wine/server/timer.c

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/*
* Waitable timers management
*
* Copyright (C) 1999 Alexandre Julliard
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
#include "config.h"
#include "wine/port.h"
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#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/time.h>
#include <sys/types.h>
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#include <stdarg.h>
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#include "ntstatus.h"
#define WIN32_NO_STATUS
#include "windef.h"
#include "winternl.h"
#include "file.h"
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#include "handle.h"
#include "request.h"
struct timer
{
struct object obj; /* object header */
int manual; /* manual reset */
int signaled; /* current signaled state */
unsigned int period; /* timer period in ms */
timeout_t when; /* next expiration */
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struct timeout_user *timeout; /* timeout user */
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struct thread *thread; /* thread that set the APC function */
client_ptr_t callback; /* callback APC function */
client_ptr_t arg; /* callback argument */
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};
static void timer_dump( struct object *obj, int verbose );
static struct object_type *timer_get_type( struct object *obj );
static int timer_signaled( struct object *obj, struct wait_queue_entry *entry );
static void timer_satisfied( struct object *obj, struct wait_queue_entry *entry );
static unsigned int timer_map_access( struct object *obj, unsigned int access );
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static void timer_destroy( struct object *obj );
static const struct object_ops timer_ops =
{
sizeof(struct timer), /* size */
timer_dump, /* dump */
timer_get_type, /* get_type */
add_queue, /* add_queue */
remove_queue, /* remove_queue */
timer_signaled, /* signaled */
timer_satisfied, /* satisfied */
no_signal, /* signal */
no_get_fd, /* get_fd */
timer_map_access, /* map_access */
default_get_sd, /* get_sd */
default_set_sd, /* set_sd */
no_lookup_name, /* lookup_name */
no_open_file, /* open_file */
no_close_handle, /* close_handle */
timer_destroy /* destroy */
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};
/* create a timer object */
static struct timer *create_timer( struct directory *root, const struct unicode_str *name,
unsigned int attr, int manual )
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{
struct timer *timer;
if ((timer = create_named_object_dir( root, name, attr, &timer_ops )))
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{
if (get_error() != STATUS_OBJECT_NAME_EXISTS)
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{
/* initialize it if it didn't already exist */
timer->manual = manual;
timer->signaled = 0;
timer->when = 0;
timer->period = 0;
timer->timeout = NULL;
timer->thread = NULL;
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}
}
return timer;
}
/* callback on timer expiration */
static void timer_callback( void *private )
{
struct timer *timer = (struct timer *)private;
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/* queue an APC */
if (timer->thread)
{
apc_call_t data;
memset( &data, 0, sizeof(data) );
if (timer->callback)
{
data.type = APC_TIMER;
data.timer.func = timer->callback;
data.timer.time = timer->when;
data.timer.arg = timer->arg;
}
else data.type = APC_NONE; /* wake up only */
if (!thread_queue_apc( timer->thread, &timer->obj, &data ))
{
release_object( timer->thread );
timer->thread = NULL;
}
}
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if (timer->period) /* schedule the next expiration */
{
timer->when += (timeout_t)timer->period * 10000;
timer->timeout = add_timeout_user( timer->when, timer_callback, timer );
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}
else timer->timeout = NULL;
/* wake up waiters */
timer->signaled = 1;
wake_up( &timer->obj, 0 );
}
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/* cancel a running timer */
static int cancel_timer( struct timer *timer )
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{
int signaled = timer->signaled;
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if (timer->timeout)
{
remove_timeout_user( timer->timeout );
timer->timeout = NULL;
}
if (timer->thread)
{
thread_cancel_apc( timer->thread, &timer->obj, APC_TIMER );
release_object( timer->thread );
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timer->thread = NULL;
}
return signaled;
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}
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/* set the timer expiration and period */
static int set_timer( struct timer *timer, timeout_t expire, unsigned int period,
client_ptr_t callback, client_ptr_t arg )
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{
int signaled = cancel_timer( timer );
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if (timer->manual)
{
period = 0; /* period doesn't make any sense for a manual timer */
timer->signaled = 0;
}
timer->when = (expire <= 0) ? current_time - expire : max( expire, current_time );
timer->period = period;
timer->callback = callback;
timer->arg = arg;
if (callback) timer->thread = (struct thread *)grab_object( current );
timer->timeout = add_timeout_user( timer->when, timer_callback, timer );
return signaled;
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}
static void timer_dump( struct object *obj, int verbose )
{
struct timer *timer = (struct timer *)obj;
assert( obj->ops == &timer_ops );
fprintf( stderr, "Timer manual=%d when=%s period=%u ",
timer->manual, get_timeout_str(timer->when), timer->period );
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dump_object_name( &timer->obj );
fputc( '\n', stderr );
}
static struct object_type *timer_get_type( struct object *obj )
{
static const WCHAR name[] = {'T','i','m','e','r'};
static const struct unicode_str str = { name, sizeof(name) };
return get_object_type( &str );
}
static int timer_signaled( struct object *obj, struct wait_queue_entry *entry )
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{
struct timer *timer = (struct timer *)obj;
assert( obj->ops == &timer_ops );
return timer->signaled;
}
static void timer_satisfied( struct object *obj, struct wait_queue_entry *entry )
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{
struct timer *timer = (struct timer *)obj;
assert( obj->ops == &timer_ops );
if (!timer->manual) timer->signaled = 0;
}
static unsigned int timer_map_access( struct object *obj, unsigned int access )
{
if (access & GENERIC_READ) access |= STANDARD_RIGHTS_READ | SYNCHRONIZE | TIMER_QUERY_STATE;
if (access & GENERIC_WRITE) access |= STANDARD_RIGHTS_WRITE | TIMER_MODIFY_STATE;
if (access & GENERIC_EXECUTE) access |= STANDARD_RIGHTS_EXECUTE;
if (access & GENERIC_ALL) access |= TIMER_ALL_ACCESS;
return access & ~(GENERIC_READ | GENERIC_WRITE | GENERIC_EXECUTE | GENERIC_ALL);
}
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static void timer_destroy( struct object *obj )
{
struct timer *timer = (struct timer *)obj;
assert( obj->ops == &timer_ops );
if (timer->timeout) remove_timeout_user( timer->timeout );
if (timer->thread) release_object( timer->thread );
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}
/* create a timer */
DECL_HANDLER(create_timer)
{
struct timer *timer;
struct unicode_str name;
struct directory *root = NULL;
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reply->handle = 0;
get_req_unicode_str( &name );
if (req->rootdir && !(root = get_directory_obj( current->process, req->rootdir, 0 )))
return;
if ((timer = create_timer( root, &name, req->attributes, req->manual )))
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{
reply->handle = alloc_handle( current->process, timer, req->access, req->attributes );
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release_object( timer );
}
if (root) release_object( root );
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}
/* open a handle to a timer */
DECL_HANDLER(open_timer)
{
struct unicode_str name;
struct directory *root = NULL;
struct timer *timer;
get_req_unicode_str( &name );
if (req->rootdir && !(root = get_directory_obj( current->process, req->rootdir, 0 )))
return;
if ((timer = open_object_dir( root, &name, req->attributes, &timer_ops )))
{
reply->handle = alloc_handle( current->process, &timer->obj, req->access, req->attributes );
release_object( timer );
}
if (root) release_object( root );
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}
/* set a waitable timer */
DECL_HANDLER(set_timer)
{
struct timer *timer;
if ((timer = (struct timer *)get_handle_obj( current->process, req->handle,
TIMER_MODIFY_STATE, &timer_ops )))
{
reply->signaled = set_timer( timer, req->expire, req->period, req->callback, req->arg );
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release_object( timer );
}
}
/* cancel a waitable timer */
DECL_HANDLER(cancel_timer)
{
struct timer *timer;
if ((timer = (struct timer *)get_handle_obj( current->process, req->handle,
TIMER_MODIFY_STATE, &timer_ops )))
{
reply->signaled = cancel_timer( timer );
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release_object( timer );
}
}
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/* Get information on a waitable timer */
DECL_HANDLER(get_timer_info)
{
struct timer *timer;
if ((timer = (struct timer *)get_handle_obj( current->process, req->handle,
TIMER_QUERY_STATE, &timer_ops )))
{
reply->when = timer->when;
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reply->signaled = timer->signaled;
release_object( timer );
}
}