW( LPDIRECT3DDEVICE9 device,
LPCWSTR srcfile,
LPDIRECT3DTEXTURE9 *texture);
#define D3DXCreateTextureFromFile WINELIB_NAME_AW(D3DXCreateTextureFromFile)
HRESULT WINAPI D3DXCreateCubeTextureFromFileA( LPDIRECT3DDEVICE9 device,
LPCSTR srcfile,
LPDIRECT3DCUBETEXTURE9 *cube);
HRESULT WINAPI D3DXCreateCubeTextureFromFileW( LPDIRECT3DDEVICE9 device,
LPCWSTR srcfile,
LPDIRECT3DCUBETEXTURE9 *cube);
#define D3DXCreateCubeTextureFromFile WINELIB_NAME_AW(D3DXCreateCubeTextureFromFile)
HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(LPDIRECT3DDEVICE9 device,
LPCSTR srcfile,
LPDIRECT3DVOLUMETEXTURE9 *volume);
HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(LPDIRECT3DDEVICE9 device,
LPCWSTR srcfile,
LPDIRECT3DVOLUMETEXTURE9 *volume);
#define D3DXCreateVolumeTextureFromFile WINELIB_NAME_AW(D3DXCreateVolumeTextureFromFile)
HRESULT WINAPI D3DXCreateTextureFromResourceA( LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCSTR resource,
LPDIRECT3DTEXTURE9 *texture);
HRESULT WINAPI D3DXCreateTextureFromResourceW( LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCWSTR resource,
LPDIRECT3DTEXTURE9 *texture);
#define D3DXCreateTextureFromResource WINELIB_NAME_AW(D3DXCreateTextureFromResource)
HRESULT WINAPI D3DXCreateCubeTextureFromResourceA( LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCSTR resource,
LPDIRECT3DCUBETEXTURE9 *cube);
HRESULT WINAPI D3DXCreateCubeTextureFromResourceW( LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCWSTR resource,
LPDIRECT3DCUBETEXTURE9 *cube);
#define D3DXCreateCubeTextureFromResource WINELIB_NAME_AW(D3DXCreateCubeTextureFromResource)
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceA(LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCSTR resource,
LPDIRECT3DVOLUMETEXTURE9 *volume);
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceW(LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCWSTR resource,
LPDIRECT3DVOLUMETEXTURE9 *volume);
#define D3DXCreateVolumeTextureFromResource WINELIB_NAME_AW(D3DXCreateVolumeTextureFromResource)
HRESULT WINAPI D3DXCreateTextureFromFileExA( LPDIRECT3DDEVICE9 device,
LPCSTR srcfile,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DTEXTURE9 *texture);
HRESULT WINAPI D3DXCreateTextureFromFileExW( LPDIRECT3DDEVICE9 device,
LPCWSTR srcfile,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DTEXTURE9 *texture);
#define D3DXCreateTextureFromFileEx WINELIB_NAME_AW(D3DXCreateTextureFromFileEx)
HRESULT WINAPI D3DXCreateCubeTextureFromFileExA( LPDIRECT3DDEVICE9 device,
LPCSTR srcfile,
UINT size,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DCUBETEXTURE9 *cube);
HRESULT WINAPI D3DXCreateCubeTextureFromFileExW( LPDIRECT3DDEVICE9 device,
LPCWSTR srcfile,
UINT size,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DCUBETEXTURE9 *cube);
#define D3DXCreateCubeTextureFromFileEx WINELIB_NAME_AW(D3DXCreateCubeTextureFromFileEx)
HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(LPDIRECT3DDEVICE9 device,
LPCSTR srcfile,
UINT width,
UINT height,
UINT depth,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DVOLUMETEXTURE9 *volume);
HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(LPDIRECT3DDEVICE9 device,
LPCWSTR srcfile,
UINT width,
UINT height,
UINT depth,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DVOLUMETEXTURE9 *volume);
#define D3DXCreateVolumeTextureFromFileEx WINELIB_NAME_AW(D3DXCreateVolumeTextureFromFileEx)
HRESULT WINAPI D3DXCreateTextureFromResourceExA( LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCSTR resource,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DTEXTURE9 *texture);
HRESULT WINAPI D3DXCreateTextureFromResourceExW( LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCWSTR resource,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DTEXTURE9 *texture);
#define D3DXCreateTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateTextureFromResourceEx)
HRESULT WINAPI D3DXCreateCubeTextureFromResourceExA( LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCSTR resource,
UINT size,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DCUBETEXTURE9 *cube);
HRESULT WINAPI D3DXCreateCubeTextureFromResourceExW( LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCWSTR resource,
UINT size,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DCUBETEXTURE9 *cube);
#define D3DXCreateCubeTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateCubeTextureFromResourceEx)
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExA(LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCSTR resource,
UINT width,
UINT height,
UINT depth,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DVOLUMETEXTURE9 *volume);
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExW(LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCWSTR resource,
UINT width,
UINT height,
UINT depth,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DVOLUMETEXTURE9 *volume);
#define D3DXCreateVolumeTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateVolumeTextureFromResourceEx)
HRESULT WINAPI D3DXCreateTextureFromFileInMemory( LPDIRECT3DDEVICE9 device,
LPCVOID srcdata,
UINT srcdatasize,
LPDIRECT3DTEXTURE9* texture);
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory( LPDIRECT3DDEVICE9 device,
LPCVOID srcdata,
UINT srcdatasize,
LPDIRECT3DCUBETEXTURE9* cube);
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(LPDIRECT3DDEVICE9 device,
LPCVOID srcdata,
UINT srcdatasize,
LPDIRECT3DVOLUMETEXTURE9 *volume);
HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx( LPDIRECT3DDEVICE9 device,
LPCVOID srcdata,
UINT srcdatasize,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DTEXTURE9 *texture);
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx( LPDIRECT3DDEVICE9 device,
LPCVOID srcdata,
UINT srcdatasize,
UINT size,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DCUBETEXTURE9 *cube);
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device,
LPCVOID srcdata,
UINT srcdatasize,
UINT width,
UINT height,
UINT depth,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DVOLUMETEXTURE9 *volume);
HRESULT WINAPI D3DXSaveTextureToFileA(LPCSTR destfile,
D3DXIMAGE_FILEFORMAT destformat,
LPDIRECT3DBASETEXTURE9 srctexture,
CONST PALETTEENTRY *srcpalette);
HRESULT WINAPI D3DXSaveTextureToFileW(LPCWSTR destfile,
D3DXIMAGE_FILEFORMAT destformat,
LPDIRECT3DBASETEXTURE9 srctexture,
CONST PALETTEENTRY *srcpalette);
#define D3DXSaveTextureToFile WINELIB_NAME_AW(D3DXSaveTextureToFile)
/* Other functions */
HRESULT WINAPI D3DXFilterTexture( LPDIRECT3DBASETEXTURE9 texture,
CONST PALETTEENTRY *palette,
UINT srclevel,
DWORD filter);
#define D3DXFilterCubeTexture D3DXFilterTexture
#define D3DXFilterVolumeTexture D3DXFilterTexture
HRESULT WINAPI D3DXFillTexture( LPDIRECT3DTEXTURE9 texture,
LPD3DXFILL2D function,
LPVOID data);
HRESULT WINAPI D3DXFillCubeTexture( LPDIRECT3DCUBETEXTURE9 cube,
LPD3DXFILL3D function,
LPVOID data);
HRESULT WINAPI D3DXFillVolumeTexture( LPDIRECT3DVOLUMETEXTURE9 volume,
LPD3DXFILL3D function,
LPVOID data);
HRESULT WINAPI D3DXFillTextureTX( LPDIRECT3DTEXTURE9 texture,
CONST DWORD *function,
CONST D3DXVECTOR4 *constants,
UINT numconstants);
HRESULT WINAPI D3DXFillCubeTextureTX( LPDIRECT3DCUBETEXTURE9 cube,
CONST DWORD *function,
CONST D3DXVECTOR4 *constants,
UINT numconstants);
HRESULT WINAPI D3DXFillVolumeTextureTX(LPDIRECT3DVOLUMETEXTURE9 volume,
CONST DWORD *function,
CONST D3DXVECTOR4 *constants,
UINT numconstants);
HRESULT WINAPI D3DXComputeNormalMap( LPDIRECT3DTEXTURE9 texture,
LPDIRECT3DTEXTURE9 srctexture,
CONST PALETTEENTRY *srcpalette,
DWORD flags,
DWORD channel,
FLOAT amplitude);
#ifdef __cplusplus
}
#endif
#endif /* __WINE_D3DX9TEX_H */